Charles Stross - The Jennifer Morgue

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In this alternately chilling and hilarious sequel to The Atrocity Archives (2004) from Hugo-winner Stross, Bob Howard is a computer übergeek employed by the Laundry, a secret British agency assigned to clean up incursions from other realities caused by the inadvertent manipulation of complex mathematical equations: in other words, magic. In 1975, the CIA used Howard Hughes's Glomar Explorer in a bungled attempt to raise a sunken Soviet submarine in order to access the Jennifer Morgue, an occult device that allows communication with the dead. Now a ruthless billionaire intends to try again, even if by doing so he awakens the Great Old Ones, who thwarted the earlier expedition. It's up to Bob and a collection of British eccentrics even Monty Python would consider odd to stop the bad guy and save the world, while getting receipts for all expenditures or else face the most dreaded menace of all: the Laundry's own auditors. Stross has a marvelous time making eldritch horror appear commonplace in the face of bureaucracy.

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The problem is, Bosch World isn't ready yet. That's why I told him to stay out. Worse, there's no easy way to dig him out of it yet because I haven't yet written the object retrieval code — and worse: to speed up the development process, I grabbed a whole bunch of published code from one of the bigger online persistent realms, and I haven't weeded out all the spurious quests and curses and shit that make life exciting for adventurers. In fact, now that I think about it, that was going to be Peter-Fred's job for the next month. Oops.

Unlike Pete, I do not blunder into Bosch unprepared; I know exactly what to expect. I've got a couple of cheats up my nonexistent monk's sleeve, including the fact that I can enter the game with a level eighteen character carrying a laptop with a source-level debugger — all praise the new self-deconstructing reality!

The stone floor of the monastery is gritty and cold under my bare feet, and there's a chilly morning breeze blowing in through the huge oak doors at the far end of the compound.

I know it's all in my head — I'm actually sitting in a cramped office chair with Pinky and Brains hammering away on keyboards to either side — but it's still creepy. I turn round and genuflect once in the direction of the huge and extremely scary devil carved into the wall behind me, then head for the exit.

The monastery sits atop some truly bizarre stone formations in the middle of the Wild Woods. I'm supposed to fight my way through the woods before I get to the town of, um, whatever I named it, Stormville? — but sod that. I stick a hand into the bottomless depths of my very expensive Bag of Holding and pull out a scroll. "Stormville, North Gate," I intone "Why do ancient masters in orders of martial monks always intone, rather than, like, speak normally?) and the scroll crumbles to dust in my hands — and I'm looking up at a stone tower with a gate at its base and some bint sticking a bucket out of a window on the third floor and yelling, "Gardy loo." Well, that worked okay.

"I'm there," I say aloud.

Green serifed letters track across my visual field, completely spoiling the atmosphere: WAY KOOL, B08. That'll be Pinky, riding shotgun with his usual delicacy.

There's a big, blue rectangle in the gateway so I walk onto it and wait for the universe to download. It's a long wait — something's gumming up Bosch. (Computers aren't as powerful as most people think; running even a small and rather stupid intern can really bog down a server.) Inside the North Gate is the North Market. At least, it's what passes for a market in here. There's a bunch of zombies dressed as your standard dungeon adventurers, shambling around with speech bubbles over their heads. Most of them are web addresses on eBay, locations of auctions for interesting pieces of game content, but one or two of them look as if they've been crudely tampered with, especially the assheaded nobleman repeatedly belting himself on the head with a huge, leather-bound copy of A Midsummer Night's Dream. "Are you guys sure we haven't been hacked?" I ask aloud. "If you could check the tripwire logs, Brains ... " It's a long shot, but it might offer an alternate explanation for Pete's predicament.

I slither, sneak, and generally shimmy my monastic ass around the square, avoiding the quainte olde medieval gallows and the smoking hole in the ground that used to be the Alchemists' Guild. On the east side of the square is the Wayfarer's Tavern, and some distance to the southwest I can see the battlements and turrets of Castle Storm looming out of the early morning mists in a surge of gothic cheesecake. I enter the tavern, stepping on the blue rectangle and waiting while the world pauses, then head for the bar.

"Right, I'm in the bar," I say aloud, pulling my Project Aurora laptop out of the Bag of Holding. (Is it my imagination, or does something snap at my fingertips as I pull my hand out?) "Has the target moved"

I sigh, unfolding the screen. Laptops aren't exactly native to NWN, this one's made of two slabs of sapphire held together by scrolled mithril hinges. I stare into the glowing depths of its screen (tailored from a preexisting crystal ball) and load a copy of the pub. Looking in the back room I see a bunch of standard henchmen, -women, and -things waiting to be hired, but none of them are exactly optimal for taking on the twentieth-level lawful-evil chatelaine of Castle Storm.

Hmm, better bump one of 'em, I decide. Let's go for munchkin muscle. "Pinky? I'd like you to drop a quarter of a million experience points on Grondor the Red, then up-level him.

Can you do that?" Grondor is the biggest bad-ass half-ore fighter-for-hire in Bosch. This ought to turn him into a oneman killing machine.

0

I can tell he's really getting into the spirit of this. The barmaid sashays up to me and winks. "Hiya, cute thing. (1) Want to buy a drink? (2) Want to ask questions about the town and its surroundings? (3) Want to talk about anything else"

I sigh. "Gimme (1)."

"Okay. (1) G'bye, big boy. (2) Anything else"

"(1). Get me my beer then piss off."

One of these days I'll get around to wiring a real conversational 'bot into the non-player characters, but right now they're still a bit — There's a huge sound from the back room, sort of a creaking graunching noise. I blink and look round, startled. After a moment I realize it's the sound of a quarter of a million experience points landing on a — "Pinky, what exactly did you up-level Grondor the Red to"

LVL 15 C0RTE5AN. LOL!

"Oh, great," I mutter. I'll swear that's not a real character class. A fat, manila envelope appears on the bar in front of me. It's Grondor's contract, and from the small print it looks like I've hired myself a fifteenth-level half-ore rent-boy for muscle. Which is annoying because I only get one henchthug per game. "One of these days your sense of humor is going to get me into really deep trouble, Pinky," I say as Grondor flounces across the rough wooden floor towards me, a vision of ruffles, bows, pink satin, and upcurved tusks. He's clutching a violet club in one gnarly, red-nailed hand, and he seems to be annoyed about something.

After a brief and uncomfortable interlude that involves running on the walls and ceiling, I manage to calm Grondor down, but by then half the denizens of the tavern are broken and bleeding "Grondor pithed," he lisps at me. "But Grondor thtill kickth ath. Whoth ath you wanting kicked?"

"The wicked witch of the west. You up for it"

He blows me a kiss.

LOL! ! ! ROFL! ! ! whoops the peanut gallery. "Okay, let's go." Numerous alarums, excursions, and open-palm five-punches death attacks later, we arrive at Castle Storm. Sitting out in front of the cruel-looking portcullis, topped by the dismembered bodies of the sorceress's enemies and not a few of her friends, I open up the laptop. A miniature thundercloud hovers overhead, raining on the turrets and bouncing lightning bolts off the (currently inanimate) gargoyles. "Connect me to Lady Storm's boudoir mirror." I say. (I try — to make it come out as an inscrutable monkish mutter rather than intoning, but it doesn't work properly.) "Hello? Who is this?" I see her face peering out of the depths of my screen, like an unholy cross between Cruella De Vil and Margaret Thatcher. She's not wearing make-up and half her hair's in curlers — that's odd, I think.

"This is the management," I intone. "We have been notified that contrary to statutory regulations issued by the Council of Guilds of Stormville you are running an unauthorized boarding house, to wit, you are providing accommodation for mendicant journeymen. Normally we'd let you off with .a warning and a fifty-gold-piece fine, but in this particular case — "

I'm readying the amulet of teleportation, but she seems to be able to anticipate events, which is just plain wrong for a non-player character following a script. "Accommodate this!"

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