Chris Wright - Age of Sigmar - Omnibus

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Age of Sigmar: Omnibus: краткое содержание, описание и аннотация

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From the maelstrom of a sundered world, the Eight Realms were born. The formless and the divine exploded into life.
Strange, new worlds appeared in the firmament, each one gilded with spirits, gods and men. Noblest of the gods was Sigmar. For years beyond reckoning he illuminated the realms, wreathed in light and majesty as he carved out his reign. His strength was the power of thunder. His wisdom was infinite. Mortal and immortal alike kneeled before his lofty throne. Great empires rose and, for a while, treachery was banished. Sigmar claimed the land and sky as his own and ruled over a glorious age of myth.
But cruelty is tenacious. As had been foreseen, the great alliance of gods and men tore itself apart. Myth and legend crumbled into Chaos. Darkness flooded the realms. Torture, slavery and fear replaced the glory that came before. Sigmar turned his back on the mortal kingdoms, disgusted by their fate. He fixed his gaze instead on the remains of the world he had lost long ago, brooding over its charred core, searching endlessly for a sign of hope. And then, in the dark heat of his rage, he caught a glimpse of something magnificent. He pictured a weapon born of the heavens. A beacon powerful enough to pierce the endless night. An army hewn from everything he had lost.
Sigmar set his artisans to work and for long ages they toiled, striving to harness the power of the stars. As Sigmar’s great work neared completion, he turned back to the realms and saw that the dominion of Chaos was almost complete. The hour for vengeance had come. Finally, with lightning blazing across his brow, he stepped forth to unleash his creations.
The Age of Sigmar had begun.
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In three places the wall was broken by broad arches, through which flowed the great rivers of the vale. Gone were the bright waters. Now the banks brought forth bile, blood and seeping ichor. Their pollution stained the groves into which they flowed, carrying the taint of Chaos into the Jade Kingdoms and towards the shores shared by the Wrathwaters.

The bastion was broken irregularly by seven towers, each grown from an immense tree with branches of bone and fumaroles where knotholes should be, spewing a dark smog along the entire wall. Cadavers hung from the branches like fruit, and on the dead flesh puckered fungal growths and bright moulds.

The stench of death lay on the vale as surely as the fog-mire of the towers. The corruption was near total. Alarielle could scarce stand to be so close, as though she walked on the borders of Nurgle’s Garden itself. She shuddered at the prospect of wandering into such accursed territory, but it was for this reason that she had come. Here, the grip of decay was so great that the Realm of Chaos and the Realm of Life were almost indistinguishable. From this vile sanctuary, the warriors and daemons of Nurgle could march with impunity to conquer and despoil.

Just as sight could not penetrate the fog shrouding the valley past the wall, so the Chaos magic held at bay the questing tendrils of the realmroots sent forth by Alarielle. Linked to all the parts of the Jade Kingdoms, the realmroots allowed her and her children to pass from one glade to the next without effort. In such fashion had they come upon many foes unaware of their approach, and encircled even enemies that were.

The Everqueen was baulked by the corruption. There would be no infiltration from without, and so heavy lay the hand of Nurgle she could scarce detect the tiniest flutter of spirits within. But they were there, she was certain of it. She heard their lamentations and felt their despair. As much as the other Royal Glades despised the Dreadwood, they were all her children, wayward or not. She bore the suffering of them all with equal sorrow.

The ground trembled and the realmroots quivered as Alarielle sent the summons to her Royal Moot. Life force swelled like a springsfed tide, pulsing along the arteries of the Jade Kingdoms, each flutter the spirit of one of her children. Along the realmroots surged the power of the Wyldwoods, animated by the will of the queen, root and branch responding to her demand as surely as the clansfolk of the glades.

The Wyldwoods ploughed towards the wall of decay, bush and tree and grass flowing like an incoming sea, until it reached the extent of her power just a bowshot from the wall. There the grip of Nurgle was too great for her to push through. Only when the plague bastion had been broken, when her children entered the valley, would she be able to thrust her power deep into the heart of the enemy and tear it out from within.

With the Wyldwoods came the glade hosts. From Oakenbrow and Harvestboon, Ironbark and Winterleaf, Gnarlroot and Heartwood. Dryad tree-maids and ancient treelords, tree-revenants in arboreal likeness of the ancient dwellers of the world-that-was. From each Royal Glade, from their clan groves spread across the reclaimed realms they came.

And like the touch of first frost creeping along a stem, the army of Dreadwood heeded her call. Led by their Keeper they came into the Wyldwoods — tree spirits and forestkin that had dwelt long in the shadow of Chaos. Vicious and bitter spite-revenants accompanied them, and branchwraiths and dryads that had been cast from their clans for their disruptive behaviour and bloodthirsty ways.

In the near-forgotten time of reconquest, when Alarielle had required alliance with Sigmar and his kind, such creatures had been a liability, preying on allies as well as foes. Now the Everqueen needed them back, and was willing to deal with whatever consequences that might bring.

‘Break it,’ she told her children, pointing at the wall. Her voice rippled through the realmroots, touching the spirit of every sylvaneth that had gathered. ‘Tear it asunder and make bloody mulch of its defenders. Open up the vale for me, my children, and become the vengeance we all crave.’

Diraceth advanced with his clan elders, proud to stride amongst the great army of the Winterleaf Glade. His loremasters walked beside him, two ancients called Drudoth and Ceddial, and behind came the lesser nobles and forest folk of Clan Arleath.

Each stride that took him closer to the looming wall made his sap rise in ire. Through his roots he could feel the death and decay woven into the barrier, seeping into the good earth of the Jade Kingdoms. It was a deeper, more malignant curse than the gnaw-wounds of the skaven. He felt his leaves shrivelling at its touch.

The sylvaneth host pushed out from the sanctuary of the Wyldwoods, a gathering of spirits such as Diraceth had never witnessed before. Treelords and ancients by the score led their clans, following the stern warriors of the Royal Glade households. Hundreds of tree-revenants and thousands of dryads flowed from the mystical forest, thorn-fingered and bright-eyed.

And on the periphery, from the darkest patches beneath the boughs, the Outcasts came. Like shadows they lingered near their clans, spite-revenants that lusted after mortal flesh, whose wickedness had earned them exile in ages past. Diraceth noticed that more than half the host of the Dreadwood was made up of these dispossessed spirits and wondered what manner of clan they marched to liberate. Ancient Holodrin and his folk had always kept to their own glades, but it had been a shock when messenger-spites of Diraceth had returned with tidings that Clan Arleath would stand alone against the skaven.

The forest host passed into the thick smog. It smeared along Diraceth’s leaves and bark, slicking his twigs and buds with its oily, noisome touch. The branchwyches and branchwraiths spat and cursed, and flicked droplets of the foul vapour from their talons. By his side, Callicaith adjusted her grip on the long greenwood scythe she carried. Her glimmersilk grub wriggled back and forth across her shoulders, reacting to the tension.

‘I can see nothing,’ she said.

It was true, the smog was as thick as marsh water. It felt as though Diraceth waded through a mire as much as pushed through the dank fog. He could barely see the branchwyches and ancient treelords to either side. The armies of his fellow Winterleaf clans were lost from view.

‘Press on,’ he told them, sensing the unease of his folk. Their spirit-song was quiet and flat. Diraceth set free his own song, a martial beat that resounded through the thoughts of his followers. He quickened the pace of his stride and the tempo of his war-song.

It was then that he felt the glade-voice of the Old King, calling him on, adding its weight to the harmony of Clan Arleath. And the other houses around him, each clan-song different but called from the same source, creating a growing chorus, making his sap rise further. Like an echo rebounding, the booming of the ancients was returned by the heart-songs of the lesser folk, a staccato of expectation and fury over the deliberate percussion of their leaders, the intensity growing as they continued through the smog.

Diraceth was taken aback as they broke through the fog and came upon the wall itself. The mists were still thick, but the great darkness of the edifice rose up before the ancient, more than twice as high as his topmost branches.

The spirit-song reached a crescendo as Diraceth and the treefolk charged the bastion. It sang in his heartwood, filling him with strength and purpose. He raised his own voice, urging his clan to prevail.

Thorny tentacles lashed from the wall, and a storm of projectiles flew down from above. Dryads were snared by the bloodvines and crushed, tree-revenants pierced by the spines. Bloodsap fell in glimmering rain, showers of light in the dark fog.

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