Richard Knaak - Kingdom of Shadow

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New York Times bestselling author Richard Knaak writes of a Sorceror's search for wealth in a once magical, mysterious lost city… After a lifetime of research and calculation, the Vizerei sorcerer Quov Tsin, thinks he has figured out the secret behind the ruins of the lost city of Ureh. He hires a pack of mercenaries from the West and they set out to search for the wealth of the fabled city — the riches and knowledge that disappeared without a trace along with the people of the ancient city, where mighty sorcerers once sought to gain entrance to Heaven itself. His calculations prove correct and phantoms soon begin to appear in the darkened city. Before long, the ruins return to life, but not as the Mecca they imagined. Instead, as the adventurers become a part of the magical life of the city, they come under the attention of its ruler, Juris Khan. Members of the party begin to disappear. Soon Tsin and the necromancer Zayl begin to suspect the horrible truth, that the quest for Heaven led the ancient sorcerers, and their city, not to Heaven but to Hell… and thanks to their own interference, no barrier will bar the possesed denizens way back into the natural world.

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Knowing better than to try to argue at this point, Kentril agreed to let the giant join in the climb. In truth, it made him feel safer knowing Gorst would be there. They had fought side—by—side in many battles and could always depend on each other's aid. If anyone could be trusted up there, it would have to be Gorst.

Kentril gritted his teeth hard as he began. After a fairly simple journey, even a relatively easy search for the artifact, this last bit threatened to rip victory from their grasp. The wind felt a hundred times more fierce, and nowhere could he get a hold that satisfied him. Out of fear that to stop would mean slipping and falling to his death, Kentril pushed faster and faster, praying he would reach the top before his luck ran out.

With the natural skill he seemed to have for everything, Gorst more than kept pace. Kentril imagined his friend gouging handholds out of the rock face. Likely it would have been better if the much larger mercenary had gone up by himself, but then it would have been his captain who would have protested.

Kentril's fingers finally stretched over the upper edge. He had to rebrace himself when ice caused his initial grip to falter, but after that, he managed to pull himself up with little trouble. Peering around, Kentril studied the immediate area. Large enough for four men to stand, itdefinitely offered the first place on Nymyr to receive the sun's kiss.

With the agility of a mountain goat, Gorst climbed up after him. Thick hair flying in his face, the other mercenary gave Kentril a big grin.

From his belt pouch, Captain Dumon removed the artifact. He looked the vicinity over, not wanting the Key to Light to fall from its perch the moment the climbers had returned to Ureh.

"There?" suggested Gorst.

There proved to be a tiny outcropping shaped somewhat like a bowl turned on its side. It faced the right direction and fit in with Juris Khan's directions but was not quite large enough for the gem to fit.

Taking his dagger, Kentril began chopping at the spot. He only needed to remove a little of the frozen earth below. Then he could securely place the artifact within and be finished with this chill place.

His dagger slowly bit into the icy ground. Chips of rock—hard dirt flew away—

The tip of the blade scratched at something white. Kentril worked at it, trying to remove the obstacle to his success.

He swore. With his dagger, he had unearthed a bone.

There existed little doubt in his head that this bone had belonged once to one of the five unfortunates who had been murdered by Gregus Mazi. Now fate had let the dead sorcerer again hinder the plans to free Ureh from his curse. Try as he might, Kentril could not dig the bone out, and no other spot atop Nymyr would do.

"Let me try." Gorst took Kentril's place, pulling out his own blade. For many men, the giant's dagger would have almost served as a short sword. Gorst chipped away using his prodigious might, making progress where even his captain could not.

Finally, enough of the bone—likely from the forearm—had been exposed that Gorst seized it in his huge handsand began to pull. The massive fighter grunted with strain, the muscles and veins in his neck throbbing. The frozen ground around the area cracked…

The bone came free.

With a startled yell, Gorst fell backward, slipping on the icy mountaintop.

He began to slide toward the edge.

Thrusting the artifact into the newly created hole, Kentril wrapped one arm around the outcropping, then braced himself against it. With his other hand, he seized the rope linking him to Gorst and pulled with all his might.

The other mercenary's head and arms went over the side. However, as the rope went taut, he spun sideways, sending one leg over but giving one hand the chance to reach for a hold.

Gasping, Kentril tugged with all his might, fighting exhaustion, gravity, and Gorst's not inconsiderable weight. The arm that held tight to the outcropping shrieked with pain but held.

Gorst lost his first attempt at finding a grip, nearly skidding off into the air in the process. Only Kentril kept him from doing so, the captain throwing his own weight back to counter as best he could that of the larger mercenary.

On his second attempt, the giant managed to grab hold of a small rocky area. With care, Gorst pulled himself to safety, for once gasping from effort.

"The Key," he called to Kentril.

"Where it should be." Barring another sorcerer blasting away what remained of the mountaintop, it would stay there for some time to come. Juris Khan had also indicated that even on days of rain or snow, the artifact would somehow be able to do its duty.

The Key to Light twinkled suddenly, almost as if stirring to life. For a moment, Kentril wondered what inner magic would cause it to do so, but then it occurred to him that not only did the gemstone look brighter, but he could now see his surroundings in better detail.

He looked over his shoulder.

They had cut this even closer than he had thought.

Dawn had come.

The artifact flared like a sun itself, seeming to take in every bit of illumination around it. Kentril watched it a few seconds more, then hurried as best he could across the icy top of Nymyr.

The light of day encroached upon where Ureh had sat protected. In the distance, the jungle seemed to open its green canopy. Nearer, the rocky landscape leading to the fabled realm took on distinct shapes.

And Ureh?

As the captain watched, sunlight hit the city where Atanna prayed for his success. Sunlight touched where shadow had kept her safe.

And in the end, sunlight failed… and under the impenetrable and impossible shade of the mountain, the walled city stood triumphant.

SEVEN

Music touched the returning party, music full of gaiety and life. Not only did flutes play, but so did horns, lutes, and drums. As Kentril and the others entered, they also heard voices raised in merriment and noted light upon light darting about in the city below.

Deep shadow still covered the kingdom, but hopelessness no longer enshrouded the lost realm.

Atanna met them almost immediately. Her eyes became Kentril's world, and her voice as she thanked him stirred again his heart and soul.

"I want you to see something before we go to my father," she immediately said. Taking him by the hand, she led the captain and the others to a high balcony, from which nearly all the city could be seen. Atanna waved her hand across the vision of Ureh, showing Kentril the fruits of his success.

There were people— live people—celebrating in the streets.

They were everywhere. Not the pallid specters of before, but breathing folk in flowing, colorful clothes more like those donned by the desert inhabitants of Lut Gholein rather than the more dour and formal eastern wear normally seen in Kehjistan. They laughed, they danced, they sang, all the things of life.

"Nice," Gorst commented, grinning at the festive activity.

Captain Dumon looked at his hostess, ever a wonderful sight in herself. "I don't understand. The people—"

"It happened the moment the sun failed to touch ourkingdom. Not only did the shadow hold, but all of Ureh seemed to gain earthly substance. We're still not truly yet a part of the world again, but we are nearer to it than ever before!"

The necromancer leaned close. "Magic is a strange and complicated creature, captain. Perhaps the lord of the realm can better explain this miracle."

Kentril nodded. "We shouldn't keep him and the others waiting any longer."

Atanna did not release his hand, and he made no move to force her. They and the rest hurried through the halls of the palace, halls that, like all else, looked different in ways not noticeable at first.

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