Richard Knaak - Kingdom of Shadow

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New York Times bestselling author Richard Knaak writes of a Sorceror's search for wealth in a once magical, mysterious lost city… After a lifetime of research and calculation, the Vizerei sorcerer Quov Tsin, thinks he has figured out the secret behind the ruins of the lost city of Ureh. He hires a pack of mercenaries from the West and they set out to search for the wealth of the fabled city — the riches and knowledge that disappeared without a trace along with the people of the ancient city, where mighty sorcerers once sought to gain entrance to Heaven itself. His calculations prove correct and phantoms soon begin to appear in the darkened city. Before long, the ruins return to life, but not as the Mecca they imagined. Instead, as the adventurers become a part of the magical life of the city, they come under the attention of its ruler, Juris Khan. Members of the party begin to disappear. Soon Tsin and the necromancer Zayl begin to suspect the horrible truth, that the quest for Heaven led the ancient sorcerers, and their city, not to Heaven but to Hell… and thanks to their own interference, no barrier will bar the possesed denizens way back into the natural world.

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"Gazara! Wendo Ty Ureh! Magri! Magri!"

The air felt charged with what could only be described as pure magical energy. Clouds began to form over the shadowed kingdom, dark ones that did not remind Kentril so much of Heaven as of that other realm. Still, if the words had worked once, they surely would work again…

Arms stretched toward the ruins, Quov Tsin shouted, "Lucin Ahn! Lucin—"

"In the name of the Balance," someone broke in, "I charge you to cease this effort before you cause great calamity!"

Tsin faltered. The mercenaries turned as one, some reaching for blades. Kentril bit back the yelp he had been about to make and glared at the fool who had interrupted at such a crucial moment.

A slim figure clad completely in black eyed them all with the arrogance reserved for those who did not just believe themselves superior in all ways but knew it to be truth. Plain of face and younger than the captain by more than a few years, the intruder would not have disturbed Kentril if not for two things. One had to do with the slanted eyes, so unearthly a gray color that they seized the attention of all who looked into them. Yet almost immediatelythose same eyes repelled, for in them Kentril sensed his own mortality, not something any mercenary desired to come to know.

The second had to do with the garments he wore, for while many folk favored black, the dark robe and cloak of the stranger had upon them tiny patterns, markings of which Captain Dumon had some past knowledge. Each symbol represented an aspect of the afterlife, including those shunned by most.

As the intruder marched toward him, Kentril also caught glimpses of a dagger at the other's belt, one unlike those the mercenaries carried. This dagger had been carved, not forged, and even from where he stood, Kentril could guess that it had been made from the purest ivory.

The man was a necromancer, the most feared of spellcasters…

"Take good sense and leave here now!" the black—clad figure cried out. "Only death awaits in those troubled ruins!"

Oskal started to retreat, but a look from the captain put him in his place again.

"Ques Ty Norgu!" replied Quov Tsin with a sneer. Ignoring the warnings of the necromancer, he gestured a final time at the remains of the once proud city. "Protasi! Ureh! Protast!"

The sky rumbled. The wind swirled and roared, changing direction each second. Kentril saw the necromancer fall to one knee, a hand touching the ivory dagger. Despite the gathering clouds, the shadow that had been enshrouding the fabled realm seemed, if anything, stronger, more distinct.

Lightning flashed… lightning from places in the heavens where no clouds yet floated.

"Ureh!" screamed the wrinkled Vizjerei. "Ureh Aproxos!"

Three bolts shot forth, striking one another simultaneously over the ruins. The men cringed, and one or two even let out gasps.

And when the lightning ceased and the rumbling faded, Kentril stared at last at what Quov Tsin had wrought, stared at the culmination of the weeks of sweat, even of blood. He eyed Ureh, the legendary city, the Light among Lights, and finally blurted, "Well?"

The ruins had not changed.

FOUR

"I don't understand!" Tsin fairly shrieked. "I don't understand!"

Ureh remained untouched, the same crumbling skeleton that the party had first come across. The clouds, the lightning, the wind—all had died or faded away. Only the immense shadow cast by Nymyr still lay claim to the ancient kingdom, and with each passing second it tightened its grip, sinking Ureh deeper and deeper into darkness.

"Him!" The Vizjerei poked a gnarled finger at the necromancer. "It was him! He caused it all to go astray! He interrupted at the time most crucial!"

"My interruption," responded the studious—looking figure, "did nothing, I regret to say." Despite his dire warnings and his clear attempt to get the others to flee, to Kentril even he seemed a bit disappointed by the lack of any fantastic change in Ureh. "I am as mystified as you."

With no apparent reason remaining for them to stay in position, the mercenaries swarmed around the necromancer. Even Gorst, who found the Vizjerei sorcerer fascinating, studied the other spellcaster with little enthusiasm. All knew how the necromancers trafficked with the dead, blurred the lines between the mortal world and the afterlife.

His own sword drawn, Captain Dumon confronted the arrogant intruder. "Who are you? How long've you been spying on us?"

"My name is Zayl." He stared down the length of Kentril's blade as if unconcerned. "This is my home."

"That doesn't answer my second question…" The mercenary leader hesitated, his mind suddenly racing. Necromancers toyed with the dead. Could that mean—

Suddenly certain he knew the truth, Kentril put the tip of his blade just under Zayl's jaw. "It was you! You sent Hargo's ghost into our dreams, didn't you? You sent that warning to get us to leave!"

At this, the other fighters grew incensed. Tsin, standing slightly back, cocked his head, studying his rival spellcaster with more interest.

"I did what had to be done… at least, I thought so at the time."

"So!" announced Tsin. "You, too, felt certain that the path opened by Gregus Mazi could be reopened this day! I thought so!"

Kentril heard a slight chuckle, but one that did not seem to come from the direction of any of his men. Zayl's hand slipped momentarily to a large, bulging pouch at his side, which looked as if it contained a melon or some similarly shaped object. When the necromancer noted the captain's interest, he casually pulled his hand away.

"I had my confidence in that fact," Zayl reluctantly agreed. "As unfounded, it seems, as all your research."

"So there's no gold?" Benjin asked mournfully.

Kentril scowled at the other mercenary. "Shut up. As for you" — he tapped Zayl's throat with the sword tip—"I think you know even more than you're saying."

"Undoubtedly true, captain," added Quov Tsin. "It would be best if you kept this creature under guard, even bound, perhaps. Yes, that would be the right course, I think."

For once Kentril found himself in utter agreement with his employer. Everyone knew that necromancers could not be trusted. Zayl might already have a poison or potion just up his sleeve.

In the course of their brief conversation, the shadow of the mountain had continued to stretch forth, so much so that now it even began to blanket the party. A chill wind arose as the shadow settled on them, one that made some of the mercenaries shake. Zayl's cloak began to flutter wildly, and Kentril had to tighten the collar of his shirt.

"Nymyr has a cold touch," the necromancer commented. "If you plan to stay near Ureh, you had best be better dressed."

"What's the point?" Oskal muttered. "Buncha rocks and empty tombs! All this way for nothin'…"

"We're gonna need more than cloaks," agreed another fighter. "This gets any darker, we'll even need torches!"

Indeed, the mountain had caused the area to turn almost as black as night, truly a contrast when one saw the sun shining but a few yards farther. Ureh lay in such darkness that one could barely even make out distinct shapes in the city, and the longer the band stood where it was, the more the shadow covering them thickened to the same murkiness.

"Let's withdraw to the camp," Kentril suggested. "And that includes you, too, Master Zayl."

The pale necromancer bowed slightly and, under guard by four of the captain's men, started off. Gorst quickly helped Quov Tsin with his scrolls and talismans, following after the Vizjerei like an obedient puppy. Kentril himself stood his ground until everyone else had departed, then took one last sweeping survey of the vicinity in order to make certain that nothing had been left behind.

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