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Stanislaw Lem: Mortal Engines

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Stanislaw Lem Mortal Engines

Mortal Engines: краткое содержание, описание и аннотация

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These fourteen science fiction stories reveal Lem’s fascination with artificial intelligence and demonstrate just how surprisingly human sentient machines can be. “Astonishing is not too strong a word for these tales” (Wall Street Journal).

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The robots in Lem’s books are the good guys, invariably, even when it doesn’t look that way at first. The worst thing a machine ever did in a Lem novel was pass the buck or bureaucratically cover up the kind of everyday incompetence that can happen to anyone. True, there is a supercomputer called Honest Annie (not in this book) who brought about the demise of a few individuals, but she had plenty of provocation, and it was in self-defense. The most aggressive Lem computer I can think of was the giant calculator Trurl built: it insisted that two plus two was equal to seven and literally pulled itself up out of its foundations and came after the inventor like an enraged fishwife (“machine” in Polish is a feminine noun) when he insisted that two plus two was four and only four and couldn’t be anything else. Lem’s thinking machines are usually on the receiving end, not the dealing end, of villainy. When reading Lem, expect the villain in the piece—the monster in the fairy tale—to be slimily biological. In other words, human.

The robot fables in this volume mix the medieval and the futuristic, taking place in a world where the kings are robots, the scientists and advisers robots, and the villagers and beggars robots. The robot citizens have robot dogs; the robot dogs have robot fleas. Robot maidens are menaced by dragons with gears and feedback. When the prince and princess marry at the end, we are told that they will program their progeny.

In “The Hunt,” a man hunts down a machine; in “The Mask,” a machine hunts down a man. Equal time. No discrimination.

“The Mask,” I think, is a little masterpiece. It has much in common with Lem’s most popular novel, Solaris. The tale, like the novel, is a combination love story and horror story, with more than one turn of the screw.

I tried, in Mortal Engines, to include both sun and shadow. Lem is great fun, great entertainment, but he also knows how to tell a tale in a minor key.

Michael Kandel

The Three Electrokniqhts

Once there lived a certain great inventor-constructor who, never flagging, thought up unusual devices and fashioned the most amazing mechanisms. He built himself a digital midget-widget that sweetly sang, and he named it a “bird.” A bold heart served as his symbol, and every atom that passed through his hands bore that mark, so that afterwards scientists did marvel to find in among the atomic spectra flickering valentines. He made many useful machines, both large and small, until the whimsical notion came to him to unite life and death in one and thereby accomplish the impossible. He decided to construct intelligent beings out of water, oh but not in that monstrous way which probably first occurred to you. No, the thought of bodies soft and wet was foreign to him, he abhorred it as do we all. His intention was to construct from water beings truly beautiful and wise, therefore crystalline. He selected a planet far removed from any sun, cut mountains of ice from its frozen ocean and out of those carved the Cryonids. They bore this name, for only in the intense cold could they exist, and in the sunless void. Before very long they had built themselves cities and palaces of ice, and, as any heat whatever threatened them with extinction, they trapped polar lights in large transparent vessels and with these illumined their dwellings. He who among them was more important, the more polar lights he had, lemon yellow and silver. And they all lived happily, and, loving not only light but precious stones, they grew famous for their gems. The gems, cut and ground from frozen gases, added color to their eternal night, in which burned—like imprisoned spirits—the thin polar lights, resembling enchanted nebulae in blocks of crystal. More than one cosmic conqueror wished to possess these riches, for all Cryonia was visible at the greatest distance, its facets twinkling like a jewel rotated slowly on black velvet. And so adventurers came to Cryonia, to try their hand in battle. The first to arrive was the electroknight Brass, whose step was as a big bell tolling, but no sooner had he set foot upon the sheets of ice than they melted from the heat, and down he plunged into the icy deep, and the waters closed over him. Like an insect in amber he remains, to this very day, encased in a mountain of ice at the bottom of the Cryonian sea.

The fate of Brass did not deter other daredevils. After him came the electroknight Iron, who had drunk liquid helium until his steel innards gurgled and the frost that formed upon his armor gave him the appearance of a snow giant. But in swooping to the surface of the planet he heated up from the atmospheric friction, the liquid helium evaporated out of him with a whistle, and he himself, glowing red, landed on some crags of ice, which opened instantly. He pulled himself out, belching steam, similar to a boiling geyser, but everything he touched became a white cloud from which snow fell. So he sat and waited for himself to cool, and when the little stars of snow no longer melted on his shoulder plates, he sought to rise and go out into battle, but the oil had congealed in his joints and he could not even straighten his back. He sits there still, and the falling snow has made of him a white mountain, from which only the tip of his helmet protrudes. They call it Iron Mountain, and in its eye sockets gleams a frozen stare.

News of the fate of his predecessors reached the third electroknight, Quartz, who in the day appeared as a polished lens, and at night as a mirror filled with stars. He did not fear that the oil in his limbs would congeal, for he hadn’t any, nor that the ice floes would crack beneath his feet, for he could become as cold as he liked. There was one thing only he had to avoid and this was prolonged thought, for it made his quartz brain grow warm and that could destroy him. But he resolved to protect himself and gain victory over the Cryonids by the simple expedient of not thinking. He flew to the planet, and was so chilled by his long voyage through the eternal galactic night, that the iron meteors that grazed his breast in flight shattered into shivers with a tinkling sound. He set down on the white snows of Cryonia, beneath its black sky like a jug of stars, and, resembling a transparent glass, began to ponder his next move, but the snow around him was already darkening and starting to steam.

“Uh-oh,” Quartz said to himself, “not good! That’s all right, just don’t think, and it’s in the bag!”

He resolved to repeat this single phrase no matter what happened, for it required no mental effort and therefore would not heat him up at all. So Quartz proceeded through the snowy wild thoughtlessly and at random, in order to preserve his coolness. He walked thus, till finally he came to the ice walls of the capital of the Cryonids, Frigida. He charged and struck the battlements with his head, until the sparks flew, but that accomplished nothing.

“Let’s try it differently!” he said to himself and considered how much two times two would be. Reflecting upon this, his head became a trifle warmer, so he rammed the glittering walls a second time, but made only a small dent.

“Not enough!” he said to himself. “Let’s try something harder. How much is three times five?”

Now his head was surrounded by a sizzling cloud, for in contact with such intense mentation the snow instantly boiled, so Quartz stepped back, gathered up speed, struck and went straight through the wall, and through two palaces behind it, plus three houses of the lesser Counts of Hoar, fell upon a great staircase, clutched the stalactite banister, but the steps were like a skating rink. He jumped up quickly, for now everything about him was melting and in this way he could go tumbling down through the entire city, down into the ice abyss, where he would be forever frozen.

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