Richard Knaak - Kingdom of Shadow

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New York Times bestselling author Richard Knaak writes of a Sorceror's search for wealth in a once magical, mysterious lost city… After a lifetime of research and calculation, the Vizerei sorcerer Quov Tsin, thinks he has figured out the secret behind the ruins of the lost city of Ureh. He hires a pack of mercenaries from the West and they set out to search for the wealth of the fabled city — the riches and knowledge that disappeared without a trace along with the people of the ancient city, where mighty sorcerers once sought to gain entrance to Heaven itself. His calculations prove correct and phantoms soon begin to appear in the darkened city. Before long, the ruins return to life, but not as the Mecca they imagined. Instead, as the adventurers become a part of the magical life of the city, they come under the attention of its ruler, Juris Khan. Members of the party begin to disappear. Soon Tsin and the necromancer Zayl begin to suspect the horrible truth, that the quest for Heaven led the ancient sorcerers, and their city, not to Heaven but to Hell… and thanks to their own interference, no barrier will bar the possesed denizens way back into the natural world.

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Something within, some desperate push for sanity, for hope, at last enabled the fighter to tear his eyes from the figure above. As his mind slowly pieced itself together, Kentril tried to come to grips with what he had witnessed. Outwardly a messenger, a guardian of Heaven, but within, recognized perhaps even by the subconscious of Juris Khan, a thing that could not in any manner be associated with the archangels or their realm. Behind the facade that no one else seemed to see past, Captain Dumon had recognized a monstrous force, a thing of pure evil.

And in his mind, Kentril could only imagine one creature, one being, who could invoke such fear, such terror. The name thrust itself unbidden from the hardy fighter as he sought futilely to push himself away from Lord Khan's illusion.

"Diablo…"

"Yes," his captor said with an enthralled smile, seemingly ignorant of what Kentril had cried. "Mirakodus in as much his glory as an earthly mind can comprehend!" The image suddenly vanished as Juris Khan clasped his hands together in outright pleasure, his smile now turned toward the still dumbfounded soldier. "And now that I've shown you the wonderful truth, shall we begin?"

Zayl studied the chamber he and Gorst had so desperately sought to reach, the chamber where the necromancer had felt with complete certainty that Captain Dumon would be found. He stepped toward the center, all but unmindful of the massive, rune—covered platform as he tried to fathom what had gone wrong.

"Where is he?" asked the huge mercenary, eyes shiftingwarily from one part of the chamber to another. "You said he'd be in here."

"He should be." Zayl consulted the spell again, but the result came up the same. Everything pointed to this being the captain's whereabouts.

Yet, quite clearly, it was not.

He put away the medallion, trying to see what the dagger itself might reveal. Unfortunately, a full sweep indicated nothing.

Gorst wandered around, peering at every corner no matter how unlikely. "Think there's another door somewhere?"

"Possible, but not likely."

"Could he be below or above us?"

An astute question from the giant, but the necromancer had worked to focus his search spell in order to avoid that error. According to his results, their companion should have been right before them.

Shutting his eyes briefly, Zayl let his senses expand beyond his body. He suddenly became much more aware of the fearsome and wild powers at play and the fact that they most gathered near the stone platform just before him.

"You notice something?" Gorst asked hopefully.

"Nothing that clears up the question of what went wrong. I feel certain that he is supposed to be here."

The gargantuan fighter mulled this over for several seconds, then suggested, "Maybe Humbart could help."

A suggestion Zayl should have thought of himself. The skull had proven without a doubt its value, yet the necromancer ever hesitated. Zayl's instructors had always taught him the importance of independence, but when a tool such as Humbart Wessel worked, why not make the best of it?

He pulled the last bit of mortal remains of the older mercenary from the new pouch and showed Humbart the chamber. The skull made small, thoughtful sounds, but didnot otherwise speak as his wielder let him view everything.

"I can't see hide or hair of him," Humbart announced when they had finished. "A real puzzle, that!"

"You see nothing?"

"Oh, I see a lot! I see a damned hodgepodge of colors and lines and other shapes and forms all swirling madcap about that big block of stone there. I see just about every rune on that thing glowing like lightning. I see enough signs of raw, earthly, and unearthly energy wrapping itself about that thing to make me wish I had feet again so I could hightail it out of here. But I don't see Captain Kentril Dumon anywhere !"

The necromancer grimaced. "Then my spell went awry after all. Despite my best efforts, it sent us in the wrong direction."

"It happens to everyone, lad. Maybe if you tried again?"

"I have tried enough. The results would be the same, I promise you."

This did not please Gorst at all. "But we can't give up on him!" the behemoth roared, slamming a fist on the nearest table and nearly upsetting an entire shelf of specimens nearby. "I can't!"

"Easy, boy!" snapped Humbart.

Fearing that the giant's growing rage might end up recreating Zayl's own near disaster in Gregus Mazi's sanctum, the spellcaster quickly said, "No one is giving up, Gorst! We need simply to think this through. Something is wrong here, something that I must consider carefully."

Somewhat mollified, the mercenary quieted. Zayl only hoped that he could live up to his words. He studied the various parts of the sanctum again, trying to find anything amiss. He stared at the shelves, the tables, the stone platform, the jars full of—

"Humbart, tell me once more what you see when you stare at the platform."

The skull did, recounting the furious forces and the glaringlybright and vivid runes. He told of the swirling energy, wild and monstrous, gathered over it. Humbart Wessel described a virtual maelstrom of sorcerous powers at play above and as a part of the stone structure.

"I don't see any of that," Gorst commented when the skull had finished.

Nor did the necromancer, and that interested him very much. He could sense them, yes, but not see them as Humbart did.

And from the skull's vivid description, it sounded as if the forces at play grew more alive, more violent, with each passing moment. They had to be building up to something, something Zayl could only imagine very terrifying.

Returning Humbart to the pouch, the necromancer stepped to the platform. Although he saw no life in the various runes, the feeling that they had been brought into play remained with him, so much so that when Zayl ran his fingers over several, he could swear he felt them pulsating.

"What is it?" Gorst asked.

"I do not know… but I must try something." Inspecting the runes, Zayl touched three he recognized for their power. He muttered a spell under his breath, creating ties between himself and those runes. Raw forces charged through his system, causing the necromancer to gasp.

The giant started toward him, but Zayl shook his head. Still struggling to keep the forces in balance, the spellcaster drew forth his dagger. The blade gleamed bright, and as he held the weapon over the platform, a rainbow of colors arose from various markings etched in the stone, creating an almost blinding display of power.

"Let the truth be known!" Zayl shouted to the ceiling. "Let the mask fall away! Let the world be shown as it is, our eyes uncovered at last! Hezar ky Brogdinas! Hezar ke Nurati! Hezar ky—"

Suddenly the necromancer felt a sense of displacementso great that he could not maintain his link. He fell back, his eyes seeming to lose all focus. He saw the entire chamber doubled—and yet also very different. While one version held Zayl and Gorst, the other revealed a different, barely visible scene with three figures standing very near him.

As Zayl stepped farther back, Gorst came forward. "I see him! I see—"

He got no farther. The room—all sense of reality—shifted again for the pair. The giant fell to one knee, and it was all the necromancer could do not to do the same.

The other version of their surroundings began to fade. Zayl struggled forward again, determined not to lose it. The vaguely seen figures did not even notice what happened around them. They appeared engrossed in something concerning the platform. One of them looked like Juris Khan, and another had hair the color of his daughter's. The shortest of the three put Zayl in mind of the Vizjerei, although what Quov Tsin would be doing here he could not say.

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