Pointing the dagger at his two new adversaries, the necromancer unleashed the Teeth of the Dragon again.
The needle—sharp projectiles tore through the golems, completely puncturing the armor and shattering the guards into a hundred pieces that flew in every direction.
Zayl let out an uncustomary yell of triumph. As he had suspected, since these had not yet faced him in battle, they had not adapted themselves to his particular spells. By switching opponents, he had outwitted their creator's handiwork.
But that left Gorst with the pair that the necromancer had originally faced. Concerned that they might prove too much for the mercenary, Zayl whirled about, already putting together a spell that he hoped would at least slow the sentries down.
He need not have worried. Gorst had the situation well in hand—and one of the golems in hand, too. His weapon abandoned, the giant had one of his foes upside down over his head. Without hesitation, he thrust the golem toward the floor as hard as he could, and where Gorst was concerned, that proved hard indeed.
Helmet and false face crumpled into an unrecognizable jumble. The massive fighter tossed the rest of the body away, then turned on the final golem. Undaunted, the construct tried to cut a deadly arc with his sword. However, Gorst, moving far more swiftly than his form warranted, seized the wrist of the sword arm and tugged.
As the guard fell toward him, the mercenary slammed his fist through the emotionless mask with such force that his hand dented the inside of the back of the helmet.
Seemingly determined not to take any risks, Gorst ripped the helmet off, then he kicked with his foot at the creature's chest.
The last golem fell back onto the floor and broke, limbs clattering in various directions, bits of armor spinning about.
"Now what?" asked Gorst as he retrieved one of the axes.
"As you said, we find Captain Dumon."
They hurried down the hall again, the silence and emptiness of the palace doing nothing to ease Zayl's concerns. Surely the commotion caused by the battle should have sent more guards running to aid the others. Where were all those who had once inhabited this place?
More to the point, where was Captain Dumon? In a place so huge, with so many hidden passages, how could they possibly—
What a fool he had been! Zayl halted, Gorst nearly running him down in the process.
"Do you have anything of the captain's on you? Anything at all? If not, we'll have to return to his chambers."
The giant brooded over the question for a moment, then his face brightened. "Got this!"
He dug into a pocket and removed a small, rusted medallion with the picture of some bearded western monarch upon it. In badly worn script around the edges had been inscribed For Honor, For Duty, For King and Kingdom.
"Kentril got it from his father. Carried it with him for years. Used to say it brought him good luck. He gave it to me after I almost got my head chopped off about a year ago. Said I needed it more than he did."
Not exactly what Zayl had hoped for, but if Gorst's aura had not yet overwhelmed the older one set into the medallion by Captain Dumon, then it could still be of use in tracking the missing mercenary down. Unfortunately, their lack of time also demanded that the necromancer make use of a far less accurate spell, one with the potential to be more affected by outside influences such as the recent change in ownership.
Zayl had to try, though. Holding the medallion in his right hand, he dangled the tip of the blade over the center, all the while muttering under his breath.
Immediately, he began to feel a tug—but toward thewatching Gorst. Irritated, Zayl focused on Kentril Dumon, picturing him as best he could.
Now the pulling came from another direction, an area near the grand chamber but in an area of which the necromancer knew little. Muttering a few more words, the necromancer tightened the focus his spell to make certain, then nodded to Gorst.
"Did you find him?"
Holding the rusted memento before him, Zayl checked the direction a third time. The invisible force continued to pull him toward the same path. "He is most definitely that way."
Ax gripped tightly, Gorst trailed close as Zayl followed the guidance of the bewitched medallion. As they proceeded, though, the spellcaster noticed an unnerving peculiarity about the lit torches and oil lamps nearby. The flames flickered rather oddly, and Zayl thought that the light actually looked darker, as if something drained it of its natural fury.
Their path led them to a secluded door, through which they entered without hesitation. Before them the pair found a passage descending below the main palace, a passage that neither could recall from the drawings. Gorst did not like the dim illumination that came from everywhere and nowhere, and even the necromancer felt a chill up and down his spine, but down they went, certain more than ever that there they would find the captain.
At the bottom, the duo came upon an immense iron door. The head of a fearsome gargoyle with features like those of the ones they had seen outside thrust out from the right side, a large ring in its mouth.
Gorst put an ear to the door, a moment later shaking his head. "Can't make out a sound." He tugged on the ring. "It's too strong for me. I'll just ruin the handle trying."
"Let me see what I can do." Slipping around the giant again, Zayl leaned close with the dagger. He sensed great forces in play not only around the door but beyond.
"Zayl," came the skull's voice, "I think—"
"Not now, Humbart. Can you not see—"
He broke off as the ring suddenly slipped from the gargoyle's beaky maw. A shriek echoed through the passage. The necromancer lurched back as the beak snapped at him, falling against Gorst.
A full—sized, winged, and taloned gargoyle leapt out of the door at them.
"Atanna—" Kentril bit back the rest of what he had been going to say. This could not be Atanna, not this horrifying marionette.
Her head still tipped completely to one side, she gave him a macabre smile. "My darling Kentril…"
Juris Khan put his arm around her. With an expression akin to that on the face of any loving father, he said to her, "Now, my dear, you should go to your beloved looking your best, don't you think so?"
He gently put the arms in place, then ran his hand over the maimed limb. As Lord Khan's fingers pulled away, Kentril saw that Atanna's own hand had been restored.
Muttering words the likes of which the mercenary had never heard, the robed monarch took a step back. A fiery corona surrounded his daughter from head to toe. Atanna rose several inches into the air, and as she did, her legs twisted, reshaped, becoming once more normal limbs. The gouges in her face and form quickly dwindled, finally disappearing. Even her dress restored itself, all signs of damage vanishing.
"Olbystus!" called out Juris Khan.
Slowly, Atanna descended to the floor again. The shimmering corona faded away. Before Kentril stood an almost completely restored woman.
Almost… because her head yet hung to the side.
With a gentle smile, Atanna's father put her head back in place. Muscles, veins, tendons, and flesh instantly fused. The terrible wound sealed itself, all trace soon gone.
Juris Khan briefly adjusted her hair. "There! So much better."
"Am I pretty again, Kentril?" she innocently asked.
He could say nothing, could think nothing. In desperation, he looked to Quov Tsin, who seemed to be taking everything in with an eagerness that did not bode well at all.
"It's as you said," the diminutive Vizjerei almost cooed to their host. "The power to do almost anything, even to preserve life itself!"
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