Zarrar Chishti - Gamification Marketing For Dummies

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Grow your customer base with games! Gamification is the practice of adding elements of gameplay into marketing materials to better engage customers. In
, you’ll learn to use this proven strategy to capture the attention of your target markets and boost your results using valuable gamification data.
Games are fun! That’s why gamification is so successful—customers will jump at the chance to play and win your custom-developed marketing game. You’ll connect with your customers and create lasting memories. Whether or not you are digitally savvy, this book will teach you the basics of gamification, from choosing the right game to capturing the user behavior data that the game generates.
Use games to increase customer engagement and marketing results Learn how to choose or commission the right games for your market Plan and execute a successful gamification strategy Learn from data generated inside your game for valuable market insights From simple strategies like customer loyalty programs to complex, branded, social game apps, this book will point in the direction of gamification that works for you.

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9 Chapter 11TABLE 11-1 Types and Location of Your Campaign’s Raw Data

List of Illustrations

1 Chapter 1FIGURE 1-1: Google added a T. rex side-scrolling minigame to its Chrome web bro...

2 Chapter 2FIGURE 2-1: The Bartle player types.

3 Chapter 3FIGURE 3-1: DIY online sites such as SurveyMonkey allow you to obtain important...FIGURE 3-2: Facebook Insights offers a wealth of audience metric data for you t...FIGURE 3-3: Twitter Analytics helps you break down your key data to help you un...

4 Chapter 4FIGURE 4-1: Waze, a popular driving app, has created innovative badges to keep ...FIGURE 4-2: Customer Thermometer helps you implement emoji-themed surveys in yo...FIGURE 4-3: The #Starbucks Rewards hashtag in use.FIGURE 4-4: Charmin’s #TweetFromTheSeat hashtag was funny and encouraged its au...FIGURE 4-5: To promote Susan Boyle’s album, the promoters failed to double-chec...FIGURE 4-6: Online tools such as Piktochart help create professional infographi...

5 Chapter 5FIGURE 5-1: Using an SRS template website such as SRSCreator can help clearly d...

6 Chapter 7FIGURE 7-1: A skill-based game called Spot the Ball.FIGURE 7-2: Using points can keep your audience motivated.

7 Chapter 8FIGURE 8-1: The waterfall model.FIGURE 8-2: The spiral model.FIGURE 8-3: The iterative model.FIGURE 8-4: The verification and validation model.

8 Chapter 9FIGURE 9-1: Chipotle’s landing page for A Love Story Game.FIGURE 9-2: This launch email has three CTA buttons, so users can clearly see t...FIGURE 9-3: The iframe where your game appears on Facebook.

9 Chapter 10FIGURE 10-1: Feedback widgets offered by companies such as Surveyapp can be eas...

10 Chapter 14FIGURE 14-1: Holiday-themed campaigns can be easily integrated into existing ga...FIGURE 14-2: Make your audience anticipate the holiday launch like Google does ...FIGURE 14-3: Customizable seasonal experiences, like Office Depot/OfficeMax’s E...

Guide

1 Cover

2 Table of Contents

3 Begin Reading

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Introduction

What is gamification marketing? After we had run a successful campaign, one of my clients put it simply: “I cannot believe we just gave our customers the experience of a game in a campaign that had nothing to do with games.”

Gamification is when you apply techniques and concepts from games to any marketing campaign. Today, gamification is everywhere — for instance, companies rewarding their employees, teachers encouraging their pupils to compete for higher marks, and even parents rewarding their kids for washing the dishes.

It’s no wonder gamification has worked well for marketing campaigns, too. When any company, large or small, implements gamification properly, the campaign will meet the company’s marketing objectives. Why? Because humans have an innate desire to play and compete.

Gamification marketing can have the following end goals:

To build brand awareness

To increase engagement

To drive conversions

To boost customer loyalty

To encourage brand advocacy

About This Book

This book is for marketers, not developers.

Most books, blogs, and articles on gamification are written for developers. So, I wanted to write this book for people like my clients — people like you! Reading this book should feel like I’m sitting with you in our conference room discussing how you can implement gamification marketing in your next campaign.

This book covers all aspects of developing, launching, and analyzing a gamification marketing campaign. You don’t have to read the book from beginning to end. You can use the table of contents and index to find the subject you want more information on. You don’t have to remember what you’re reading — there won’t be a test on Friday, and you can always return to the book to find what you need.

If you’re short on time, you can skip anything marked with the Technical Stuff icon, as well as text in gray boxes (called sidebars ). This information is interesting (some might say fascinating!), but it’s not essential to your understanding of the subject at hand.

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