Charles Stross - The Jennifer Morgue

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In this alternately chilling and hilarious sequel to The Atrocity Archives (2004) from Hugo-winner Stross, Bob Howard is a computer übergeek employed by the Laundry, a secret British agency assigned to clean up incursions from other realities caused by the inadvertent manipulation of complex mathematical equations: in other words, magic. In 1975, the CIA used Howard Hughes's Glomar Explorer in a bungled attempt to raise a sunken Soviet submarine in order to access the Jennifer Morgue, an occult device that allows communication with the dead. Now a ruthless billionaire intends to try again, even if by doing so he awakens the Great Old Ones, who thwarted the earlier expedition. It's up to Bob and a collection of British eccentrics even Monty Python would consider odd to stop the bad guy and save the world, while getting receipts for all expenditures or else face the most dreaded menace of all: the Laundry's own auditors. Stross has a marvelous time making eldritch horror appear commonplace in the face of bureaucracy.

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"Come in." He sounds even more world-weary than usual, and so he should be, judging from the pile of spreadsheet printouts scattered across the desk in front of him. "Bob"

He glances up and sees the intern. "Oh, I see you've met Pete."

"Pete tells me he's my intern," I say, as pleasantly as I can manage under the circumstances. I pull out the ratty visitor's chair with the hole in the seat stuffing and slump into it.

"And he's been in the Laundry since the beginning of this week." I glance over my shoulder; Pete is standing in the doorway looking uncomfortable, so I decide to move White Pawn to Black Castle Four or whatever it's called: "Come on in, Pete; grab a chair." (The other chair is a crawling horror covered in mouse-bitten lever arch files labeled STRICTLY SECRET.) It's important to get the message across that I'm not leaving without an answer, and camping my henchsquirt on Andy's virtual in-tray is a good way to do that.

(Now if only I can figure out what I'm supposed to be asking ...) "What's going on"

"Nobody told you?" Andy looks puzzled.

"Okay, let me rephrase. Whose idea was it, and what am I meant to do with him"

"I think it was Emma MacDougal's. In Human Resources." Oops, he said Human Resources. I can feel my stomach sinking already. "We picked him up in a routine sweep through Erewhon space last month." (Erewhon is a new Massively Multiplayer Online Role-Playing Game that started up, oh, about two months ago, with only a few thousand players so far. Written by a bunch of spaced-out games programmers from Gothenburg.) "Boris iced him and explained the situation, then put him through induction.

Emma feels that it'd be better if we trialed the mentoring program currently on roll-out throughout Admin to see if it's an improvement over our traditional way of inducting new staff into Ops, and his number came up." Andy raises a fist and coughs into it, then waggles his eyebrows at me significantly. "As opposed to hiding out behind the wet shrubbery for a few months before graduating to polishing Angleton's gear-wheels?" I shrug. "Well, I can't say it's a bad Idea — " Nobody ever accuses HR of having a bad idea; they're subtle and quick to anger, and their revenge is terrible to behold. " — but a little bit of warning would have been nice. Some mentoring for the mentor, eh?"

The feeble quip is only a trial balloon, but Andy latches onto it immediately and with evident gratitude. "Yes, I completely agree! I'll get onto it at once."

I cross my arms and grin at him lopsidedly. "I'm waiting."

"You're — " His gaze slides sideways, coming to rest on Pete. "Hmm." I can almost see the wheels turning. Andy isn't aggressive, but he's a sharp operator. "Okay, let's start from the beginning. Bob, this fellow is Peter-Fred Young.

Peter-Fred, meet Mr. Howard, better known as Bob. I'm — "

" — Andy Newstrom, senior operational support manager, Department G," I butt in smoothly. "Due to the modern miracle of matrix management, Andy is my line manager but I work for someone else, Mr. Angleton, who is also Andy's boss. You probably won't meet him; if you do, it probably means you're in big trouble. That right, Andy"

"Yes, Bob," he says indulgently, picking right up from my cue. "And this is Ops Division." He looks at Peter-Fred Young. "Your job, for the next three months, is to shadow Bob. Bob, you're between field assignments anyway, and Project Aurora looks likely to keep you occupied for the whole time — Peter-Fred should be quite useful to you, given his background."

"Project Aurora?" Pete looks puzzled. Yeah, and me, too.

"What is his background, exactly?" I ask. Here it comes ...

"Peter-Fred used to design dungeon modules for a living."

Andy's cheek twitches. "The earlier games weren't a big problem, but I think vou can guess where this one's going."

"Hey, it's not my fault!" Pete hunches defensively. "I just thought it was a really neat scenario!"

I have a horrible feeling I know what Andy's going to say next. "The third-party content tools for some of the leading MMORPGs are getting pretty hairy these days. They're supposed to have some recognizers built in to stop the most dangerous design patterns getting out, but nobody was expecting Peter-Fred to try to implement a Delta Green scenario as a Neverwinter Nights persistent realm. If it had gone online on a public game server — assuming it didn't eat him during beta testing — we could have been facing a mass outbreak."

I turn and stare at Pete in disbelief. "That was him?"Jesus, I could have been killed!

He stares back truculently. "Yeah. Your wizard eats rice cakes!"

And an attitude to boot. "Andy, he's going to need a desk."

"I'm working on getting you a bigger office." He grins.

"This was Emma's idea, she can foot the bill."

Somehow I knew she had to be tied in with this, but maybe I can turn it to my advantage. "If Human Resources is involved, surely they're paying?" Which means, deep pockets to pick. "We're going to need two Herman Miller Aeron chairs, an Eames bookcase and occasional table, a desk from some eye-wateringly expensive Italian design studio, a genuine eighty-year-old Bonsai Californian redwood, an OC3 cable into Telehouse, and gaming laptops. Alienware: we need lots and lots of Alienware...."

Andy gives me five seconds to slaver over the fantasy before he pricks my balloon. "You'll take Dell and like it."

"Even if the bad guys frag us?" I try.

"They won't." He looks smug. "Because you're the best."

One of the advantages of being a cash-starved department is that nobody ever dares to throw anything away in case it turns out to be useful later. Another advantage is that there's ,never any money to get things done, like (for example) refit old offices to comply with current health and safety regulations.

It's cheaper just to move everybody out into a Portakabin in the car park and leave the office refurb for another financial year. At least, that's what they do in this day and age; thirty, forty years ago I don't know where they put the surplus bodies. Anyway, while Andy gets on the phone to Emma to plead for a budget, I lead Pete on a fishing expedition.

"This is the old segregation block," I explain, flicking on a light switch. "Don't come in here without a light or the grue will get you."

"You've got grues? Here?" He looks so excited at the prospect that I almost hesitate to tell him the truth.

"No, I just meant you'd just step in something nasty. This isn't an adventure game." The dust lies in gentle snowdrifts everywhere undisturbed by outsourced cleaning services — contractors generally take one look at the seg block and double their quote, going over the ministerially imposed cap (which gets imposed rigorously on Ops, freeing up funds so Human Resources can employ plant beauticians to lovingly wax the leaves on their office rubber plants). "You called it a segregation block. What, uh, who was segregated"

I briefly toy with the idea of winding him up, then reject it. Once you're inside the Laundry you're in it for life, and I don't really want to leave a trail of grudge-bearing juniors sharpening their knives behind me. "People we didn't want exposed to the outside world, even by accident," I say finally.

"If you work here long enough it does strange things to your head. Work here too long, and other people can see the effects, too. You'll notice the windows are all frosted or else they open onto air shafts, where there aren't any windows in the first place," I add, shoving open the door onto a large, executive office marred only by the bricked-up window frame in the wall behind the desk, and a disturbingly wide trail of something shiny — I tell myself it's probably just dry wallpaper paste — leading to the swivel chair. "Great, this is just what I've been looking for."

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