‘We are the spirits of the Arkenwood,’ Ardaneth said. ‘We live, as those that sprang forth before us, to tend the ancient groves of our homeland. We shall defend what remains of this sacred place, as will those that follow. We shall bring it back from the brink, no matter what it takes. I should have expected a denizen of the Arkenwood to understand such a pledge.’
‘I understand it,’ Shaddock said, ‘and honour it. I have great faith in your care and custodianship and am here because of it. But you plant your hopes in rocky ground, priestess. The Arkenwood is lost, the land defiled.’
Ardaneth stared up at the Spirit of Durthu in disbelief before casting her gaze across the diseased forest.
‘I do not believe that,’ the priestess said finally.
‘Only the Everqueen can heal this place,’ Shaddock said, ‘Arkenwood and all. But she needs all of her spirits now. I am her wardwood. She has called to me and I must obey. Come with me and find fresh service in her ranks. Priestess, you are needed.’
Ardaneth looked to the ground. Laurelwort knelt before her.
‘Priestess,’ the branch nymph said. ‘Let the Forest Folk fight for their Everqueen.’
‘And abandon our ancestral home?’ Ardaneth asked. ‘Leave it to sink into the mire, to wither and die?’
‘The Arkenwood is dead already,’ Shaddock told her.
‘My lady—’ Laurelwort began.
‘No,’ Ardaneth said, her words hard like the barbed wood of her bark. ‘I forbid it. The fight is here. Let all dryads stand their ground. Let all the ancient places endure. This invasion, like the fever, shall pass. Even if we can save but one single tree, then our efforts will not be in vain. Let the Queen of the Radiant Wood take glory in that. For from one fruit can great forests grow. The Arkenwood will survive this. I will ensure it.’
Following Laurelwort’s example, the remaining dryads on the rise knelt down before their priestess. Shaddock nodded slowly to himself.
‘Your loyalty and belief do you credit, priestess,’ Shaddock said.
‘As do yours, mighty wardwood,’ Ardaneth told him. ‘May the Everqueen be safe in your hands — as her lands are safe in ours.’
Shaddock sheathed his colossal blade in the tangled roots on his back. Turning with a creak, the wardwood strode down the rise. Wading through the sickening swamp in which the Arkenwood died, he left the Forest Folk there. They knew the spirit-song of Alarielle was calling him on.
Shaddock strode across the festering lands of Ghyran.
Towering above the suffering and blight, the Spirit of Durthu travelled across great expanses, festering forests, dead grasslands, and mountain ranges capped with frozen filth. He crossed foul rivers and strode along the coastlines of deep seas, once full of life. The bright, blossoming green of life unbound was gone. The blue of sea and sky had been drowned in the murk of pollution.
As Shaddock walked on, there seemed no part of the realm he had once known that had not been tainted and transformed. Once, the great lands of Ghyran supported huge, migrating herds and a plethora of mighty predators that stalked them. The air sang with colourful birds and insects. The shallows thrashed with the bounty of fish while the depths boomed with ancient behemoths. Mortal tribes flourished, as did the fleet spirits of the forest, their lords and their ancients, living as one with the land. Even the strange forces of the realm were in tune with Alarielle’s will, creating marvels of nature. Crystal waterfalls, flowing up into the sky. Storms of flowers and seeds. Sky forests floating through the clouds. Cavernous underpeaks reaching down through the earth.
The breathtaking grandeur of Ghyran was now gone, rotted through. The daemons of Nurgle stalked the lands, polluting everything with which they came into contact. The crystal mountains of Quartzendor darkened, shivered and quaked with affliction. The surrounding rivers feeding Lake Serenity had steamed away to nothing in the fevered land, leaving behind crusty beds and channels.
Worst of all for Shaddock was the sight of sylvaneth laid low. The dryads of Winterbirch had been transformed into kindling that hacked, coughed and cackled at his passing. Shaddock found the lowland Wyldwoods of Hanging Forest impassable, the Forest Folk having strangled one another with root and vine. The resulting knot was like a contracted muscle that knew not how to let go. Crossing the wooded peaks of the Realmspine, the Spirit of Durthu struggled across lands laced with Nurgle’s affliction. The caves of the Illythrian Deep had grown sharp, yellowing teeth and babbled madness that infected creatures for leagues around.
In what remained of the Sorreldawn, Shaddock passed amongst the scaly trunks of treelord ancients who wandered blind across the realm, their limbs and branches withered and drooping. He encountered the revenants of the Gloomwood in a terrible state. Blooming with unnatural growths that restricted their movements, the tumorous bark hardened, turning the spirits into warped statues of petrified horror.
Wherever his kin was suffering, he found the servants of the Plague God. With Alarielle’s song lifting him, the wardwood took the wrath of wild places to the abominations in his path.
In the Dell of Gort, warbands of rot-withered knights surrounded Shaddock, chopping the ironwood of his legs with their tarnished blades. The wardwood crushed them into the suppurating ground. About the felled Bronze Willow, Shaddock encountered warriors of insensible fortitude. Emerging from the stumps of toppled bronzewoods, they threw axes blistered with a metallic infection at him. As the blades found their mark, Shaddock stepped between the stumps to skewer the bloated warriors into ground they had defiled with their recent butchery.
In the Darknid Vale, Shaddock found himself set upon by three monstrous maggoths that tried to fasten their lamprey maws onto his ironwood and tear him limb from limb. Hefting a blood-sweating boulder from the valley floor, the Spirit of Durthu crushed the head of one of the beasts. He sank his talons into the belly of another, spilling its foul guts as he tore the wicked claw free. The last maggoth stomped through its companions’ remains, flashing concentric rows of shearing teeth. The ancient drew back his mighty blade and thrust it deep into the thing’s gullet. Holding the creature transfixed, Shaddock waited while it vomited its stinking insides out onto the vale floor before finally falling still.
At the Verdenhold, Shaddock found its walls of thorn and tangled roots writhing in agony. The realmgate it had guarded — the Glimmerfall — had been a rainbow cascade of light and water. Now it was a slurping cataract of blood and pus, swarmed by fat, black flies. Plaguebearers issued forth from the realmgate, wading through the morass of filth before reaching the shore. They found Shaddock there. With savage kicks and sweeps of his long arms, the wardwood cast scores of the daemons back into the swarming gateway. Those that remained began to climb his towering form, trying to use their combined weight to bear him down to the floor. He plucked each one from his branches, dashing them on the ground like rotten fruit.
As the Spirit of Durthu forged on, his progress became a blur. Crossing lands that seemed to rise and fall with laboured breath, Shaddock found himself wandering in a malaise. The thunder of his staggering step took him through a horde of marauding Rotbringers and grotesque sorcerers. His grasping talon missed as often as it found foes, while the bludgeoning stone of his blade carved furrows in the infected earth. Still, Shaddock scattered the spoiling warriors and pulled down an ailing tree on the spell-mouthing sorcerers as he steadied himself.
The ancient felt only worse as he stomped on absently. The ironwood of his arm creaked with inner agonies, and his sap ran hot beneath his bark. The brilliance of his inner fire burned low, while the spilled blood and diseased filth that he wore like a second skin felt like it was finally working its way through his defences.
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