Sheri Tepper - Wizard’s Eleven

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Wizard’s Eleven sets out, perhaps more clearly than in the previous books, the world of the True Game, the society of Gamesmen, and the nature of Talents. Like most of Tepper’s books, it also raises questions of law versus justice, the appropriate use of power, and the ethics of concealing one’s gifts or nature.

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I asked him what they were doing, and he offered us tea while explaining. “We are growing more and more crowded in the purlieu, Peter. Our councilmen decided we should expand our territory, and this ruin marks the southern edge of the lands our people once occupied. They called it Dindindaroo, after the sound of the fustigars who den in the canyons and forests. At any rate, my own grandfather was the leader here in his time. It is our intention to build here once again.”

“Wouldn’t it be easier to build to one side of this ruin? Why all this digging and delving?”

He hemmed and hawed for a time before saying, “Oh, there may be artifacts here which are of interest to our archivists and historians. We thought it a good idea to take a little time to salvage what might be left from a former time.” Then he changed the subject. His explanations sounded weak to me. They did not seem to be salvaging. They were searching for something particular. At any rate, Chance drew me away to speak privately.

“There seems to be no Gamesman here now, lad, no one to do you harm. So it seems. But there is nothing to keep someone from coming in the night, and even if no Talent may be used with all these Immutables about, still there are knives and arrows that can do a good bit of damage. I’d like it better to be inconspicuous.”

I humored him. We took our leave of Riddle and rode away to the east. Once under the cover of the trees, however, Chance insisted we turn in a large circle which ended us west of the ruins. We found a cavelet well hidden behind tumbled stone, and when we had found the place, Chance asked that Didir look around us to see if anyone lurked. She reported only beast minds and bird thoughts, and I privately thought Chance must be among them to be so concerned. He disabused me of that notion.

“I had a suspicion,” he said when we had settled down. “We came to that place expecting to find one there who Games against you, Peter. No one was there but that Riddle and his Immutables. So what if that Riddle had not been a so-called friend of yours? What would we think then? We’d think, well, here is the one who set that Game on us. So what I want to know is, how do we know he didn’t?”

“Riddle? Ridiculous.”

“Well, how so ridiculous? I dare say those Immutables have reasons and purposes of their own. Can’t you imagine some reason he might want you all quiet and obedient to his will, for him to use some way?”

I could not. I tried. Riddle knew me as a Necromancer. What need or use could he have for me which I would not have fulfilled for him gladly at the asking? I thought of all possible combinations and alliances and strange linkages which could have come about — Huld, Prionde, the Council, Quench, the techs, Riddle, even the minor Gamesmen such as Laggy Nap and his like. Nothing. I said so. Chance was not satisfied.

“Well, just because we can’t think of what it might be doesn’t mean it isn’t. Would you give me that, lad?” I said yes, I could give him that. He went on, “So ‘ware what you say. Don’t go telling everything you know about where we’re going and what we’re about. Say we’re going along with Silkhands to that Dragon’s Fire purlieu because you and she are — well, give him that idea.”

In the lands of the Game it did make sense not to trust too much. The only thing that bothered me was thinking of Riddle as a Gamer. Somehow, because he had no Talent, I expected him to be simple. When I said this to Chance, however, he corrected me with a hoot of laughter.

“Out on the sea, lad, where I spent many a season, we’d know a man by what he proved to be, not by what his mouth claimed for him. A man could be a devil or a good friend, and sometimes one and another time the other. Some Gamesmen are honest enough, I don’t doubt, though they have the power to be all else without any to say them no, and some Gamesmen are evil as devils. So I doubt not the Immutables have their good and their bad, their complex and their simple. Well for you to suspect so, anyhow.”

And with that, he left me to lie there, aroused by the puzzle but too weary to stay long awake. We went back to Dindindaroo the next morning to see if a message had come from Himaggery and to take leave of Riddle, for if he was what he pretended to be, a simple and honest man, then he would think more kindly of me for the courtesy. And if he was not what he pretended — well. We found him down in a hole, pale and frustrated of face, and he showed such discomfort at my arrival that I thought perhaps Chance was right. I dissembled. For all Riddle could have told, we were still his dearest friends.

“What are you doing down there, Riddle,” I demanded. “Burrowing like a grole? Have you lost something? Or found it?” Even as I said it, I realized that the hole he was in was probably the same hole I had fallen into some several seasons ago when I had found the Gamesmen of Barish and the book Windlow called the Onomasticon. I gave him my hand to help him out, and he blinked at me as he brushed dust from his coat.

“I thought for a time we might have found some valuables left here by my grandfather,” he babbled. “All the inhabitants of the place fled, leaving everything. There was great loss of life, a flood, a great wind…”

“What exactly are you looking for?” I asked him, all polite interest and bland lack of concern. “Would it help to raise up the dead here and ask them?” Aha, I thought. If you do not want me to know what you are doing here, then you will not accept this offer.

And also aha, said a quiet voice in my head. If Riddle had wanted you to raise up the dead in this place without knowing what you were doing, might he not have arranged for you to be put into that strange cap the Invigilator carried? Hmmm? Chance gave me a look, and I turned away as Riddle shook his head and fussed and said no, no, the only one who had known was his grandfather and his grandfather was said to have died elsewhere, and besides, he doubted a Gamesman could raise Immutable dead. I nodded my acceptance of this while privately thinking that I could do it if I chose. Whatever it was that made them immune to Talents, I wagered it went away when they died.

I shook my head for the benefit of those standing about. “It is probably just as well, Riddle. The longer they are dead, the less they remember of life. They hunger for life more the older they are, but they remember less. How long ago was the destruction?”

He thought some eighty years. His father had been a young man at the time.

“Well, you have waited a good time to seek what was lost,” I said, all kindness and concern. “A good long time.”

He mumbled something. I think the sense of it was that if he had known earlier what was lost, he would have come earlier to look for it. And this told me much. Riddle had lately learned something new. So. I was not of a mind to hang about making the man sweat. There would be better ways to find out. Besides, I was without Talent in this company and had only one man to stand beside me. It could be less dangerous to be elsewhere. I gave Riddle my hand and bade him farewell, putting the Invigilator in his care.

“He will dig for you, if you put the shovel in his hand,” I said. “And if any Gamesmen come here who seem to know him, I would be grateful if you would send word to the Bright Demesne.” I did not want Riddle to think I suspected him of anything. In truth, I still did not know that I did suspect him of anything. All I could believe was that Chance was wiser than I, and that I would be wiser — far wiser — to be more careful. If only I had remembered that later.

We rode away without talking, both of us preoccupied with our own thoughts. After a time I turned to Chance and said, “I don’t necessarily believe it.”

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