Я лично играл в модификации Эрика Харриса.
Текст включал в себя клиентское приложение Эрика Харриса. Модификации были опубликованы онлайн.
The Columbine Tapes, Time, December 20, 1999, pp. 40–51.
DOOM in the School, Blue’s News, April 21, 1999, www.bluesnews.comarchives.
DOOM Level a Dry Run, Rabbi Suggests, Denver Post, May 4, 1999, p. A10.
Social Outcasts Built Fantasy World of Violence, Washington Post News Service, April 22, 1999.
Sow Cultural Violence and Reap Death, Newsday, April 22, 1999, p. A57.
Who’s to Blame? 60 Minutes, April 25, 1999.
Cited in Clinton Sees Violent Influence in Three Video Games, Los Angeles Times, April 25, 1999, p. A12.
The Trouble with Looking for Signs of Trouble, New York Times, April 25, 1999, Week in Review, p. 1.
Dress Rehearsal for Death, Daily Record, April 23, 1999, p. 8.
Disneyland Disarms Some Video Games, Los Angeles Times, May 14, 1999, p. 1A.
Statement of Senator Joseph Lieberman Calling for a White House Summit on Media Violence, April 28, 1999.
Violence Engendered by the War, Baltimore Sun, May 23, 1999, p. 3D.
Harris and Klebold, Good Morning America, May 24, 1999.
Jones, Killing Monsters, pp. 37–38.
Personality, Psychopathology, and Development Issues in Male Adolescent Video Game Use, Journal of American Academic Child Psychiatry 24, 1988, pp. 329–333, as cited in Herz, Joystick Nation, p. 184.
Cyber-Games Make Children Brighter, Sunday Times, July 22, 2001, http://www.sunday-times.co.uk.
Computer Game Helps Dyslexics, BBC News Online, August 20, 2001, http://news.bbc.co.uk/hi/english/sci/tech/newsid_1496000/1496709.stm.
Stuart Fischoff, Psychology’s Quixotic Quest for the Media-Violence Connection, American Psychological Association Convention, Boston, 1999; as cited in Jones, Killing Monsters, p. 28.
Video Games, Net Unfairly Blamed for Kids’ Violence, San Francisco Chronicle, May 5, 1999, p. B1.
A Room Full of DOOM, Time, May 24, 1999, p. 65.
The Violent World of Video Games, Insight on the News, June 28, 1999, p. 14.
Do Kids Buy Into Violence? Clinton Orders Inquiry into Marketing Practices, Gannett News Service, June 2, 1999.
A Game Boy in the Crosshairs, New York Times, May 23, 1999, sec. 6, p. 36.
PC Games, February 1999, as cited in «Knee Deep in a Dream.
Stormy Weather», Dallas Observer, January 14–28, 1999, p. 38.
Knee Deep in a Dream.
Source, Interactive Digital Software Association.
Don’t Shoot While I’m Talking, Forbes, October 18, 1999, p. 158.
Эта и другие сцены, описывающие Ion Storm, взяты из моих статей Hearts of Darkness и How Do Game Developers Hack It? Salon, March 7, 2000, http://www.salon.com/tech/feature/2000/03/07/romero/index.htmlи http://www.salon.com/tech/feature/2000/03/08/ion_two/index.html.
Interview with Anna Kang, Domain of Games, November 9, 2000, http://www.domainofgames.com/?display=interviews&id=annakang&page=index.html.
NPD Group, 2002.
Sworded Affair, Entertainment Weekly, June 13, 2000, статья доступна на www.ew.com.
Daikatana Review, PC Gamer, August 9, 2000, доступно на http://www.pcgamer.com/reviews/archives/review_2000-08-09am.html.
Yep It Stinks, Computer Gaming World, November 2000, доступно на http://www.zdnet.com/products/stories/reviews/0,4161,2667023,00.html.
Datamonitor, 2002.
Interview with John Carmack, Slashdot, October 15, 1999, www.slashdot.org.
NPD Group, 2002. Эти цифры отражают продажи видеоигр, консолей для видеоигр и ПО для PC.
Согласно данным Американской ассоциации кинокомпаний, кассовые сборы кинотеатров в 2001 году в Америке составили 8,4 миллиарда долларов, а Американская ассоциация звукозаписывающих компаний зафиксировала число проданных музыкальных дисков на сумму 13,7 миллиарда долларов в том же, 2001, году.
NPD group и Американская ассоциация производителей ПО и компьютерных игр.
Parents of Students Killed in Kentucky Lose Lawsuit, Associated Press, April 7, 2000.
Technology Review, March 2002.
Hyperspace Delivery Boy, Pocketgamer, January 8, 2002, http://www.pocketgamer.org/reviews/action/hdb/.
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