Терри Брукс - The Druid of Shannara

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Quest for the Black Elfstone
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap.
Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel.
They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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Yet he was Brin Ohmsford’s last descendant. He was bearer of the trust that had been left to her by Allanon. Not in your lifetime. Keep it safe for generations to come. One day it will be needed again. Words from the distant past, spoken by the Druid’s shade after death, haunting, unfulfilled.

I haven’t the magic! he wailed in desperation, in denial. Why should it be me? Why?

But he already knew. Need. Because there was need. It was the answer that Allanon had given to all of the Ohmsfords, to each of them, year after year, generation after generation. Always.

He wrestled with the specter of his destiny in the silence of his thoughts. The moments lengthened. Finally he heard Quickening say, “It grows dark, Walker Boh.”

He glanced up, saw the failing of the light as dusk approached. He climbed to his feet and peered south into the flats. The isthmus was empty. There was no sign of the Urdas.

“It’s been too long,” he muttered and started for the stairs.

They descended quickly, emerged from the building, and began following the walkway south toward the city’s edge. Shadows were already spreading into dark pools, the light chased west to the fringes of the horizon. The seabirds had gone to roost and the pounding of the ocean had faded to a distant moan. The stone beneath their feet echoed faintly with their footsteps as if whispering secrets to break the silence.

They reached the fringe of the city and slowed, proceeding more cautiously now, searching the gloom for any signs of danger. There was no movement to be found. The mist curled its damp tendrils through vacant windows and down sewer grates, and there was a sense of a hidden presence at work. Ahead, the isthmus flats stretched out into the darkness, broken and ragged and lifeless.

They stepped clear of the building walls and stopped.

Carisman’s body was slumped against a pillar of rock at the end of the street, pinned fast by a dozen spears. He had been dead for some time, the blood from his wounds washed away by the rain.

It appeared that the Urdas had gone back the way they had come.

They had taken Carisman’s head with them.

Even children can be dangerous, Walker Boh thought bleakly. He reached over for Quickening’s hand and locked it in his own. He tried to imagine what Carisman’s thoughts had been when he realized his family had disowned him. He tried to tell himself that there was nothing he could have done to prevent it.

Quickening moved close to him. They stood staring at the dead tunesmith wordlessly for a moment more, then turned and walked back into the city.

Chapter Twenty-Four

They did not return to their normal place of concealment that night; it was already dusk when they departed the flats and the distance back through the city was too great to cover safely. Instead, they found a building close at hand, a low, squat structure with winding, narrow halls and rooms with doors opening through at both ends to provide a choice of escape routes if the Rake should appear. Settled deep within the stone interior of the building, shut away with barely enough light to see each other at arm’s length, they ate their dinner of dried fruits and vegetables, stale bread, and a little water and tried to banish the ghost of Carisman from their presence. The dead tunesmith surfaced in memories, in unspoken words, and in the faint, soft roll of the ocean’s distant waters. His face blossomed in the shadows they cast, and his voice whispered in the sound of their breathing. Walker Boh regarded Quickening without seeing her; his thoughts were of Carisman and of how he had let the tunesmith go when he could have stopped him from doing so. When Quickening touched him on the arm, he was barely aware of the pressure of her fingers. When she read his thoughts in the touch, he was oblivious. He felt drained and empty and impossibly alone.

Later, while she slept, he grew aware of her again. His self-reproach had exhausted itself, his sorrow had dried up; Carisman’s shade was banished, consigned at last to the place and time in which it belonged. He sat in a box of darkness, the stone of the walls and ceiling and floor pressing in around him, the silence a blanket that would suffocate him, time the instrument by which he measured the approach of his own death. Could it be far away now for any of them? He watched the girl sleeping next to him, watched the rise and fall of her breast as she breathed, turned on her side, her face cradled in the crook of her arm, her silver hair fanned back in a sweep of brightness. He watched the slow, steady beat of her pulse along the slim column of her throat, searched the hollows of her face where the shadows draped and pooled, and traced the line of her body within the covering of clothes that failed to hide its perfection. She was a fragile bit of life whatever her magic, and he could not escape the feeling that despite the confidence she evidenced in her father and the command with which she had brought them north she was in peril. The feeling was elusive and difficult to credit, but it took life in his instincts and his prescience, born of the magic that he had inherited from Brin Ohmsford, magic that still ebbed and flowed within him as the tide of his belief in himself rose and fell. He could not disregard it. Quickening was at risk, and he did not know how to save her.

The night deepened and still he did not sleep. They were all at risk, of course. What he sensed of danger to the daughter of the King of the Silver River was possibly no more than what he sensed of danger to them all. It had caught up with Carisman. It would eventually catch up with Quickening as well. Perhaps what he feared was not that Quickening would die, but that she would die before she revealed the secrets she knew. There were many, he suspected. That she hid them so completely infuriated him. He was surprised at the anger his realization provoked. Quickening had brought him face to face with the darkest of his fears and then left him to stand alone against it. His entire life had been shadowed by his apprehension that Allanon’s mysterious trust to the Ohmsfords, given over three hundred years ago to Brin and passed unused from generation to generation, might somehow require fulfillment by him. He had lived with the specter of it since childhood, aware of its existence as all of his family had been, finding it a ghost that would not be banished, that instead grew more substantial with the passing of the years. The magic of the Ohmsfords was alive in him as it had not been in his ancestors. The dreams of Allanon had come only to him. Cogline had made him his student and taught him the history of his art and of the Druid cause. Allanon had told him to go in search of the Druids and lost Paranor.

He shivered. Each step took him closer to the inevitable. The trust had been held for him. The phantom that had haunted him all these years had revealed a terrifying face.

He was to take the Black Elfstone and bring back Paranor.

He was to become the next Druid.

He could have laughed at the ridiculousness of the idea if he had not been so frightened of it. He despised what the Druids had done to the Ohmsfords; he saw them as sinister and self-serving manipulators. He had spent his life trying to rid himself of their curse. But it was more than that. Allanon was gone—the last of the real Druids. Cogline was gone—the last of those who had studied the art. He was alone; who was to teach him what a Druid must know? Was he to divine the study of magic somehow? Was he to teach himself? And how many years would that take? How many centuries? If the magic of the Druids was required to combat the Shadowen, such magic could not be drawn leisurely from the Histories and the tomes that had taught all the Druids who had gone before. Time did not permit it.

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