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Stanislaw Lem: Mortal Engines

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Stanislaw Lem Mortal Engines

Mortal Engines: краткое содержание, описание и аннотация

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These fourteen science fiction stories reveal Lem’s fascination with artificial intelligence and demonstrate just how surprisingly human sentient machines can be. “Astonishing is not too strong a word for these tales” (Wall Street Journal).

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But once on board, it stuck its head out a vent hole and, holding up the bright key in its hand, shouted:

“Here is the key! I’m taking it with me, King, so that your daughter will never wake again, because I crave revenge, in that you humiliated me, keeping me in an iron cage as a laughingstock!!”

Flame shot from under the stern of the spacecraft and the vessel rose into the sky while everyone stood dumbfounded. The King sent his fastest steel cloudscorchers and whirlyprops in pursuit, but their crews all came back empty-handed, for the wily paleface had covered its tracks and given its pursuers the slip.

King Boludar now understood how wrong it had been of him not to heed the wise homologísts, but the damage had been done. The foremost electrical locksmiths worked to fashion a duplicate key, the Great Assembler to the Throne, royal artisans, armorers and artefactotums, Lord High steelwrights and master goldforgers, and cybercounts and dynamargraves—all came to try their skill, but in vain. The King realized he would have to recover the key taken by the paleface, otherwise darkness would forever lie upon the sense and senses of the princess.

He proclaimed therefore throughout the realm that this, that and the other had taken place, the anthropic paleface Homos absconded with the golden key, and whosoever captured it, or even if only he retrieved the life-giving jewel and woke the princess, would have her hand in marriage and ascend the throne.

Straightway there appeared in droves daredevils of various cuts and sizes. Among these were electroknights of great renown as well as charlatan-swindlers, astrothieves, star drifters. To the castle came Demetricus Megawatt, the celebrated fencer-oscillator, possessing such feedback and speedback that no one could hold the field against him in single combat; and self-motes came from distant lands, like the two Automatts, vector-victors in a hundred battles, or like Prostheseus, constructionist par excellence, who never went anywhere without two spark absorbers, one black, the other silver; and there was Arbitron Cosmoski, all built of protocrystals and svelte as a spire, and Cyfer of Agrym the intellectrician, who on forty andromedaries in eighty boxes brought with him an old digital computer, rusted from much thinking yet still mighty of mind. Three champions from the race of the Selectivitites arrived, Diodius, Triodius and Heptodius, who possessed such a perfect vacuum in their heads, their black thought was like the starless night. And Perpetuan came too, all in Leyden armor, with his commutator covered with verdigris from three hundred encounters, and Matrix Perforatem, who never went a day that he did not integrate someone—the latter brought to the palace his invincible cybersteed, a supercharger he called Megasus. They all assembled, and when the court was full, a barrel rolled up to the threshold and out of it spilled, in the shape of mercury, Erg the Self-inducting, who could assume whatever aspect he desired.

The heroes banqueted, lighting up the castle halls, so that the marble of the ceilings glowed pink like a cloud at sunset, and then off they set, each his separate way, to seek out the paleface, challenge it to mortal combat and regain the key, and thereby win the princess and the throne of Boludar. The first, Demetricus Megawatt, flew to Koldlea, where live the Jellyclabbers, for he thought to find out something there. And thus he dove into their ooze, carving out the way with blows from his remote-control saber, but nothing did he achieve, for when he waxed too warm his cooling system went and the incomparable warrior found his grave on foreign soil, and the unclean ooze of the Jellyclabbers closed over his dauntless cathodes forever.

The two Automatts Vectorian reached the land of the Radomants, who raise up edifices out of luminescent gas, dabbling in radioactivity, and are such misers that each evening they count the atoms on their planet. Ill was the reception the grasping Radomants gave the Automatts, for they showed them a chasm full of onyxes, chrysolites, chalcedonies and spinels, and when the electroknights yielded to the temptation of the jewels, the Radomants stoned them to death, setting off from above an avalanche of precious stones, which, as it moved, blazed like a falling comet of a hundred colors. For the Radomants were allied to the palefaces by a secret pact, about which no one knew.

The third, Prostheseus the Constructionist, after along voyage through the interstellar dark, arrived at the land of the Algoncs. There meteors move in blizzards of rock. The schooner of Prostheseus ran into their inexorable wall and with a broken rudder he drifted through the deep, and when at last he neared some distant suns, their light played across that poor adventurer’s sightless eyes. The fourth, Arbitron Cosmoski, had better luck at first. He made it through the Andromeda straits, crossed the four spiral whirlpools of the Hunting Dogs, after that came out into quiet space, favorable for photon sailing, and like a nimble beam he took the helm and, leaving a trail of sweeping fire, reached the shores of the planet Maestricia, where amid meteorite boulders he spied the shattered wreck of the schooner on which Prostheseus had embarked. The body of the constructionist, powerful, shiny and cold as in life, he buried beneath a basalt heap, but took from him both spark-absorbers, the silver and the black, to serve as shields, and proceeded on his way. Wild and craggy was Maestricia, avalanches of stone roared across it, with a silver tangle of lightning in the clouds, above the precipices. The knight came to a region of ravines and there the Palindromides fell upon him in a canyon of malachite, all green. With thunderbolts they lashed him from above, but he parried these with his spark-absorbing buckler, till they moved up a volcano, set the crater on its side and, taking aim, belched fire at him. The knight fell and bubbling lava entered his skull, from which flowed all the silver. The fifth, Cyfer of Agrym the intellectrician, went nowhere. Instead, halting right outside the borders of Boludar’s kingdom, he released his andromedaries to graze in stellar pastures, and himself connected the machine, adjusted it, programmed it, bustled about its eighty boxes, and when all were brimming with current, so that it swelled with intelligence, he began putting to it precisely formulated questions: Where did the paleface live? How could one find the way? How could it be tricked? Trapped? How forced to give up the key? The answers, when they came, were vague and noncommital. In a fury he whipped the machine, until it began to smell of heated copper, and he continued to belabor it, crying, “The truth now, out with it, you blasted old digital computer!”—until at last its joints melted, tin trickled from them in silvery tears, the overheated pipes split open with a bang, and he was left standing over a fused junkheap, incensed and with a cudgel in his hand.

Shamefaced, he had to return home. He ordered a new machine, but did not see it until four hundred years later.

Sixth was the sally of the Selectivitites. Diodius, Triodius and Heptodius set about things differently. They had an inexhaustible supply of tritium, lithium and deuterium, and decided with explosions of heavy hydrogen to force open all the roads leading to the land of the palefaces. It was not known, however, where those roads began. They sought to ask the Pyropods, but the latter locked themselves behind the gold walls of their capital and hurled flame; the valiant-valent Selectivitites stormed the bastion, using both deuterium and tritium without stint, till an inferno of stripped atoms looked the sky boldly in its starry eye. The walls of the citadel shone gold, but in the fire they betrayed their true nature, turning into yellow clouds of sulfuric smoke, for they had been built of pyrites-marcasites. There Diodius fell, trampled by the Pyropods, and his mind burst like a bouquet of colored crystals, spraying his armor. In a tomb of black olivine they buried him, then pressed on, to the borders of the kingdom of Char, where the starkiller King Astrocida reigned. This king had a treasure house full of fiery nuclei plucked from white dwarfs, and which were so heavy, that only the terrible force of the palace magnets kept them from tearing clear through to the planet’s core. Whoever stepped upon its ground could move neither arms nor legs, for the prodigious gravitation clamped down better than bolts or chains. Triodius and Heptodius were hard set here, for Astrocida, catching sight of them beneath the castle ramparts, rolled out one white dwarf after another and loosed the fire-spouting masses in their faces. They defeated him however, and he revealed to them the way that led to the palefaces, wherein he deceived them, for he did not know the way himself, but wished only to be rid of the fearsome warriors. So they delved into the black heart of the void, where Triodius was shot by someone with an antimatter blunderbuss—it might have been one of the hunter-Cyberneers, or possibly a mine set for a tailless comet. In any case Triodius vanished, with barely time to shout, “Tikcuff!!,” his favorite word and the battle cry of his race. Heptodius stubbornly forged ahead, but a bitter end was in store for him as well. His vessel found itself between two vortices of gravitation called Bakhrida and Scintilla; Bakhrida speeds up time, Scintilla on the other hand slows it down, and between them lies a zone of stagnation, in which the present, becalmed, flows neither backward nor forward. There Heptodius froze alive, and remains to this day, along with the countless frigates and galleons of other astromariners, pirates and spaceswashers, not aging in the least, suspended in the silence and excruciating boredom that is Eternity.

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