Richard Knaak - Kingdom of Shadow

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New York Times bestselling author Richard Knaak writes of a Sorceror's search for wealth in a once magical, mysterious lost city… After a lifetime of research and calculation, the Vizerei sorcerer Quov Tsin, thinks he has figured out the secret behind the ruins of the lost city of Ureh. He hires a pack of mercenaries from the West and they set out to search for the wealth of the fabled city — the riches and knowledge that disappeared without a trace along with the people of the ancient city, where mighty sorcerers once sought to gain entrance to Heaven itself. His calculations prove correct and phantoms soon begin to appear in the darkened city. Before long, the ruins return to life, but not as the Mecca they imagined. Instead, as the adventurers become a part of the magical life of the city, they come under the attention of its ruler, Juris Khan. Members of the party begin to disappear. Soon Tsin and the necromancer Zayl begin to suspect the horrible truth, that the quest for Heaven led the ancient sorcerers, and their city, not to Heaven but to Hell… and thanks to their own interference, no barrier will bar the possesed denizens way back into the natural world.

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Gingerly removing the skull, he placed it on the nearest table.

"My thanks, lad. Didn't think there for a while that we'd make it back in one piece."

Gorst tried to remind himself that he spoke with a fellow mercenary, not simply the skull of a man dead for centuries. "What happened?"

"Young fellow there tried to conjure up the spirit of old Gregus," Humbart Wessel explained. "Only, when Gregus did show up, he wasn't old, and he wasn't by far in a good mood! He tried to warn us, but right when he spoke, the very walls grabbed for poor Zayl…"

Humbart went on to tell of a most horrifying fate that the necromancer had only barely escaped with the skull's assistance, then the arduous climb out of the caverns and the exhausting return to the palace. The tale would have struck Gorst as half fanciful if not for all else that had gone on.

"Let no one tell you," the skull concluded, "that this young one's not as fit as a fighter for all his being a spellcaster, lad! Zayl'd be a good, sturdy man to have on your side in battle any time."

"Is there anything we can do for him?"

"Well… see if you can find a small red pouch among the things he left here."

Picking through Zayl's meager belongings, Gorst found the pouch in question. He held it up.

"Aye, that's the one. Now, if there's no curses or wards on it, open it up."

The giant obeyed, only after undoing the strings realizing just what Humbart had said. Fortunately, nothing sought to strike him down or reduce him to dust.

"There a small vial with a yellowish liquid in it?"

There was, right next to what looked like a dried eyeball. Swallowing, Gorst pulled out the vial, then immediately sealed the bag.

"Pour it down his gullet. I saw him use that kind of stuff once after a thorned hulk almost beat him into the ground—'course, Zayl did manage to blast him to splinters in the end."

When opened, the thick, ugly liquid proved to have an odor well—matched to its appearance. Wrinkling his squat nose, Gorst went to the unconscious figure and, slipping his other hand under the back of Zayl's head in order to lift the latter up slightly, the mercenary carefully poured the contents into the other's mouth.

Zayl coughed once, then swallowed everything. Suddenly, the necromancer's entire body jerked wildly. Dismayed and startled, Gorst pulled back.

"Thought you said it'd help him!"

The skull did not reply.

The jerking abruptly ceased… and Zayl began to cough again. As he did, the peculiar wounds over every visible part of his body began to heal, then even fade away. The giant watched in amazement as, in but seconds, what little color the spellcaster had ever had returned and the last of the injuries utterly vanished.

Still weak but clearly recovering, Zayl eyed the soldier. "My thanks."

"And don't I get any credit?" grumbled Humbart Wessel. "Isn't like it's my fault that I haven't any hands, or I'd have fed you the stuff myself!"

"I definitely thank you, too, Humbart." The necromancer tried to rise, but could not. "It appears I need afew minutes longer. Perhaps it would be best if you brought Captain Dumon to see me. There is much we need to discuss."

"Can't find Kentril," Gorst admitted. "Can't find anyone but you so far."

The silver, almond—shaped eyes that did and did not remind the giant so much of Quov Tsin's narrowed in suspicion. "No one?"

"Albord's gone missing. That worried Kentril enough so he sent me looking around the palace. Couldn't find Tsin, couldn't even find hardly a soul anywhere besides on this floor. Seems the whole place is all but empty…"

"Yes, that is making more and more sense, I am afraid."

This brought a snort of disapproval from the skull. "Now, you said that once or twice while climbing out of Nymyr, and you still haven't explained to me just what you mean."

Zayl frowned. "And that is because I do not yet completely understand it myself."

Gorst knew he understood less than either, but one thing of which he felt certain was that his captain had gone missing, and that meant only one course of action as far as he was concerned.

"I need to find Kentril."

"It might be best—"

"Come with me or not," the giant said, determination hardening, "I'm going after my captain."

The necromancer forced himself up. "Give me just a short time, Gorst, and I will be more than happy to help you search. I think it might be best if we left Ureh and its shadowed past. The holy kingdom seems to me anything but."

Despite his impatience, Gorst agreed to wait. He knew that magic was involved and knew that against such he had little hope. He could wield an ax or sword well against any blood—and—flesh foe, but against magic he felt pretty much defenseless. Having Zayl with him wouldhelp even the odds. Gorst had already seen how skilled the man was.

It took the necromancer some minutes to recover his strength sufficiently and a few more minutes to do anything about his ruined garments. Gorst expected him to magic up some new clothes, but instead Zayl went to his pack and removed an outfit nearly identical to that which had been torn to shreds. Only the cloak could not be replaced.

"We shall have to find you a new pouch," Zayl commented to the skull. "I fear I do not have another large enough in which to place you, Humbart."

"Well, I'm not staying behind! If you don't—"

Gorst did not want to have to wait for them to finish arguing. "I've got a bag big enough. It can tie to your belt just like your old one."

Zayl nodded. "Then it is time to go find the captain and be rid of this place."

It seemed to Zayl that he had underestimated the giant. Gorst appeared far more clever, far more adept, than the necromancer had assumed. The information he provided Zayl concerning the layout of the palace not only matched the drawing that the spellcaster had studied, but corrected some errors caused by expansion and even evidently sheer mistake on the part of the one who had drawn the diagram.

The mercenary had used simple tricks to evade the notice of the armored guards, but Zayl felt that even such would slow their efforts too much. Thanks to the potion that Gorst had fed him—and whose contents the necromancer knew he had best never explain to the fighter—Zayl felt almost as good as new. His wounds had vanished, and the only remnant of his almost catastrophic finish consisted of a slight twinge in one arm. Still, the necromancer felt confident that he could now not only mask himself from the sight of the soldiers, but do the same for the giantas well. They would save much time by walking right past rather than inching their way along the sides.

While Gorst obviously did not entirely agree, he did not argue when Zayl began casting. Using the dagger to draw the fiery symbols in the air, Zayl strengthened his normal spell, then touched the mercenary with the tip of the blade.

"Nothing's happened," complained the giant.

"We are both tied to the spell. We can see each other, but no one else can see us. The same applies for most basic sounds, but I would not recommend shouting or sneezing as we pass. Abrupt and loud noises might penetrate the glamour."

Still a little reluctant, Gorst followed him out into the hall. Farther on, the sentries continued their motionless, tireless stare across the corridor. Zayl could not help but admire their training, so akin to his own. Each of the eight men stood tall and straight. Armed alternately with sword or ax, they almost could have been mistaken for very lifelike statues. Their nearly identical faces and expressions only served to emphasize that look and, in addition, had made Zayl early on wonder if they were perhaps all related.

He and Gorst slowly walked along, shoulder to shoulder, step by step. They passed the first pair, then the second, without any notice whatsoever. The mercenary seemed to relax, and even Zayl, who knew the power of his spell, felt some relief.

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