Card Games For Dummies®, 3rd Edition
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Library of Congress Control Number: 2022936113
ISBN 978-1-119-88042-4 (pbk); ISBN 978-1-119-88043-1 (ebk); ISBN 978-1-119-88044-8 (ebk)
Card Games For Dummies®
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Table of Contents
1 Cover
2 Title Page
3 Copyright
4 Introduction About This Book Conventions Used in This Book What You’re Not to Read Foolish Assumptions Icons Used in This Book Beyond This Book Where to Go from Here
5 Part 1: Discovering Card Games Chapter 1: Card Game Basics Talking the Talk Preparing to Play Playing the Game Selecting the Best Card Game Chapter 2: Solitaire Acquainting Yourself with Solitaire Terms Putting the Squeeze on Accordion Piling It On in Calculation Reserving Your Time for Canfield Striking Gold with Klondike Living La Belle Lucie Practicing Poker Patience Befriending Spite and Malice Chapter 3: Children’s Games Beggar My Neighbor Snap, Animals, and Slapjack War Fish and Friends Cheat Old Maid Spit (or Speed)
6 Part 2: Getting Rid of Cards Chapter 4: Rummy Rummy: Throw a Combo and Go Gin Rummy: Knocking Your Foe Down 500 Rummy: Moving the Pile Chapter 5: Canasta Accepting Your Canasta Mission Tallying Your Scores Making Do with Two (or Three): Short-Handed Canasta Hand and Foot Chapter 6: Eights Eights: Simple Is as Simple Does Mau Mau: Staking Out a Stock Pile Neuner: Matching and Stacking Switch: Avoiding the Double Agents Chapter 7: Fan Tan Accepting Your Fan Tan Mission Double-Deck Fan Tan Trump Fan Tan Crazy Tan
7 Part 3: Taking Tricks Chapter 8: Whist What’s the Whist All About? Incorporating Basic Whist Strategy Three-Handed Whist German (Two-Handed) Whist Bid Whist Chapter 9: Oh Hell! and Other Exact Bidding Games Oh Hell! Romanian Whist Ninety-Nine Chapter 10: Euchre Acquainting Yourself with Euchre Picking Partners Striking a Fair Deal Determining the Trump Suit Jacking Up the Card Rankings Bidding for Tricks Tallying Your Score Playing for Bigger Stakes Alone Tricking for Points, Not Treats Chapter 11: Spades Grasping the Basics of Spades Digging Spades for Less Than Four Chapter 12: Mini-Bridge and Contract Bridge Mini-Bridge Crossing to Bridge
8 Part 4: Scoring or Avoiding Points Chapter 13: Hearts Getting to the Heart of the Matter Hearts with Three or Five-Plus Players Honeymoon Hearts Black Maria Cancellation Hearts Chapter 14: Pinochle Pinochle for Two Pinochle for Three: Auction Pinochle Partnership Auction Pinochle Chapter 15: Setback Getting Setback Savvy Grab a Friend: Partnership Setback Setback for Three or Six
9 Part 5: Adding and Climbing Chapter 16: Cribbage Starting Off on the Right Foot Playing Cribbage for Stakes: Lurches and Skunks Five-Card Cribbage Cribbage for Three Players Chapter 17: President Lobbying for the Basics of President Palace Chapter 18: Blackjack Social Blackjack Planning Your Basic Blackjack Strategy Casino Blackjack
10 Part 6: Playing Poker Chapter 19: Shuffling Through Poker Basics Covering the Poker Bases Getting Started: Basic Play Bluffing Dos and Don’ts Reading Your Opponents Chapter 20: Draw Poker Five-Card Draw Chapter 21: Stud Poker Seven-Card Stud: Betting Down the River Surveying the Stud Landscape: Table Strategy Five-Card Stud Chapter 22: Texas Hold ’Em Holding ’Em Up — Texas Style Strategically Speaking: Calling, Folding, and Raising Seizing Opportunities to Play Hold ’Em Chapter 23: Omaha Getting to Know Omaha High/Low Winning High/Low Strategy Omaha High
11 Part 7: The Part of Tens Chapter 24: Ten Ways to Improve Your Game and Have More Fun Treat Your Partner with Respect Give Yourself a Reality Check Keep Your Celebrations to Yourself Know When the Time Is Ripe Cut Yourself Off Paint a Picture of Your Opponents’ Cards March to the Beat of Your Own Drum Talk Through the Cards Count Down to Victory Have Fun! Chapter 25: Ten Places to Find More Information on Your Game The Internet Software and Live Sites on Computers Discussion Groups Gaming Bodies Books Newspapers and Magazines Playing with the Big Dogs Tournaments Going Straight to a Gaming Source Clubs
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