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Sheri Tepper: Wizard’s Eleven

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Sheri Tepper Wizard’s Eleven

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Wizard’s Eleven sets out, perhaps more clearly than in the previous books, the world of the True Game, the society of Gamesmen, and the nature of Talents. Like most of Tepper’s books, it also raises questions of law versus justice, the appropriate use of power, and the ethics of concealing one’s gifts or nature.

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“She’s a Witch, Chance,” I said sternly. “A perfect horror. Black fingernails as long as your arm, frog eyes, hair like a briar patch and a figure like a pillow.”

His mouth dropped open a little, but he was well schooled to the ways of Gamesmen. “I’ll keep it in mind, Peter,” he said with considerable dignity. “Be sure I’ll keep it in mind.”

“But if you act like you know,” I added sweetly, “she’ll know I told you. Better pretend you think she’s gorgeous.”

He gave me a hurt look. “I’m not a fool, boy. Had that figured out for myself.” And he went back to staring at her with his mouth open. If I had not known about the widow back in Thisp, I would have sworn he was smitten.

It wasn’t long before Didir spoke to me again. “They seek to take you, Peter, as agents for some other. The Witch does not know for whom. The Invigilator has something dangerous in his pocket, however, something to make you helpless. Be careful.” And she was gone once more. The Gamesmen did not stay in my head. I wondered, not for the first time, if this was courtesy or discomfort. Did they refuse to invade me out of kindness or because my brain was unpleasant for them? As conjecture, it served to keep me humble.

“The rule is to take the Pursuivant out, Chance, but we will break the rule, I think. Since we are warned, let them move first. I’ll see what the Demesne feels like. I think the Witch intends to move soon. Can you carry on a flirtation at this distance?”

“Game is announced, is it?” He mumbled something I couldn’t hear, then, “Well, if she makes a beckon at me, I can manage to stir my bones in motion.” And nodded, satisfied with himself. Old rogue. He was right. Game was announced.

In a formal Game, Great Game, the announcement had to be done in accordance with the rules of Great Game, by Heralds calling the reasons and causes, the consequences and outcomes. In Great Game everyone knew who was Gaming, for what reasons, and what quarter might be given. Then there were Games of Two which were almost as formal. Game would be called by one and responded to by another before their friends and compatriots. Then there was secret Game, covert Game, but even there (if one played according to the rules) Game had to be announced. The announcement, however, could be part of the Game. If the opponent were a Demon, the announcement might be merely thought of. If the opponent were a Rancelman, then the announcement might be hidden. If the opponent were a Seer, then deciding upon the Game was considered announcement enough. A true Seer, it was reasoned, would See it in his future. The variations were endless. In this case the Armiger had called attention to himself and the Witch had thought of the Game. Announcement enough. The only question in my mind was whether the group ahead knew that I could do what Didir had just done. Oh well, trala. Game is announced. On with it.

We continued our journey, the group ahead moving only slightly slower than we so that we gained upon them as the leagues went by. The Witch was closer and closer yet, and Chance looked in her direction ever more frequently. We were not within Reading distance by the Pursuivant and Invigilator yet, and I wanted the first encounter over before they tried to Read me and failed. Chance and I stopped and made as if to go into the bushes on personal business, watching them from cover. When the distance had widened a little, we came after them, all innocence. If they really intended to use the Witch, she would make her Move soon.

And she did.

We watched them pull up, saw the broadly acted consternation as the Witch searched through her clothing, miming something lost. My, oh, my, what had she lost upon the road? Something important. Oh, yes; wide gestures of loss and concern; equally wide gestures to the others to go on, go on, she would ride back and then catch up to them. “Watch her,” I said to Chance. “She’ll head back toward us pretending to search the road for something lost.”

“What did you say she looks like?” panted Chance.

“Black nails, black painted eyes, body like a bolster and hair like wires. ‘Ware, Chance. She’ll eat you.”

“Up to you to prevent it, boy.”

When she was a hundred paces from us, she turned to us, smiling, blazing. Lord, she was beautiful. My mouth almost dropped open, but then I felt around for the pattern that let me see clear even while my fingers fumbled for Wafnor in the pouch. Far ahead on the road the Armiger’s horse was now riderless. I trusted not, tra-la. The Witch pouted, prettily.

“Oh, Sir Shifter, I beg your assistance. I know that Shifters can make their eyes keen like those of the flitchhawk to see a coin dropped in a canyon from a league away. Can you find for me the bracelet I dropped along the way here, perhaps at the edge of the trees?”

Then she turned to Chance, casting that smile on him like the light of a torch. Almost I saw him melt, but then I caught the tucks in his face where he had his cheeks between his teeth, biting down. “Pawn,” she said, “would you help your master find my bracelet by walking along the trees. What he can see, you can retrieve, and have my thanks as he will…”

Chance’s eyes were out a finger’s width, and he gave every appearance of being about to fall off his horse. Meantime, I smiled, bowed, and oozed desire in her direction while I called up Didir to sit in her head and tell me what she planned. I knew the Armiger was above us, somewhere, ready to fall upon us when we came within the trees. I gave a gulping prayer that I had enough power to do what I intended, then turned my eyes to the grassy verge of the road as the Witch came nearer. Under my fingers Wafnor came alive and reached up into the branches. I worked my way almost to the forest.

“Oh, lovely one,” I called. “Here. Could it have caught on a branch? See the sparkling there where the sun catches it, not so bright as your beauty, but able to adorn it…”

Witches are, for the most part, stupid. They tend to come into their Talent early, and this early accession to beguilement gives them too easy success in their formative years. At least so Gamesmaster Gervaise was wont to say. This particular Witch could have served as an object lesson. She came into the trees after me, still glittering and beguiling for everything she was worth. I was reminded of Dazzle, and, yes, of Mandor, and when I turned toward her she must have seen it in my face, for she flew at me with a scream of rage and those black nails aimed for my eyes.

There was no time for thought. I grabbed her wrist, ducked, twisted, and felt her fly over my head to land with a whoosh of expelled breath on the leaf-littered ground behind me. Then Didir did something quick and clever inside her head and the Witch lay there unconscious. Physical combat is not something we ever learned in a School House, but Himaggery believed in it. He had pawnish instructors giving classes every afternoon in the Bright Demesne. I hadn’t seen the sense of it until now.

Chance looked at her where she lay. “Ugly,” he said.

“I told you,” I muttered.

“What now?” Chance always asks me what now when I have no idea what now. I shook my head, put my finger to my lips, concentrating on what Wafnor was doing. Fingers of force fluttered the bright leaves above us. The noise would be the Armiger. I could feel Wafnor searching, then there was a harsh “oof” as though someone had been roughly squeezed. I felt a shaking in my head, then Wafnor speaking in a cheerful grumble. “Stuck. Got him between two branches, and he’s stuck!” One of the tree tops began to whip to and fro as Wafnor continued growling cheerily. “Won’t come loose. Stupid Armiger…”

“Whoa,” I said, weary of the whole thing. “Chance, hold the horses while I climb the tree.”

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