Freiberger and Swaine, Fire in the Valley, p. 349.
Я видел эти здания во время своего посещения Шривпорта в ноябре 2000 года.
Freiberger and Swaine, Fire in the Valley, pp. 357–365.
Kent, First Quarter, p. 118.
David Sheff, Game Over: Press Start to Continue (Wilton, Conn.: GamePress, 1999), p. 3.
Из архивов Джона Ромеро.
Ibid.
Into the Depths, PC Games Magazine, 1990 [фотокопия из архивов Ромеро; месяц и номер страницы неизвестны].
Из архивов Ромеро.
Ibid.
Try It, You’ll Like It, Forbes, November 28, 1988, p. 227.
Herman, Phoenix, p. 44.
Text from Previews! screen of Commander Keen: Marooned on Mars, Apogee Software Productions, 1990.
Неизвестный каталог условно-бесплатного ПО, 1991 [фотокопия из архивов Скотта Миллера; месяц и номер страницы неизвестны].
Games That Are More Than Keen, BBS Caller’s Digest, 1991 [фотокопия из архивов Скотта Миллера; месяц и номер страницы неизвестны].
Commander Keen: Invasion of the Vorticons, PC Magazine, December 1991, p. 69.
Много подобных примеров встречается в книге «Убивая монстров» Джерарда Джонса: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence (New York: Basic Books, 2002).
Kent, First Quarter, pp. 73–74.
Randall Packer and Ken Jordan, Multimedia: From Wagner to Virtual Reality (New York: W. W. Norton, 2001), p. xx.
Ibid.
Aldous Huxley, Brave New World (New York: Harper and Row, 1946), p. 113.
Morton Heilig, «El Cin del Futuro», Espacios (Mexico), no. 23–24, January – June 1955, as cited by Packer and Jordan, Multimedia, p. 227.
Myron Krueger, Responsive Environments, American Federation of Information Processing Systems 46, June 13–16, 1977, pp. 423–433, as cited by Packer and Jordan, Multimedia, p. 115.
Scott Fisher, Virtual Interface Environments: The Art of Human-Computer Interface Design, edited by Brenda Laurel (Reading, Mass.: Addison-Wesley, 1989), as cited by Packer and Jordan, Multimedia, pp. 237–251.
Ibid., p. 246.
Id anthology, id Software, 1996.
Из архивов Тома Холла.
Id anthology.
Freiberger and Swaine, Fire in the Valley, p. 372.
Games That People Play, p. 52.
Id software is brought to you: аудиозапись из архивов Ромеро.
Ron Dippold, Wolfenstein 3D Reviewed, Game Bytes [фотокопия из архивов Ромеро; дата и номер страницы неизвестны].
Из архивов Ромеро.
Wolfenstein Review, Shareware Update [фотокопия из архивов Ромеро; дата и номер страницы неизвестны].
Wolfenstein 3D, Video Games and Computer Entertainment, September 1992, p. 113.
The Third Reich in the Third Dimension, Computer Gaming World, 1992, pp. 50, 52.
Reality Rocket Enables You to Really Get into Video Game, Courier-Journal (Louisville, KY), September 19, 1992, p. 2S.
Из раздела часто задаваемых вопросов на сайте Wolfenstein 3D, ftp://ftp.gamers.org/pub/games/wolf3d/docs/Wolfenstein-3D.faq.
Revived Game Is Heavy on the Gore, Toronto Star, November 21, 1992, p. J4.
PC Computing, December 1992, p. 176.
BBS Callers Digest, August 1992, pp. 30–34. 13 Tom documented: из архивов Ромеро.
Apogee: The Height of Shareware, Electronic Games, 1992, p. 45 [фотокопия из архивов Скотта Миллера; дата неизвестна].
John Mendoza, The Official Doom Survivor’s Strategies and Secrets (Alameda, Calif.: SYBEX, 1994), p. 257.
Ibid.
They’re Going to Hell for This One, Computer Gaming World, June 1993, p. 102.
PC Data, 2000.
Surrealistic Puzzle Paradise, Wired, January 1994; www.wired.com/wired/archive/2.01/streetered.html?pg=3.
Nightly Business Report, November 2, 1992.
You started posting hype: comp.sys.ibm.pc.games.action, August 19, 1993.
Ibid., November 2, 1993.
Hank Leukart, comp.sys.ibm.pc.games.action, December 9, 1993.
Douglas Adler, Computer Paper, December 1993, as cited in comp.sys.ibm.pc.games.action.
Kent, First Quarter, p. 373.
Sheff, Game Over, p. 460.
Senator Lieberman was also joined: Cited in J. C. Herz, Joystick Nation: How Video Games Ate Our Quarters, Won Our Hearts, and Rewired Our Minds (New York: Little, Brown, 1995), p. 189.
Jones, Killing Monsters, pp. 134–137.
Kent, First Quarter, p. 4.
Games People Play, p. 51.
Video Games: Help or Hazard to Children’s Health? UPI, November 16, 1982.
Video Games – Fun or Serious Threat? U.S. News & World Report, February 22, 1982, p. 7.
Video Games Assailed in Asia, Facts on File World News Digest, December 31, 1982.
U.S. News & World Report, February 22, 1982, p. 7.
Video Game Fever – Peril or Payoff for the Computer Generation, Children’s Health, September 1983, pp. 24–25.
Pac-Man Perils, MacNeil/Lehrer Report, December 29, 1982.
Sheff, Game Over, p. 189; Herz, Joystick Nation, p. 184.
Invasion of the Video Creatures, Newsweek, November 16, 1981, p. 90.
Personality Differences Between High and Low Electronic Video Game Users, Journal of Psychology 114, 1983, pp. 159–165. Cited in Herz, Joystick Nation, p. 184.
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