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Sheri Tepper: King’s Blood Four

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Sheri Tepper King’s Blood Four

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In the lands of the True Game, your lifelong identity will emerge as you play. Prince or Sorcerer, Armiger or Tragamor, Demon or Doyen… Which will it be?

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I remember Chance buying charts from a map-man, the map-man waxing poetic about the accuracy with which the Demesnes were shown and the delicacy with which the cartouches were drawn — these being the symbols mapmakers use to show which Gamesmen may dwell in a given place. I remember boarding the Lakely Lass, a fat-bellied little ship which was to take us from the mouth of the River Reave along the north and western shores of the Gathered Waters until we came at last to Vestertown and the highroad leading south. There was a Seer standing at the rail as we came aboard, his gauze-covered face turned toward me so that I could see the glitter of his eyes beneath the painted pattern of moth wings. Then I remember huddling with Chance and Yarrel over a chart spread on the tough table, shadows scurrying across it from the hanging lantern each time the ship rolled, Chance pointing and peering and mumbling…

“Over there, east, is the Great Dragon Demesne. See the cartouche, dragon head, staff — that’s for a warlock, a slather of spears showing he’s got Armigers. Well, we’ll miss that by a good bit.”

“How will we know the highroad is safe?” asked Yarrel in his usual practical tone.

“We’ll go mousey and shy, my boys, mousey and shy. Quiet, like so many owl shadows under the trees, making, no hijus cries or bringing on us the attentions of the powerful. Well, hope has it there are many alive in the world of the Game who have never seen the edge of it played.”

I said, “I don’t understand that.” They both stared at me in astonishment.

“Well, well, with us again are you? We’d about given you up, we had, and resolved to carry your senseless carcass the whole way to its new House without your tenancy. You don’t understand it? Why, boy, it’s ‘most the first lesson you learned.”

“I can’t remember,” I mumbled. It was true. I couldn’t.

“Why,” he said, “when you were no more than four or five, we used to play our little two-space games in the kitchen before the fire, you and me. You with your little-bit queen and king on each side, the white and the black, and your wee armigers and priests and the tiny sentinels at each end, standing high on their parapets, and me the same. We set out on the board in such array, like the greatest army of ever was in a small boy’s head. You remember that?”

I nodded that I did, wondering how it connected.

“Well, then. We’d play a bit, you and me, move by move, and maybe I’d win, or maybe by some strange cleverness,” he winked and nodded at Yarrel, “some most exceptional cleverness, you’d win. And there on the board would be the lonely pawn, perhaps, or the sentinel on his castle walk, never moved once since the game began. True?” Again, I nodded, beginning to understand.

“So. That piece was not touched by the edge of the game. It stood there and wasn’t bothered by the armigers jumping here and there or churchmen rushing up and down. It’s the same in the True Game, lad. Of course, in House they don’t talk much about the times that Gamesmen don’t play, but truth to tell much of life is spent just standing about or traveling here and there, like the little pawn at the side of the board.”

He was right. We didn’t spend any time in House learning a thing about not playing. All our time was spent in learning to play, learning what moves could be made by which Gamesmen, what powers each had, what conditions influenced the move, how to determine where the edge of a Demesne would lie.

“But even if they’re not involved in the play,” I protested, “surely they feel the power…”

“’Tis said not,” he said. “No more than in the lands of the Immutables who stand outside the Game altogether.”

“Nothing is outside the Game,” I protested once more, with rather less certainty.

“Nothing but the Immutables, Lad, and they most unquestionably are.”

“I thought them mythical. Like Ghost Pieces.”

Even saying it, I made the diagonal slash of the hand which warded evil. Chance cocked his head, his cheeks bulging in two little, hard lumps as he considered this, eyes squeezed almost shut with thought under the fluffy feathers of his gray hair.

“No, not myth. And, it may be that ghost pieces are not mythical either. In the Schooltowns many things are thought to be myths, as they may be — in Schooltowns. Out in the purlieus, though, many things happen which we do not hear of in the towns. Who knows what may be, where we are going.”

I remarked wonderingly that I did not know where we were going, and they laughed at me. Not as though they were amused, but more as if they would as soon have tied me up and used me for fish bait but allowed laughter as a more or less innocent substitute for that. I knew from their laughter they must have told me before, more than once.

There was even slight annoyance in Yarrel’s voice as he said, “We’re sent to the School at Evenor, near the High Lakes of Tarnoch.” When he saw no comprehension, he went on, “Where the High King’s sons are schooled, ninny.” I wanted very much to inquire why we went there but was hurt enough by the laughter to give them no room for more of the same. Where had I been those last days? Well, I knew where I had been, and there was no good sense in it.

Chance patted my shoulder kindly. “That’s a’right, lad. King Mertyn said you’d suffer some from shock and from the painkillers they gave you for the burns. We’ll welcome you back whenever you arrive. Now, try a little sleep to hurry things along.”

The next thing I remember after that is the sun, broken into glittering shards by the waves, and shouts of men on the fantail where they trolled for lake sturgeon. Two enormous fish were already flopping on the deck surrounded by determined fish hackers. I knew they were after caviar, the black pearls of the Gathered Waters, famous all over the purlieus of the South, so they say. Later that day we came to a little lakeport, and there was much heaving of sacks and cartons, much jocularity and beer. We ate in a guest house, grilled fish with sour herbs, lettuces, sweet butter, and new bread.

Chance and the kitchen wife became quite friendly; I had wine; the moon broke the night into pieces through the diamond panes of the window of our cabin. And the next morning I was myself. The world had hard edges once more; there were no odd-shaped holes between one moment and the next; I began to think about where we were going and the process of getting there; I saw the lake, amazed at the extent of it. From Schooltown it had seemed small enough, limited to the south by the line of little islands which made a falsely close and comforting shore. Out here, it had no edge but the horizon, a sparkling line which loved to stay always the same distance from us.

This world edge was furred with cloud, red in the rising sun. Our Captain stared into that haze, his face tilted to one wrinkled side as he considered. “I smell wind,” he announced. “Tyeber Town is but two hours down coast. We’ll go no farther than that today.”

He was wrong. The wind came up strongly to push us farther and farther into the lake, wallowing and heaving. Then, toward evening, when the wind began to abate, there was a singing twang and a shout from the helmsman. It seemed something essential had broken and our little ship could no longer steer itself. While Chance and Yarrel slept, and I tried to, there was a clamor of feet and tools around and above us as the sailors tried to fix it. I went on to the deck to stare at the scudding clouds and saw there the bundled figure of the Seer. He turned his featureless face to me and asked, through the gauze, if I were Peter, son of Mavin. I said no, I was Peter of Mertyn’s House, without family. He stared at me long enough to make me uncomfortable, so I went back to the narrow bunk and eventual sleep.

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