Jason Gumster - Blender For Dummies

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Blender For Dummies: краткое содержание, описание и аннотация

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Make your 3D world a reality Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.
Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!
Create 3D characters—no experience required Build scenes with texture and real lighting features Animate your creations and share them with the world Avoid common rookie mistakes This book is the ideal starting place for newcomers to the world of 3D modeling and animation.

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6 Chapter 6FIGURE 6-1: Blender’s sculpt tools give you the ability to create highly detail...FIGURE 6-2: The three kinds of image objects: Image Empty, Reference, and Backg...FIGURE 6-3: The Object Data tab of the Properties editor is where you can modif...FIGURE 6-4: The default work environment when you choose File ⇒ New ⇒ Sculp...FIGURE 6-5: Use the Texture panel in Active Tool Properties to make use of a te...FIGURE 6-6: The Multiresolution modifier block.FIGURE 6-7: The Dyntopo panel in Active Tool Properties allows you to enable dy...FIGURE 6-8: Beginning to model with the Poly Build tool. You start with three v...FIGURE 6-9: Using the Poly Build tool to start retopologizing your sculpt.FIGURE 6-10: On the left, a model sculpted with Dyntopo; on the right is the sa...

7 Chapter 7FIGURE 7-1: With the exception of the slats for the seat and back, this entire ...FIGURE 7-2: The Add ⇒ Curve menu.FIGURE 7-3: An arbitrary shape created with Bézier curves (left) and NURBS curv...FIGURE 7-4: The Add ⇒ Surface menu.FIGURE 7-5: The same Bézier curve, cyclic (left) and non-cyclic (right).FIGURE 7-6: The Draw tool’s settings give you a lot of additional power when cr...FIGURE 7-7: Using the curve’s Draw tool along the surface of another object, yo...FIGURE 7-8: The controls for editing curves.FIGURE 7-9: Some of the different things you can do with an extruded curve.FIGURE 7-10: Having fun by adding a bevel object to a Bézier circle.FIGURE 7-11: Using a taper object to control a curve’s lengthwise shape.FIGURE 7-12: Fun with the tilt function! Mmmmmm … twisty.FIGURE 7-13: The same curve with aligned, free, auto, and vector handles.FIGURE 7-14: Decreasing curve weights on a control point, differences between t...FIGURE 7-15: Using lofting to create the hull of a boat.FIGURE 7-16: Merging two metaballs.FIGURE 7-17: The five metaball object primitives.FIGURE 7-18: The Metaball panel.FIGURE 7-19: Taking advantage of the curve-based nature of Blender text objects...FIGURE 7-20: The Object Data tab of the Properties editor, sometimes referred t...FIGURE 7-21: Blender’s File Browser can give you previews of what the fonts on ...FIGURE 7-22: Using the Bold and Italics fonts to use widely different fonts in ...FIGURE 7-23: Wheeeee! Metaletters!FIGURE 7-24: Using text boxes to get multi-column text layouts.FIGURE 7-25: Text on a curve.

8 Chapter 8FIGURE 8-1: From left to right, the same 3D model rendered in Workbench, Eevee,...FIGURE 8-2: The Material tab of the Properties editor with a single basic mater...FIGURE 8-3: Blender’s color picker.FIGURE 8-4: Creating a beach ball with a UV sphere and four material slots.FIGURE 8-5: Material slots on curves, surfaces, and text objects.FIGURE 8-6: A schematic showing a material linked to a mesh and to an object.FIGURE 8-7: Linked duplicates of Suzanne, except they don’t share the same mate...FIGURE 8-8: The paint tools in the Toolbar.FIGURE 8-9: The Active Tool tab of the Properties editor gives you a bunch of s...FIGURE 8-10: You can add multiple layers of vertex colors to a single mesh obje...FIGURE 8-11: On the left, the Surface panel of the Material tab of the Properti...FIGURE 8-12: The Shading workspace is ideal for working with node materials.FIGURE 8-13: Use the Shading rollout to change the HDRI used to light your scen...FIGURE 8-14: From the Shader Editor you can add shaders to your material.FIGURE 8-15: The Principled BSDF node makes our lives as artists easier.FIGURE 8-16: Use the Settings panel in the Material tab of the Properties edito...FIGURE 8-17: The Mix Shader node doesn’t look like much, but there’s a bucketfu...FIGURE 8-18: Suzanne is here, ready to be made angry!FIGURE 8-19: With the ColorRamp node, you can control what parts of Suzanne’s f...FIGURE 8-20: The temperature is rising and Suzanne is getting angry. You wouldn...FIGURE 8-21: The lowly Shader to RGB node. Just wait until you see what this th...FIGURE 8-22: The Shader to RGB node can give you Suzanne with cartoony or comic...

9 Chapter 9FIGURE 9-1: If you render with Cycles, you add textures directly in your materi...FIGURE 9-2: Blender’s texture nodes.FIGURE 9-3: Most texture nodes have a Texture Mapping panel in the Item tab of ...FIGURE 9-4: Using the Texture Coordinate node and the Mapping node to put an im...FIGURE 9-5: Bump mapping is easy. Just connect your texture to the Displacement...FIGURE 9-6: Using the Pointiness socket, you can procedurally add rust on an ob...FIGURE 9-7: Positioning a texture on an object using the UV Project modifier.FIGURE 9-8: UV unwrapping a 3D mesh is like making a map of the Earth. FIGURE 9-9: The UV Editing workspace is, as you might expect, for editing UV co...FIGURE 9-10: The New Image floating panel for adding a test grid image.FIGURE 9-11: An unwrapped Suzanne head.FIGURE 9-12: You can use the Texture Paint workspace to paint textures on your ...FIGURE 9-13: On the left, the Active Tool tab of the Properties editor in Textu...FIGURE 9-14: Create custom textures for painting in Texture Properties.

10 Chapter 10FIGURE 10-1: Different lighting configurations can drastically affect the look ...FIGURE 10-2: A typical three-point lighting setup.FIGURE 10-3: Suzanne, lit with the back light placed a few different ways.FIGURE 10-4: Adding a light in the 3D Viewport.FIGURE 10-5: From left to right, Point, Sun, Spot, and Area lights.FIGURE 10-6: Panels and options available for all light types. On the left are ...FIGURE 10-7: Using a Voronoi texture mapped to a Spot light, you can fake under...FIGURE 10-8: Controls for the Sun lights in Eevee and Cycles.FIGURE 10-9: The angular diameter of a Sun light is the perceived size of the s...FIGURE 10-10: The controls for Spot lights in Eevee and Cycles.FIGURE 10-11: The controls for Area lights in Eevee and Cycles.FIGURE 10-12: Emitting light from any mesh in Cycles is as easy as wiring an Em...FIGURE 10-13: Getting a mesh light to be invisible in your scene requires playi...FIGURE 10-14: To get Look Dev to more faithfully represent your scene lighting,...FIGURE 10-15: World Properties when the active renderer is Cycles (left) and Ee...FIGURE 10-16: Eevee and Cycles treat the World like a material, so most of your...FIGURE 10-17: You can use high dynamic range images (HDRIs) as an environment t...FIGURE 10-18: A node network for generating a flat gradient background in Cycle...FIGURE 10-19: You can control the amount of ambient occlusion (AO) in your scen...FIGURE 10-20: From left to right, with their render times: no ambient occlusion...FIGURE 10-21: From left to right, the Reflection Cube Map, Reflection Plane, an...FIGURE 10-22: The Indirect Lighting panel in Render Properties is where you bak...

11 Chapter 11FIGURE 11-1: Animating the location of the default cube object.FIGURE 11-2: Blender’s Animation workspace is an excellent place to animate.FIGURE 11-3: Right-click any property in the Properties editor to insert a keyf...FIGURE 11-4: The Timeline’s Keying rollout has controls for choosing your activ...FIGURE 11-5: The Keying Sets panel is where you add new custom keying sets.FIGURE 11-6: The properties of your active keying set are listed in the Active ...FIGURE 11-7: Changing the interpolation type on selected f-curve control points...FIGURE 11-8: The four extrapolation modes you can have on f-curves.FIGURE 11-9: The Sidebar (N) in the Graph Editor.FIGURE 11-10: The types of constraints available by default within Blender.FIGURE 11-11: Parenting an object to a vertex group.

12 Chapter 12FIGURE 12-1: The three different looks that the Shape Keys panel provides.FIGURE 12-2: Creating a bug-eyed shape key for Suzanne.FIGURE 12-3: Suzanne with excessively pinched and bulged eyes, just by changing...FIGURE 12-4: Creating a scream shape key.FIGURE 12-5: A cube smoothly deformed by a hook.FIGURE 12-6: An armature object with a single bone. Woohoo!FIGURE 12-7: Three different ways to directly name your bones.FIGURE 12-8: Press Ctrl+F2 to activate Blender’s Batch Rename operator so you c...FIGURE 12-9: Bones that are unparented (top), with an offset parent (middle), a...FIGURE 12-10: Armature-specific tabs in the Properties editor.FIGURE 12-11: The different display types for bones in Blender from top to bott...FIGURE 12-12: Splitting your Properties editor can give you the ability to see ...FIGURE 12-13: The Bendy Bones panel in Bone Properties gives you full control o...FIGURE 12-14: Adjusting Curve In X bends the bone about the X-axis of its head ...FIGURE 12-15: A single bendy bone, currently unbent.FIGURE 12-16: All the various bending, twisting, and scaling you can do on a be...FIGURE 12-17: You can use the Vertex Groups panel to manually create vertex gro...FIGURE 12-18: Envelope weights can give you unpleasant vertex group assignments...FIGURE 12-19: Stickman has an armature for his centerline.FIGURE 12-20: A half-skeleton Stickman!FIGURE 12-21: Stickman with a skeleton in him. He’s almost rigged, but he still...FIGURE 12-22: Adding a root bone to the rig prevents the top of the body from u...FIGURE 12-23: The Stickman rig, now with head control!FIGURE 12-24: A basic IK rig for the legs of Stickman.FIGURE 12-25: A completely working Stickman rig.FIGURE 12-26: Stickman … rigged with sticks!FIGURE 12-27: The Bone Groups panel with controls for bone groups and bone colo...

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