SHANNARA
SHANNARA
First King of Shannara
The Sword of Shannara
The Elfstones of Shannara
The Wishsong of Shannara
THE HERITAGE OF SHANNARA
The Scions of Shannara
The Druid of Shannara
The Elf Queen of Shannara
The Talismans of Shannara
THE VOYAGE OF THE
JERLE SHANNARA
Ilse Witch
Antrax
Morgawr
HIGH DRUID OF SHANNARA
Jarka Ruus
Tanequil
Straken
THE DARK LEGACY OF SHANNARA
Wards of Faerie
PRE-SHANNARA
GENESIS OF SHANNARA
Armageddon’s Children
The Elves of Cintra
The Gypsy Morph
LEGENDS OF SHANNARA
Bearers of the Black Staff
The Measure of the Magic
The World of Shannara
THE MAGIC KINGDOM OF LANDOVER
Magic Kingdom for Sale—Sold!
The Black Unicorn
Wizard at Large
The Tangle Box
Witches’ Brew
A Princess of Landover
THE WORD AND THE VOID
Running with the Demon
A Knight of the Word
Angel Fire East
Sometimes the Magic Works: Lessons from a Writing Life
Paladins of Shannara: Allanon’s Quest is a work of fiction. Names, characters, places, and incidents either are the product of the author’s imagination or are used fictitiously. Any resemblance to actual persons, living or dead, events, or locales is entirely coincidental.
A Del Rey eBook Original
Copyright © 2012 by Terry Brooks
Excerpt from Wards of Faerie by Terry Brooks copyright © 2012 by Terry Brooks
All rights reserved.
Published in the United States of America by Del Rey, an imprint of the Random House Publishing Group, a division of Random House, Inc., New York.
DEL REY and the Del Rey colophon are registered trademarks of Random House, Inc.
This book contains an excerpt from the forthcoming book Wards of Faerie by Terry Brooks. This excerpt has been set for this edition only and may not reflect the final content of the forthcoming edition.
Cover design by David G. Stevenson
Cover illustration by Stephen Youll
eISBN: 978-0-345-53680-8
www.delreybooks.com
v3.1
Contents
Cover
Other Books by This Author
Title Page
Copyright
First Page
Excerpt from Wards of Faerie
The storm clouds scudded across the night sky in roiling clumps that blotted out the half-moon and stars and enveloped the land beneath in heavy shadow. The woods surrounding the village of Archer Trace, fifty miles north and east of the city of Arborlon, stirred uneasily. The trees swayed, and their leaves shivered with a metallic rustling as wind tore at the branches in sharp gusts and rain pattered heavily against the leaves. A drop in the temperature had already announced the storm’s arrival, the air damp, chilly, and raw. Intricate patterns of lightning flashed, and bursts of thunder rumbled from across the eastern edge of the Sarandanon.
Allanon pulled his black robes tighter and his hood closer as he entered the Elven village, passing the first of the outlying buildings and making his way along the empty pathways. Candlelight burned in the windows of a few cottages and huts, flickering behind glass panes or through open shutters, and this small light was sufficient to guide him on his way. But most of the buildings were entirely dark. The residents had either gone to bed in anticipation of an early rising or down to the taverns that provided the main source of entertainment for the village.
Had anyone been looking through windows or shutters, or had he been careless enough not to disguise his coming, he might have been observed. But Allanon was not the careless sort, and he had used his Druid skills to change his appearance sufficiently that he seemed little more than another of the night’s shadows. To anyone looking, he simply wasn’t there. It was a Druid trick—one he had perfected during his early years, when he was just learning his craft. Bremen, who had taught it to him, was already gone by then, so he had mastered it on his own, expanding on his existing skills.
But while Archer Trace was the sort of miserable place where inhabitants and visitors alike made it a point to watch one another closely, there was little vigilance on this night. The foul weather did not invite the monitoring of those abroad, and the pleasures of the taverns provided a more attractive lure. So Allanon passed into the village relatively unseen, traveling along its single roadway to a cluster of ragged buildings that were illuminated by torches wedged down in iron brackets beneath their weather shields, fighting bravely to stay lit against the onslaught of wind and rain.
Slowing, he looked for the sign that would identify his destination and quickly found it: THE DRUNKEN FOOL. Big, bold letters—no doubt a reference to its patrons. But if it could provide him with the information he needed, what did the nature of the business or its patrons matter to him? He had come all the way from Arborlon on this slim hope of success because time and opportunity were growing short. And rumor alone was enough to send him on what others might have dismissed as a fool’s errand. Lives were being snuffed out, and all that mattered might soon be gone—something that would prove disastrous to the Four Lands. If even one of those he sought could be saved, he had to do whatever it took to make that happen. There was more at stake here than his discomfort and risk.
He cast aside the magic that let him remain unseen as he pushed his way through the tavern’s heavy door and into the smoky interior, then looked about. The room was crowded—more so than he would have expected, given the size and condition of the village. Most of the tavern’s denizens were Elves; no surprise there—this was their homeland. But it appeared as if everyone who lived in Archer Trace or might even have been passing through had gathered. A few heads turned to look at him, but most turned quickly away. A man seven feet tall and possessed of rough features and a dark scowl did not draw many extended looks. He ignored the few looks he received and waited for the barkeep to acknowledge him. When the man gave him a nod of recognition, the Druid turned his attention to a small table in the back of the room and the two men who occupied it. A moment later, both men rose, having suddenly decided that it was time to leave although neither could have said why.
He gave it a moment, then crossed to the table the men had vacated and sat down.
After a few minutes, the barkeep wandered over.
“Long trip?” He was a large, heavyset man with big features and a dour look. For an Elf, he looked downright sullen. “I know everyone in the village,” he added. “You’ve come from somewhere else.”
Allanon nodded. “A cold tankard of ale would ease my weariness.”
The barkeep nodded and wandered off, and Allanon looked around at the room’s patrons, his gaze moving from face to face, making sure that nothing seemed out of place and no one appeared to be a threat. By the time he had finished, the barkeep had returned.
“Anything else?” He set the tankard of ale down and waited. “Something to eat, maybe?”
The Druid shook his head. “Do you know where I can find a man called Derrivanian?”
“Might. What’s your business?”
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