Chris Wright - Age of Sigmar - Omnibus

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Age of Sigmar: Omnibus: краткое содержание, описание и аннотация

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From the maelstrom of a sundered world, the Eight Realms were born. The formless and the divine exploded into life.
Strange, new worlds appeared in the firmament, each one gilded with spirits, gods and men. Noblest of the gods was Sigmar. For years beyond reckoning he illuminated the realms, wreathed in light and majesty as he carved out his reign. His strength was the power of thunder. His wisdom was infinite. Mortal and immortal alike kneeled before his lofty throne. Great empires rose and, for a while, treachery was banished. Sigmar claimed the land and sky as his own and ruled over a glorious age of myth.
But cruelty is tenacious. As had been foreseen, the great alliance of gods and men tore itself apart. Myth and legend crumbled into Chaos. Darkness flooded the realms. Torture, slavery and fear replaced the glory that came before. Sigmar turned his back on the mortal kingdoms, disgusted by their fate. He fixed his gaze instead on the remains of the world he had lost long ago, brooding over its charred core, searching endlessly for a sign of hope. And then, in the dark heat of his rage, he caught a glimpse of something magnificent. He pictured a weapon born of the heavens. A beacon powerful enough to pierce the endless night. An army hewn from everything he had lost.
Sigmar set his artisans to work and for long ages they toiled, striving to harness the power of the stars. As Sigmar’s great work neared completion, he turned back to the realms and saw that the dominion of Chaos was almost complete. The hour for vengeance had come. Finally, with lightning blazing across his brow, he stepped forth to unleash his creations.
The Age of Sigmar had begun.
This book is a production of the InterWorld's Bookforge. https://vk.com/bookforge https://www.facebook.com/pages/Кузница-книг-InterWorldа/816942508355261?ref=aymt_homepage_panel

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Around the dais, the Fyreslayers were in uproar. Their most ferocious warrior was fighting the runefather. The world had lost all sense. Vrindum trusted that Trumnir, Harthum, the runesons and those who were closest could see the distorted, possessed face of Beregthor. But those further away would only be able to see an impossible conflict, the seed of a terrible schism.

Kaz’arrath, Kaz’arrath, Kaz’arrath , cried the wind.

Beregthor raised the Keeper of Roads over his head and brought it down, aiming for Vrindum’s skull. The grimwrath berzerker dodged to one side. Beregthor was attacking with enormous power but little skill. The Keeper slammed against the dais, lodging itself in stone. Vrindum launched himself at Beregthor again, battering him hard enough to break his hold on the latchkey grandaxe. Beregthor stared at his empty hands, and he howled.

Kaz’arrath, Kaz’arrath, Kaz’arrath. Short, long, short. A call. A summons.

The summons was answered.

The eight passes that formed the passages to the bowl erupted. The night gave birth to a horde of daemons. A legion of pink horrors and flamers cascaded down the slopes. Gales of demented laughter drowned out the cry of the wind. And to the north, striding behind the thousands of its army, a towering daemon appeared. It was winged. It stalked forward on long legs with multiple articulations. Its arms were almost as long, and it carried a staff in the shape of a giant iron key, whose head changed configuration second by second. Its own head was long and beaked, and its eyes blazed with the terrible cold red of the wards on the gate.

The arrival of the daemons restored some confidence to the fyrds of the Drunbhor. Here was a clear enemy. Here was a war that must be fought, however daunting the odds. And so the great mass of the vulkite berzerkers advanced in an expanding circle around the dais. They shook the earth too with the stamp of their feet and the thunder of their battlecries. The runesons leapt away from the dais, racing through the ranks in three separate directions to lead from the front. Trumnir took a fourth, while Harthum climbed atop his magmadroth and once again began to hammer out the beat of war.

Beregthor and Vrindum were alone on the dais, though Vrindum could feel the eyes of Kaz’arrath fixed upon them.

With the great daemon present, and the mirroring of its eyes and the warding runes, he understood what would happen if Beregthor turned the key and opened the way. The Drunbhor would not pass through. The warding would destroy any who tried. But the Keeper of Roads would permit the daemons to pour directly into the other lodge’s magmahold. This was the quest the daemons had goaded the Drunbhor into completing. The daemons had destroyed the gate in Sibilatus so the Drunbhor would seek and open this one, unleashing horror on the kin they had thought to help.

Vrindum stood between the runefather and the Keeper of Roads. Beregthor ran at him, hands extended like claws. Vrindum met his charge. He grappled with him. He pulled a dagger from his belt and stabbed sideways at the back of Beregthor’s neck. He felt the blade slice into flesh. It struck something hard, and he prayed to Grimnir it was the daemonic thorn.

‘Runefather,’ he pleaded. ‘Remember who you are. You are the greatest of the Drunbhor, and we have need of you now!’ He shoved deeper with the knife. Something severed. There was a sudden weakness in Beregthor’s limbs, and Vrindum wrestled him to the ground.

‘Hear the altar of war,’ Vrindum said. ‘Hear the true call. Hear the wrath of Grimnir. Free yourself of the grip of lies.’

Harthum must have seen the struggle, for his booming hymn of battle grew louder yet. Vrindum’s frame blazed with the strength of his god. He saw the shine of holy fury in the runes on Beregthor’s forehead.

The runefather’s eyes cleared. Blackened coals burst into heroic fire once more. Vrindum released him, and Beregthor leapt to his feet. He stared at the gate, and at the Keeper of Roads embedded in the dais. His mouth twisted in anger and grief. He seized the grandaxe.

And paused.

A wave of grey settled over his features once more. He shook it off with effort. He turned to Vrindum. ‘I hear, old friend. I keep my honour to the last.’ He shuddered, leaning as if his body would unlock the gate if he did not force it away. Then he gave Vrindum a grim smile.

‘Frethnir will lead well,’ he said, and stormed off the dais. His roar parted the ranks of the Fyreslayers. On instinct they made way for their auric runefather. Krasnak bellowed and joined his master. Beregthor climbed his back into the throne for one final time. They drove deep into the gibbering daemonic legions.

Beregthor headed directly for Kaz’arrath. The Lord of Change was halfway across the bowl towards the lines of the Fyreslayers. Beregthor and the magmadroth plunged deeper and deeper into the roiling mass. The runefather’s attack was reckless. It was too fast. He was not leading the Drunbhor. He was leaving them behind.

Vrindum raced after him. Beregthor had no intention of surviving. He was intent merely on destroying as many abominations as he could before they overwhelmed him. Vrindum howled a denial to the fates and raced after the runefather. Beregthor would not be forced to make this sacrifice. Vrindum would fight by his side until the last of the daemons had been dispatched to oblivion.

The battle rhythm of the runesmiter rang through Vrindum’s being. The voice of Battlesmith Krunmir thundered over the battle, his recitation of the victories of the Drunbhor in harmony with the drumming of the war altar. Ahead, Vrindum saw the overwhelming odds turning against Beregthor. Krasnak mauled the daemons and burned them with bile. The Keeper of Roads rose high before coming down with destructive force. But the pink horrors kept coming, piling up on each other, reaching to drag at the runefather. Flamers closed in on Krasnak, and the magmadroth screeched as their unholy fire washed over his scales. His hide rippled, portions of his body in the first convulsions of change. Vulkite berzerkers were fighting furiously to come to Beregthor’s aid, but the mass of daemons slowed them down. They would not reach him before the sea of nightmares pulled him under.

Or before the dreadful author of the tragedy arrived to destroy the runefather utterly.

Vrindum’s focus narrowed to the single point of Beregthor’s peril. Everything else vanished in the rage of battle. He tore into the daemons, and he was a force beyond reckoning. His throat unleashed a continuous cry of rage. His ur-gold sigils were molten with Grimnir’s wrath. The god demanded vengeance. Vrindum was that vengeance incarnate.

He did not see individual foes. The daemons were an undifferentiated mass that presented itself for the slaughter. Darkbane cut through a sea of daemonic flesh. Pink turned blue, blue vanished in sprays of ichor. Horns and blades slashed at him, but whether they hit or not made no difference. He was the fury of war, and no foul thing would stop him from reaching the runefather.

He drew alongside Beregthor, and the proximity of the runefather pulled him back again from complete battle madness. Krasnak had fallen, fighting to the last as his flesh mutated out of control, transforming him into a hill of pulsating scales and crawling parchment. Beregthor had lost his helm. His face and arms were sheathed in his blood, but he fought as if fresh to the battle.

‘Go back!’ Beregthor shouted.

Vrindum cut a pink horror in two, then destroyed the blue daemons before they uttered their first wail.

‘Come with me, runefather!’ he said. ‘You are restored to us! Your honour does not require your sacrifice!’

Beregthor shook his head. He thrust the Keeper of Roads forward through the jaws of a blue horror, exploding the daemon’s head.

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