Martin A. Schulman - Fantasy Football For Dummies

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Fantasy Football For Dummies: краткое содержание, описание и аннотация

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Fantasy Football For Dummies

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Quarterbacks

Because the quarterback is the one player who touches the ball on nearly every down, it seems like he’d be the player who scores the most points, right? Good QBs do score lots of points, but most QBs are held back by the many opportunities for negative points based on mistakes and by the scoring systems from most league providers. What devalues the QB the most is that there’s not much position scarcity, which means there are more viable options to draft than with other skill positions, and there tends to be less separation in terms of scoring, apart from the truly elite options.

The following list breaks down the default scoring for QBs on Yahoo!:

Passing yards: 1 point per 25 yards

Passing touchdowns: 4 points

Rushing yards: 1 point per 10 yards

Rushing touchdowns: 6 points

Two-point conversions: 2 points

Fumbles lost: –2 points

Interceptions: –1 points

Sacks: 0 points

If each turnover is worth –1 or –2 points, three turnovers in a game will negate one TD, which brings down the overall value of QBs. Negative points make fantasy football a more realistic simulation of real football. If an NFL QB throws an interception, it hurts his team, so it should hurt your fantasy team, too.

Many leagues don’t use negative points, which is a scoring loophole that can improve the draft value of mistake-prone QBs who complete lots of passes on losing teams. And many leagues, including Yahoo! default, count passing TDs as only 4 points (instead of 6), which lowers the draft value of all QBs versus RBs and WRs.

Fantasy Football For Dummies - изображение 28A QB who can run the ball effectively when necessary can score a ton of fantasy points and literally, “run away” with your fantasy league! However, since QBs tend to get hit the most on a weekly basis, between poor blocking, poor pocket mobility and reckless play, a running QB runs a greater risk of being injured. If you draft a running QB, be sure to draft a good fantasy backup just in case your starter gets hurt. (Check out Chapter 5for more on pre-ranking QBs.)

Tight ends

Tight ends score fantasy teams points by catching passes, so their scoring stats are the same as the WRs (check out the “ Wide receivers” section earlier in this chapter for the breakdown). Non-elite TEs get fewer looks than the top-20 WRs, and average TEs don’t have much value outside of matchup-based starts, but they often get short-yardage TDs and two-point conversions in the red zone, which raises their value. A few truly elite (there’s usually one or two TEs per year that put up #s that would equal top level WRs) can become highly coveted options near the top of the draft. (Head to Chapter 6for info on scouting TEs.)

Fantasy Football For Dummies - изображение 29As long as your league awards the full 6 points for a receiving TD, consider TEs more valuable than all the kickers and most of the team defenses, but not as valuable as the big-three offensive positions: QB, RB, and WR.

Kickers

Kickers just score points, which is nice. Having a good kicker is helpful, and can be an edge, but note that the overall points they put up and the numerical difference between the top options and lesser ones isn’t as stark as it is at other positions. For example, this year the raw point difference beteween the top kicker and the No. 12 scorer was 20 points total. The gap between RB/WR/TE1 and RB/WR/TE2 was much more. Note: Many fantasy league providers award bonus points for longer kicks and penalize Ks for missing short kicks and extra points.

The following list breaks down the default scoring for kickers on Yahoo!:

Field goal 0 and 19 yards: 3 points

Field goal 20 and 29 yards: 3 points

Field goal 3 and 39 yards: 3 points

Field goal 40 and 49 yards: 4 points

Field goal 50+ yards: 5 points

Field goal missed 0 points

Extra point made: 1 point

Extra point missed: 0 points

Fantasy Football For Dummies - изображение 30Because of many factors, predicting which Ks will produce can be tricky. Therefore, you should always draft Ks in the latter rounds, and don’t be afraid to switch kickers frequently during the season — even on a weekly basis — if need be. Changing a starter weekly is often called “streaming,” which can be an effective strategy for team defenses as well as kickers, based on matchup difficulty and weather.

Shooting for Shutouts: Scoring with Defense

Defense often gets lost in the shuffle in fantasy football. People want to watch offensive players dancing in the end zone, not tackles for no gain. But if you want to win your fantasy league, you need to go on the offensive to scout and draft a good defense. Defensive players can create turnovers, cause yardage losses for an offense, score touchdowns, and even play on special teams — in other words, they make plays that impact the game. The scoring system of most fantasy leagues tracks defensive performance. In terms of defense, most fantasy leagues break down defensive scoring in two ways:

Team defense/special teams: Standard fantasy leagues combine one defense’s stats into one fantasy player, called the team defense (DEF) on Yahoo! and/or defense/special teams (D/ST) on other fantasy football sites .

Individual players: In more advanced leagues, each fantasy coach drafts defensive position players and uses an individual scoring system, much like with the offensive players.

This section looks at both options and how they affect scoring in fantasy football. Check out Chapter 7for more info on scouting defenses.

Dissecting team defense scoring

The team defense can be a major contributor to your fantasy team, depending on your league’s scoring system. Sacks, interceptions, and fumble recoveries quickly add up and lead to a dominant defensive game. If your team DEF crushes its opponent, it may even score the elusive shutout, worth 10 big fantasy points. If your defense gets lit up and gives up lots of points, many leagues penalize you for their performance. The special teams unit can also score you a quick 6 by returning a kick or a punt for a TD, but it’s very rare.

The following list breaks down the default scoring for team DSTs on Yahoo!:

Sack: 1 point

Interception: 2 points

Fumble recovery: 2 points

Touchdown: 6 points

Safety: 2 points

Blocked kick: 2 points

Kick/punt return TDs: 6 points

0 points allowed: 10 points

1 and 6 points allowed: 7 points

7 and 13 points allowed: 4 points

14 and 20 points allowed: 1 point

21 and 27 points allowed: 0 points

28 and 34 points allowed: –1 point

35+ points allowed: –4 points

Defensive touchdowns aren’t common, but they have a huge fantasy impact when they occur. For example, if a linebacker makes an interception, it’s worth 2 points, but if he runs it back for a touchdown, he gets another 6 points. Any time you can score 8 fantasy points on one NFL play, that is a sweet play!

Fantasy Football For Dummies - изображение 31On average, a team defense should score around 5 to 10 points in a good week. But a great week (15 to 30 fantasy points) or a terrible week (0 to –5 fantasy points) can decide a game. Every season, coaches will draft the projected top-three defenses early — from Round 8 to 12. The problem is that team defenses rely on so many variables, making their performances hard to predict and their value rarely worth such early round selections. You have 32 team defenses to choose from and less than half will be drafted. Thus, you’ll have a chance to stream a productive unit with a good weekly matchup during the season, even if you wait until a later round and miss out on a highly ranked DEF in your draft.

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