Sheri Tepper - Necromancer Nine

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Some will be kings, some will be sorcerers, and some pawns in the real lives of those who live the magical chess game on True Life. But one child is wreaking havoc; he can be any player he likes and threatens to destroy the game forever.

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Perhaps Mavin read my mind, or my face. She snapped at me. “There is no time for guilt, Peter. We must get out of this place. What Didir feared will happen very soon.”

“The door is locked,” I said stupidly. “Flogshoulder will find the door locked. He will have to return to get the key. We have a little time.”

“We have no time. Didir warned of some general catastrophe. Gamelords know how far we would have to go to escape it, but the farthest, the soonest would be best.” She leaned across Himaggery once more, urging him to his feet. I do not know how he did it, but the man lurched upright, mouth open in anguish as he did so. She went on even as she urged him toward the tunnels. “The cars that brought the bodies to this place are still there, still on the track. I watched them when they ran them. They will take us away.”

I followed her, placing Windlow’s blue tenderly in my pocket as I went. The carts were there, just as she had said. Himaggery and I climbed into the foremost one as Mavin fumbled with the controls. It shuddered, made a grating noise, then began to run forward into the mountains.

“Where?” I asked her, seeing the daylight vanish behind us. “Where will you take us?”

“Where the tracks go,” she replied. “The carts came from those cold caverns, they should return there. We need distance between us and this place, and any other way would take too long.”

So we ran off into a half darkness. There were no magicians. There were no techs. We saw one or two Tallmen from time to time, but they stood by the walls as still and silent as trees, but unalive. It was then I began to know that they had not truly been living things — or not entirely living things. I thought of Tallmen, and I thought of music, and I wondered how those who made the one could make the other. I have not yet made an answer to that.

Somewhere early in the journey, Himaggery began to regain his wits. He wanted to know what had happened, and in order to tell him that I had to tell him everything, Laggy Nap, my journey, Mavin, Izia, the Tallmen, Manacle, Quench … and Didir. We passed one of those dining places once, and Mavin stopped while we raided it. After that, Himaggery seemed to be better, though still rather disoriented and weak. When he asked about Windlow, I could not answer him. I could only look back the way we had come and let the tears run down my face. So it was Mavin who told him, and then there was a silence which seemed without end. Finally he broke it. “So what is happening now?”

“Now we are trying to get away,” I answered. “Flogshoulder will go to the room. He will find it locked. He will return to Manacle, and one way or another, with Committee approval or without it, Manacle will give him the key. Or Manacle will go himself. Whatever occurs, it will not take long. Manacle will believe that Quench is more of a threat than he ever believed the Council was. The defenders are to be used against a threat. So, he will use the defenders.”

“What will happen?” whispered Himaggery from a dry throat.

“I don’t know for sure. I believe that the defenders were never designed to defend the magicians. They were designed to defend Home, wherever that may be. Another world, somewhere.”

“So you’ve figured that out,” said Mavin, drily.

“Yes. The defenders were designed to defend Home against the monsters.”

“Monsters?” asked Himaggery. “What monsters? Who?”

“Oh, Himaggery.” I laughed and cried all at once. “You. Me. Mavin. All the children of Didir. She was the monster, the girl monster, the one the ship brought. Only she. And all those others to watch her and write down everything she did. All of it, the defenders, everything. Just to keep one little woman monster from threatening Home.”

“I thought so,” said Mavin. “I thought that was the way of it.’’

“Well, if you thought so, I wish to heaven you had told me!” I said.

“So what will the defenders do?” Himaggery went on, tenacious as always.

“Destroy the place,” said Mavin with finality. “Destroy Manacle and stupid Flogshoulder and sycophantic Shear, all the Tallmen and the pits, all the monsters — the real ones — and machines. Everything. Or so I believe.”

“So do I,” I said. “And we had best be far away when that happens.”

“How far away?”

I couldn’t tell him. Didir had thought only of danger, danger to everything. She had not limited it to a certain circle, a Demesne which could be measured for chill. “Far,” I said. “As far as possible.”

“At least to the end of these tracks,” said Mavin, practical as always. So we rode along the tracks, deeper and deeper under the mountains as Himaggery grew stronger and I felt more the pain of Windlow’s death. Once I thought of asking Mavin whether there was some way out of the place she was taking us, but decided she would not appreciate the question. If there was a way out, there would be a way out. If not, not. My asking would not change it.

The way to the caverns was a long way. When we arrived there, I wished we had not come. The bodies around us lay in piles as high as my shoulders, five or six bodies high, men and women together, stacked in endless rows. In one area to the side of the entry, Mavin and Himaggery found body after body of those they had known. Here were those Mavin had mentioned to me, but many others as well.

“And all of their minds — their memories, all, gone? Out there? In the aeries of Gamesmasters, to be used as teaching aids for children?” Himaggery sounded unbelieving, but we assured him it was true.

“Then what threatened us and worked against us was not the Council at all? It was these old men in this moldy place? Abducting us one by one and storing us away like fish?” Again we assured him this was true.

“Then we have only to tell the world what has gone on here, and it will stop. The Traders can be watched.”

“That may be true,” I said. “But there may be more to it than that. It was these old men who abducted and kept you, true. But Quench said it was the Council told them who to take and keep. And it is to the Council that Quench has gone, gone with every tech in the place.”

“And,” said Mavin, “I would wager with every book they could lay hands on.”

We had not yet gone into the largest part of the cavern, a place from which a chill wind came to assure us of egress somewhere. It was then, as we were readying ourselves to find it, that the first rumble came, shivering the rock about us and dropping dust and ice onto our heads from far above. The shaking went on. Rock grated and twisted beneath us.

“We have taken too long,” shouted Mavin. “Through the large cavern, quickly.”

But we were not allowed to go. We had no sooner stepped within the large cavern than he came from behind a pile of bodies, Demon helmed, all in silver, a strange device cradled in his arms, its ominous tip pointed toward me. “Peter, the Necromancer,” he said. “I told them you were not dead! I would not let you be dead! Not you, Peter. Not until I could do it myself! I call Game, and Move. Necromancer Nine!”

Himaggery leapt to one side, behind a pile of bodies. Well, he was older than I. He had more experience with this kind of thing. On the other side, Mavin Shifted into something quick and fierce, and the corner of my eye saw her fade into an aisle. Well, she, too was a more experienced Shifter than I. I did not move. The tip of the thing which pointed at me said do not move, and I understood its language. “What have you there, Huld?” I asked him, almost conversationally. I was not unafraid. I was simply too surprised to act frightened.

“A thing Nitch made for me, Peter. Was that not kind of him? It was when you all thought me bottled up in Bannerwell. Do not trust Immutables to do your bottling for you, Peter. They do not do it well. They have no skill in foxing or outfoxing; any Gamesman could outwit them, as I did. I had another place to go, a better place. I found Nitch as he traveled between Schooltown and that place of the magicians. Nitch. It was Nitch who was responsible for what happened to Mandor, Peter. Remember that. What happened to him was just.”

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