No. 10 2-on-2 intensive soccer variant
Topic:Short warm-up games
Minimum number of players:12
Difficulty level:

Equipment required:1 soccer ball, 4 balance benches
Setting:
- Position four balance benches as shown in the figure. The seating surfaces must point towards the court (turned over by 90 degrees).
- Make two teams.
- The teams play soccer 2-on-2.
- The teams need to decide in which order their players are to enter the playing field.
Course:
-
and
play against
and
and try to score by kicking the ball against the seating surface of the balance bench (A, B, and C).
- If a team scores, the four players
,
,
, and
need to leave the playing field at their balance bench immediately (D) (give a high-five). They are not allowed to enter the game again while leaving the playing field. One new player per balance bench is allowed to enter the playing field then (E).
- Now,
and
play against
and
until a team scores the next goal. The players then also leave the playing field at their balance bench, and so on.
- The players waiting outside to be substituted do both push-ups and sit-ups alternately during the waiting periods.
For larger groups, play 4-on-4 (two players per balance bench).
3. Sprint contests
No. 11 Sprint relay race with balance benches
Topic:Sprint contests
Minimum number of players:6
Difficulty level: 
Equipment required:3 balance benches
Course:
- On command,
and
start simultaneously and sprint straight forward towards the first corner of the balance bench (A).
- Then, they swiftly sidestep to the inner balance bench (corner) (B); afterwards, they sprint forward diagonally (corner) (C).
- Subsequently, they swiftly sidestep to the inner balance bench (corner) (D) before they eventually sprint around the cone, run back, and exchange a high-five with the next player (E).
- And so on.
The end of each balance bench should be touched lightly with one hand.
The losing team needs to do push-ups or sit-ups, for example.
No. 12 Going to Jerusalem
Topic:Sprint contests
Minimum number of players: 6
Difficulty level: 
Equipment required:Foam beams (total number of players -1)
Setting:
- Make three teams.
- Spread the foam beams across the court. There must be one foam beam less than there are players on the court (musical chairs principle).
Course:
- The players crisscross throughout the goal zone at relaxed pace and “say hello” by exchanging high-fives (A).
- On command, the players start to run. They must try to be the first to stand on a certain foam beam and block it (B).
- The player who does not get a beam, drops out (C). Remove one beam then; the course needs to be repeated until only three players are left.
- The team that has the most players left on the field scores. If there is a tie (1 player left per team), each team scores.
- Spread the foam beams again and repeat the course three times.
- At the end, the team that scored highest wins the game. The two other teams need to perform a predetermined exercise (push-ups, jumping jacks, or similar).
If a player leaves the goal zone before the sign was given, he drops out immediately.
If two or more players step onto a foam beam almost at the same time, they need to come to an agreement about who was first; if they do not come to an agreement, they all drop out.
Team-internal running tactics could be helpful.
If there are many players, define exercises the drop-outs need to perform (strengthening exercises, endurance run, or similar).
Topic:Sprint contests
Minimum number of players:10
Difficulty level:

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