Richard Knaak - Kingdom of Shadow

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New York Times bestselling author Richard Knaak writes of a Sorceror's search for wealth in a once magical, mysterious lost city… After a lifetime of research and calculation, the Vizerei sorcerer Quov Tsin, thinks he has figured out the secret behind the ruins of the lost city of Ureh. He hires a pack of mercenaries from the West and they set out to search for the wealth of the fabled city — the riches and knowledge that disappeared without a trace along with the people of the ancient city, where mighty sorcerers once sought to gain entrance to Heaven itself. His calculations prove correct and phantoms soon begin to appear in the darkened city. Before long, the ruins return to life, but not as the Mecca they imagined. Instead, as the adventurers become a part of the magical life of the city, they come under the attention of its ruler, Juris Khan. Members of the party begin to disappear. Soon Tsin and the necromancer Zayl begin to suspect the horrible truth, that the quest for Heaven led the ancient sorcerers, and their city, not to Heaven but to Hell… and thanks to their own interference, no barrier will bar the possesed denizens way back into the natural world.

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Richard A. Knaak

Kingdom of Shadow

for Chris Metzen and Marco Palmieri

ONE

The horrific scream came from the direction of the river.

Kentril Dumon cursed as he shouted orders to the others. He had warned his men to avoid the waterways as much as possible, but in the dense, steamy jungles of Kehjistan, it sometimes became difficult to keep track of the myriad wanderings of the rivers and streams. Some of the other mercenaries also had a tendency to forget orders when cool water lay just yards away.

The fool who had screamed had just learned the danger of growing complacent—not that he would likely live long enough to appreciate that lesson.

The slim, sunburnt captain battled his way through the lush foliage, following the pleading call. Ahead of him, he saw Gorst, his second, the giant, shirtless fighter ripping through the vines and branches as if they had no substance at all. While most of the other mercenaries, natives of cooler, highland regions in the Western Kingdoms, suffered badly from the heat, bronzed Gorst ever took all in stride. The scraggy mop of hair, dark black compared with Kentril's own light brown, made the giant look like a fleeing lion as he disappeared toward the river.

Following his friend's trail, Captain Dumon made better time. The screaming continued, bringing back graphic memories of the other three men the party had lost since entering the vast jungle that covered most of this land. The second had died a most horrible death, snared in the web of a horde of monstrous spiders, his body so injected with poison that it had become bloated and distorted. Kentrilhad ordered torches used against the web and its hungry denizens, carefully burning out the creatures. It had not saved his man, but it had avenged the death somewhat.

The third hapless fighter had never been found. He had simply vanished during an arduous trek through an area filled with soft soil that pulled one's boots down with each step. Having nearly sunken to his knees at one point, the weary captain suspected he knew the fate of the lost soldier. The mud could be quick and efficient in its work.

And as he considered the death of the very first mercenary lost to Kehjistan's fearsome jungles, Kentril stepped out into a scene almost identical to that disaster.

A huge, serpentine form rose well above the riverbank, long reptilian orbs narrowed at the small figures below who sought in vain to pry free the struggling form in its tremendous maw. Even with its jaws clamped tight on the frantic mercenary whose screams had alerted Kentril and the others, it somehow managed to hiss furiously at the humans. A lance stuck out of its side, but the strike had evidently been a shallow one, for the behemoth appeared in no way even annoyed by it.

Someone loosed an arrow toward the head, likely aiming for the terrible eyes, but the shaft flew high, bouncing off the scaly hide. The tentacle beast—the name their esteemed employer, Quov Tsin, had used for such horrors—swung its prey around and around, giving Kentril at last a glimpse of whom it had seized.

Hargo. Of course, it would be Hargo. The bearded idiot had been much a disappointment on this journey, having shirked many of his duties since their arrival on this side of the Twin Seas. Still, even Hargo deserved no such fate as this, whatever his shortcomings.

"Get rope ready!" Kentril shouted at his men. The creatures had twin curved horns toward the backs of their heads, the one place on their snakelike bodies that the mercenaries might be able to use to their advantage. "Keep him from returning to deep water!"

As the others followed his instructions, Captain Dumon counted them. Sixteen, including himself and the unfortunate Hargo. That accounted for everyone—except Quov Tsin.

Where was the damned Vizjerei this time? He had a very annoying habit of wandering ahead of the band he had hired, leaving the mercenaries to guess half the time what he wanted of them. Kentril regretted ever taking this offer, but the talk of treasure had been so insistent, so beguiling…

He shook such thoughts from his head. Hargo still had a slim chance for life. The tentacle beast could have easily bitten him in two, but they just as often preferred to drag their prey under and let the water do their work for them. Made their meals soft and manageable, too, so the cursed sorcerer had said with scholarly indifference.

The men had the ropes ready. Kentril ordered them in place. Others still harassed the gargantuan serpent, making it forget that it could have long finished this encounter just by backing away. If the mercenaries could rely on its simple animal mind a little longer—

Gorst had a line set to toss. He did not wait for Kentril to give the order, already understanding what the captain wanted. The giant threw the loop with unerring accuracy, snagging the rope on the right horn.

"Oskal! Try to throw Hargo a line! Benjin! Get that rope on the other horn! You two—give Gorst a hand with that now!"

Stout Oskal tossed his rope toward the weakening, blood—soaked figure in the behemoth's maw. Hargo tried in vain to grab it, but it fell short. The tentacle beast hissed again and tried to retreat, only to have the line held by Gorst and the other two men keep it from getting very far.

"Benjin! The other horn, damn you!"

"Tell 'im to quit wigglin', and I will, captain!"

Oskal threw the rope again, and this time Hargo managed to grab it. With what strength he had, he looped it around him.

The entire tableau reminded Kentril of some macabre game. Again he cursed himself for accepting this contract, and he cursed Quov Tsin for having offered it in the first place.

Where was the foul sorcerer? Why had he not come running with the rest? Could he be dead?

The captain doubted his luck could be that good. Whatever the Vizjerei's present circumstances, they would have no effect on the desperate situation here. Everything rested on Kentril's already burdened shoulders.

A few of the fighters continued to try to wound the serpentine monster in any way they could. Unfortunately, the tough hide of the tentacle beast prevented those with lances and swords from doing any harm, and the two archers still at work had to watch out for fear of slaying the very man they hoped to save.

A rope caught the left horn. Captain Dumon fought back the swell of hope he felt; it had been one thing to catch the monster, but now they had to bring it in.

"Everyone who can, grab onto the lines! Bring that thing onto shore! It'll be more clumsy, more vulnerable on land!"

He joined with the others, pulling on the line Benjin had tossed. The tentacle beast hissed loudly, and although it clearly understood at some level the danger it faced, it still did not release its captive. Kentril could generally admire such tenacity in any living creature, but not when the life of one of his men was also at stake.

"Pull!" the captain shouted, sweat from the effort making his brown shirt cling to his body. His leather boots—his fine leather boots that he had bought with the pay from his last contract—sank into the muddy ground near the river. Despite four men on each rope, it took all they could give just to inch the aquatic horror onto the shore.

Yet inch it they did, and as the bulk of the beast came onto land, the mercenaries' efforts redoubled. A little more, and surely they could then free their comrade.

With the target much closer, one of the archers took aim.

"Hold your—" was all Kentril got out before the shaft buried itself in the left eye.

The serpentine monster reared back in agony. It opened its mouth, but not enough to enable the gravely—injured Hargo to fall free, even with two men pulling from the ground. Despite having no appreciable limbs, the tentacle beast writhed back and forth so much that it began dragging all of its adversaries toward the dark waters.

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