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Sheri Tepper: Wizard’s Eleven

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Sheri Tepper Wizard’s Eleven

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Wizard’s Eleven sets out, perhaps more clearly than in the previous books, the world of the True Game, the society of Gamesmen, and the nature of Talents. Like most of Tepper’s books, it also raises questions of law versus justice, the appropriate use of power, and the ethics of concealing one’s gifts or nature.

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I found the Armiger hanging by one badly bruised foot in the cleft of a tallish tree. Wafnor assisting me, we thrust one limb aside to let the Gamesman fall, none too gently, into the forest litter. He lay there beside the Witch, the two of them scruffy minor Gamesmen, not young, not well fed. The idea of killing them did not appeal to me. They were not players of quality. I said as much to Chance.

“They haven’t the look of Huld about them somehow. He has more sense than to send such minor Talents.”

“Maybe, lad. And maybe they were hired as supernumeraries by those up ahead. Hired fingers to touch you with, see if you sizzle.”

Chance’s remark had merit. I explored with Didir a possibility which would allow us to let them live, something she might plant in their heads which would take them away. After a short time the Witch and Armiger picked themselves up, dusted themselves off, and limped away to the south leading the Witch’s horse. “They will believe they are going to meet others of their company,” whispered Didir. “The notion will leave them in a day or two, but by that time they will be far distant from this place.”

“Now,” I said, “we can ride in a wide circle south which will take us around those two ahead. We’ll leave them behind us…”

“Oh, lad, lad,” sighed Chance. “Go around ‘em and they’re behind you. Lose a Pursuivant and he’ll find you. What are you playing at?”

I sighed, pulled up my boots, looked at the sky, sucked a tooth. He was right. One doesn’t “lose” a Pursuivant easily, and the trick of sending the other two away south wouldn’t fool anyone long. Besides, if Chance’s notions were correct, the two ahead of us were the real threat and came from a real opponent. The more I thought of it, the more I wondered if Huld was behind it. It didn’t feel like Huld, but undoubtedly Huld would have to be dealt with sooner or later. I struck Chance a sharp blow on one shoulder. “Right you are, Brother Chance. Well then, it’s back to the road, ride on, and let them wonder.”

Which we did. The Pursuivant and the Invigilator had moved on a little, leading the Armiger’s horse. I went through a dumb show of waving as though taking leave of someone hidden in the trees. They wouldn’t believe it, but it might confuse the issue still further.

We were a moving Demesne, the Game was not joined. Between the two men ahead of us on the road were five Talents and not inconsiderable ones. This reminded me of my own depleted state, and I fingered Shattnir, feeling the warmth of the sun beginning to build in me. I might need all I could get. The two ahead might be as shoddy as the two just defeated, but they might be the real foe, the true opponent, the True Game. If so, then what? What did I want to happen?

“Young sirs,” Gamesmaster Gervaise had often said. “When you confront True Game in the outmost world, remember what you have been taught. Remember the rules. Forget them at your peril.” Well, so, there was time during this slow jog along the road to remember the rules.

Game had been announced in two ways. By the Witch thinking of it and by the Armiger riding awkwardly. The Witch would have thought what she thought whether ordered to do so or not, but the Armiger would have ridden in that fashion only to attract attention. Therefore, the announcement was directed to one who would see the announcement with his eyes, not Read it. So presumably they had announced Game to a Shifter — which was, after all, what I seemed to be.

Now the Armiger was gone. Presumably, therefore, they knew that their opponent, the Shifter, had played. They knew I was in the Game. I knew they were in the Game because of what Didir had Read in the Witch’s head, but they did not know that I knew what was in the Witch’s head, therefore …

“I never had any head for covert Games,” I complained to Chance. “Whenever I get to the third or fourth level of what I know and they know, I lose track.”

“Look, lad. They know you’re a Shifter. They’re expecting that. They may have been told you’re something else as well, but nobody knows exactly what, so they can’t expect everything. Just be original and surprising. My granddad, the actor, used to say that. Original and surprising.”

“Follow the rules.” I sighed again. The rule was to take out the Pursuivant first, because he had the power to change place in an instant, and one might find him behind one with a knife before one could take a deep breath. Two of the Gamesmen of Barish and I had a little conference, waiting for a turn in the road. It might have been quicker to use Hafnor the Elator, but I had never ‘ported from one place to another. The thought made me queasy, like being seasick. Besides, I didn’t know the area ahead, and those with that Talent could only flick to places they could visualize. Which was another reason they were moving ahead of us. They had seen the road we traveled, but we hadn’t seen the road they were on. No. I would use Tamor and Didir. I was used to them. And Shattnir, of course, to provide power, which she’d been doing for the last hour or so. It was moving toward evening before the road set as I wished it to.

We were moving between close set copses, dark trunks still half masked in drying leaves. One could not see far into them, a few paces perhaps. Just ahead of us the road swung around a huge rocky outcropping to make a loop to the left. Shortly before the riders ahead of us reached this place, Chance and I began a conversation which turned into a loud argument — Chance’s voice much louder than mine. Old rogue. He was an actor as much as his granddad had ever been. As soon as the two ahead had ridden out of sight, I grasped the figure of Tamor and flew up from my saddle, darting away through the trees like an owl among the close trunks while Chance’s voice rose behind me in impassioned debate. From time to time a softer voice would reply, Chance again, but those ahead would have no reason to think it was not me, Peter the Shifter, riding along behind them.

I had to intercept them before they had any opportunity to become suspicious. The trees were close, too close for easy flight, but I came to the edge of the road silently only a few paces behind them. I drew my knife and threw it, launching myself at the same moment, Shifting in midair. The Pursuivant went down, skewered, even as my pombi claws swept the Invigilator from his saddle. Then I sat on him. Beneath me he screamed, struggled, tried to fly. I let him struggle while I drooled menacingly into his face. He screamed a little more, then fainted. At least Didir said he really fainted, sure I was going to eat him. Shattnir drained him of any power he had left, and then we tied him up after going through his pockets. I found the thing almost at once. It was another of those constructions of glittering beads and wires like the one Nitch had sewn into my tunic in Schooltown, like the things Riddle had shown me outside Bannerwell. It was rather like the thing Huld had used against me in the cavern of the bodies, away north. It was shaped like a hood or cap, with a strap to go beneath the chin.

“What does it do?” asked Chance.

Didir sought in the Invigilator’s unconscious mind even as I started to say I did not know. The man stirred in discomfort. She was not being gentle with him. I repeated to Chance what she told me.

“It guarantees docility,” I said. “If they had put it on my head and fastened the strap, I would have obeyed anything they told me to do.” I stood there for a time, thinking, then asked Didir to search further. Did the man know who sent him? Once I was “docile,” where would they have taken me?

Whispering, she told me, “There are some ruins near the river which bounds the land of the Immutables. Old ruins. North of here. He would have taken you there.”

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