Alan Moore - Jerusalem

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Jerusalem: краткое содержание, описание и аннотация

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In the half a square mile of decay and demolition that was England’s Saxon capital, eternity is loitering between the firetrap tower blocks. Embedded in the grubby amber of the district’s narrative among its saints, kings, prostitutes and derelicts a different kind of human time is happening, a soiled simultaneity that does not differentiate between the petrol-coloured puddles and the fractured dreams of those who navigate them. Fiends last mentioned in the Book of Tobit wait in urine-scented stairwells, the delinquent spectres of unlucky children undermine a century with tunnels, and in upstairs parlours labourers with golden blood reduce fate to a snooker tournament.
Disappeared lanes yield their own voices, built from lost words and forgotten dialect, to speak their broken legends and recount their startling genealogies, family histories of shame and madness and the marvellous. There is a conversation in the thunderstruck dome of St. Paul’s cathedral, childbirth on the cobblestones of Lambeth Walk, an estranged couple sitting all night on the cold steps of a Gothic church-front, and an infant choking on a cough drop for eleven chapters. An art exhibition is in preparation, and above the world a naked old man and a beautiful dead baby race along the Attics of the Breath towards the heat death of the universe.
An opulent mythology for those without a pot to piss in, through the labyrinthine streets and pages of Jerusalem tread ghosts that sing of wealth and poverty; of Africa, and hymns, and our threadbare millennium. They discuss English as a visionary language from John Bunyan to James Joyce, hold forth on the illusion of mortality post-Einstein, and insist upon the meanest slum as Blake’s eternal holy city. Fierce in its imagining and stupefying in its scope, this is the tale of everything, told from a vanished gutter.

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“ ’E’s a silly little bleeder. ’Im and Reggie, they both do that all the time, jumpin’ in front o’ cars like that. ’E says you get to see all o’ the complications of the engine in what’s like a stack of diagram-slices as you rocket through ’em, but I’ll take their word for it. I never ’ad much time for cars, meself.”

Phyllis and Michael waited down towards the Horseshoe Street and Gold Street crossroads for the stragglers to catch up. They floated up to sit on a high window ledge together while they waited so that all the living people that there were about the intersection wouldn’t keep on barging through them all the time. While Michael knew they weren’t aware that they were doing it, he didn’t want a lot of blithely unselfconscious strangers showing him their bowels without a by your leave. Also, it felt nice to be sitting there unseen upon the ledge with Phyllis in the silvery mid-day sun. It felt as if they were invisible tree-pixies, crouched there beaming on their knotted bough in an old grey engraving while woodsmen and peasants passed by unaware beneath them.

When the other four at last arrived, Michael and Phyllis jumped down holding hands in a slow waterfall of after-images, and the Dead Dead Gang carried on towards the bottom of Horsemarket. Heading down the hill, they passed over the east-west axis of the crossroads and continued into the steep tilt of Horseshoe Street, floating across it to the Gold Street side that had Bell’s gas-fire showroom on the corner.

Halfway down was a flat-topped, three-storey building that appeared to be of 1950s vintage and thus put up only recently, a drill-hall or a sports and social club of some sort. Slipping through the closed front doors, the ghost-tykes found themselves within a shadowy interior where patches of mosaic light fell through wire-reinforced glass from the high-placed windows. There was hardly anyone about at this time of the morning save for several owners or employees who were tidying up and couldn’t see the phantom children, and a marble-coloured tabby that quite evidently could. A grey and furry fireball it streaked yowling off down a rear corridor, leaving the Dead Dead Gang to follow Phyllis, wafting lightly up a white-walled stairway to the upper floors.

These higher levels were, as far as they could tell, deserted. At the very top, hidden away in a spare room where there were stacks of chairs and cardboard boxes full of documents, there was a crook-door and a Jacob Flight. Unlike the previous examples Michael had experienced, down at the foot of Scarletwell in nothing-five or nothing-six and underneath the Works just a short time ago, no ribbon-lights unravelled from this opening in pale fruit-cordial colours, nor were there any rippling Mansoul sounds that filtered from the baffling spaces up above. These stairs, apparently, did not go all the way up to the Second Borough. Either that or it was a good few flights further up.

The children scaled the awkward rung-like steps one at a time, again with Phyllis in the lead and Michael following behind her. Passing through the ceiling of the dusty lumber-room, the Jacob Flight continued as a steeply-angled chute enclosed by flaking plaster walls. The two-foot risers and the three-inch treads beneath them as they climbed laboriously upwards had a covering of distressed brown carpet with an ugly creeper-pattern, held in place by scuffed brass stair-rods. As he clambered on with Phyllis struggling in front of him he tried his best not to look at her knickers, but it wasn’t easy with the stream of after-pictures peeling from her back to break like photo-bubbles in his face. At last the gang emerged through a trapdoor into what seemed to be a small back office-room with kippered wallpaper, a polished desk and fancy throne-like chair, these last two made of scarred and ancient wood that might have come from Noah’s Ark. Across the dark and varnished floorboards there was a fine dusting of what seemed to be a queerly luminous white talcum with a host of worn-down shoe and boot prints leading through it, from the trapdoor to the office entrance.

Tiptoeing across the room, the floor and furniture of which felt solid to the children being made of ghost-wood, they went through the creaking office door the normal way, by opening it first. This led them out into a cavernous and shady gaming-room that seemed to take up what was left of the three-storey building’s unsuspected fourth floor. This huge area was windowless, illuminated only by the chiselled pillar of white light that crashed down on the single monstrous billiard-table in the centre of the black expanse.

Crowding the shadows at the chamber’s edges were a horde of fidgeting rough sleepers, abject ghost-seam residents from different periods — although it seemed to Michael that there wasn’t such a wide variety of centuries here represented as there had been on the balconies outside the Works. Despite the presence of a few historic-looking monks, the phantom mob appeared to be mostly composed of individuals from the late nineteenth or early twentieth centuries. Some had gabardine macs on, some wore braces, all of them were wearing hats and almost all of them were men. They stood there shuffling in the restless gloom, their dead eyes glued upon the floodlit table in the middle of the yawning hall, and on the dazzling quartet of shapes that moved around it.

Bright as sunlight flashing Morse-code dots and dashes from a pond, these were almost too fierce to look at properly, although Michael persisted. Once his eyes had got used to the glare he realised that two of the figures striding round the edges of the table were the Master Builders that he’d just seen fighting in the Mayorhold, only shrunken to a slightly more realistic size. The white-haired angle seemed to concentrate his game upon the giant table’s southeast pocket which was one of only four, though Michael thought that he remembered normal snooker tables having more than that. Meanwhile, the shaven-headed builder with dark eyes appeared to be more focussed on the northeast corner of the grey baize, sighting down his long smooth billiard cue — these were the wands the angles had been wielding, Michael realised belatedly — towards the colourless, undifferentiated multitude of balls spread out across the outsized field of play. He didn’t recognise the other two contestants, situated to the southwest and southeast, but thought that they were probably of equal rank. Their robes, at any rate, were just as blinding. Someone’s mum used Persil.

Noticing that there were symbols scratched in gold into the wooden discs affixed to the four corners of the table, Michael could recall reading about them in the guide-book he’d been given at the Works, which he remembered was still stuffed into the pocket of his dressing gown. Retrieving it, he scanned its somehow legible-though-writhing pages, finding that his ghostly night-sight made it readable despite the darkness. Michael thought that it must be like Alma reading underneath the bedclothes but without the leaking shafts of torchlight that would usually give her away. He re-read the bit about the four poorly-drawn symbols, then skipped through the lengthy list of seventy-two devils, This was followed by a register of seventy-two corresponding builders, which he also skipped, and then by some material about the billiard hall, which was what he’d been looking for. Peering intently at the squirming silver things that weren’t exactly letters as they twinkled on the dark page, he began to read.

At the south-eastern corner of the physical domain, near to the Centre of the Land, is to be found a gaming hall wherein the Master Angles play at Trilliards, this being what their Awe-full game is rightly called. The intricacies of their play determine the trajectories of lives in the First Borough, such lives being subject to the four eternal forces that the Angles represent. These are Authority, Severity, Mercy and Novelty, as symbolised respectively by Castle, Death’s-head, Cross and Phallus. The Arch-Builder Gabriel governs the Castle pocket, Uriel the Death’s-head, Mikael the Cross and Raphael the Phallus.

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