Терри Брукс - The Druid of Shannara

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Quest for the Black Elfstone
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap.
Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel.
They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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They moved away from the dome and into the shelter of an entry in a building that sat adjacent. Seating themselves with their backs to the wall so that they could look out at the dome, they pooled from their backpacks a collection of old bread and dried fruit for their lunch. They ate silently, staring out from the shadows into the gray rain.

“We are almost out of food,” Walker said after a time. “And water. We will have to forage soon.”

Carisman brightened. “I shall fish for us. I was a very good fisherman once—although I only fished for pleasure. It was a pleasing way to pass the time and compose. Walker Boh, what did you do before you came north?”

Walker hesitated, surprised by the question, unprepared to give an answer. What did he do? he asked himself. “I was a caretaker,” he decided finally.

“Of what?” Carisman pressed, interested.

“Of a cottage and the land about it,” he said softly, remembering.

“Of an entire valley and all the creatures that lived within it,” Quickening declared, her eyes drawing Carisman’s. “Walker Boh preserved life in the manner of the Elves of old. He gave of himself to replenish the land.”

Walker stared at her, surprised once again. “It was a poor effort,” he suggested awkwardly.

“I will not permit you to be the judge of that,” the girl replied. “It is for others to determine how successful you have been in your work. You are too harsh in your criticism and lack the necessary distancing to be fair and impartial.” She paused, studying him, her black eyes calm and reasoning. “I believe it will be judged that you did all that you could.”

They both knew what she was talking about. Walker was strangely warmed by her words, and once again he experienced that—sense of kinship. He nodded without responding and continued to eat.

When they had finished their meal they stood facing the dome once more, debating what approach to take next.

“Perhaps there is something to be seen from above,” Quickening suggested. “An opening through the top of the dome or an aberration in the stone that would suggest a way in.”

Walker glanced about. There was an ornate building less than a block distant that opened at its top into a belltower and gave a clear view of the dome below. They crossed to it cautiously, forever wary of trapdoors, and gained its entrance. Sculptures of winged angels and robed figures decorated its walls and ceilings. They moved inside cautiously. The central chamber was vast, the glass of its windows long disintegrated, the furnishings turned to dust. They found the stairway leading to the belltower and began to climb. The stairs had fallen away in spots, and only the bracing remained. They maneuvered along its spans, working their way upward. Floors came and went, most ragged with holes and cluttered with debris, all turned to stone, their collapse preserved in perfect relief.

They gained the belltower without difficulty and walked to the windows facing out. The city of Eldwist spread away on all sides, misted and gray, filled with the shadows of daylight’s passing and night’s approach. The rain had diminished, and the buildings rose like stone sentries across the span of the peninsula. The clouds had lifted slightly, and the choppy slate surface of the Tiderace and the ragged cliffs of the mainland beyond the isthmus could be seen in snatches through gaps in the lines of stone walls.

The dome sat directly below them, as closed and unrevealing at its top as it had been at its bottom. There was nothing to see, no hint of an opening, no suggestion of a way in. Nonetheless, they studied it for some time, hoping to discover something they had missed.

In the midst of their study a horn sounded, startling them.

“Urdas!” Carisman cried.

Walker and Quickening looked at each other in surprise, but Carisman had already dashed to the south window of the tower and was peering in the direction of the isthmus and the cliffs leading down.

“It must be them; that is their call!” he shouted, excitement and concern reflecting in his voice. He shaded his eyes against the glare of the dampened stone. “There! Do you see them?”

Walker and Quickening hastened to join him. The tune-smith was pointing to where the stairway descending the cliffs from the overlook was barely visible through the mist. There were glimpses of movement to be seen on the stairs, small, hunched figures crouched low as if to hide even from the shadows. Urdas, Walker recognized, and they were coming down.

“What is it that they think they are doing!” Carisman exclaimed, obviously upset. “They cannot come here!”

The Urdas faded into a patch of fog and were lost from view. Carisman wheeled on his companions, stricken. “If they are not stopped, they will all be killed!”

“The Urdas are no longer your responsibility, Carisman,” Walker Boh declared softly. “You are no longer their king.”

Carisman looked unconvinced. “They are children, Walker! They have no understanding of what lives down here. The Rake or the Maw Grint, either one will destroy them. I can’t imagine how they slipped past the Koden...”

“In the same way as Horner Dees did ten years ago.” Walker cut him short. “With a sacrifice of lives. And still they come ahead. They are not as worried about themselves, it appears, as you are.”

Carisman wheeled on Quickening. “Lady, you’ve seen the way they react to things. What do they know of the Stone King and his magic? If they are not stopped...”

Quickening seized his arms and held them. “No, Carisman. Walker Boh is right. The Urdas are dangerous to you now as well.”

But Carisman shook his head vehemently. “No, Lady. Never to me. They were my family before I abandoned them.”

“They were your captors!”

“They cared for me and protected me in the only way they knew how. Lady, what am I to do? They have come here to find me! Why else would they be taking such a risk? I think they have never come so far away from home. They are here because they think you stole me away. Can I abandon them a second time, this time to die for a mistake that I can prevent them from making?” Carisman pulled free, slowly, gently. “I have to go to them. I have to warn them.”

“Carisman...”

The tunesmith was already backing toward the bell-tower stairs. “I have been an orphan of the storm all of my life, blown from one island to the next, never with family or home, always in search of somewhere to belong and someone to belong to. The Urdas gave me what I have of both, little as it may seem to you. I cannot let them die needlessly.”

He turned and started quickly down the stairs. Quickening and Walker exchanged wordless glances and hurried after.

They caught up with him on the street below. “We’ll come with you then,” Walker said.

Carisman whirled about at once. “No, no, Walker! You cannot show yourselves to them! If you do, they might think I am threatened by you—perhaps even that I am a prisoner! They might attack, and you could be hurt! No. Let me deal with them. I know them; I can talk with them, explain what has happened, and turn them back before it is too late.” His handsome features crinkled with worry. “Please, Walker? Lady?”

There was nothing more to be said. Carisman had made up his mind and would not allow them to change it. As a final concession they demanded that they be allowed to accompany him at least as far as was reasonable to assure that they would be close at hand in case of trouble. Carisman was reluctant to agree even to that much, concerned that he was taking them away from work that was more important, that he was delaying their search for the Stone King. Both Quickening and Walker refused to argue the point. They walked in silence, single file along the walkways, down the tunneled streets, traveling south through the city. He would meet the Urdas at the city’s south edge, Carisman told them, sweeping back his blond hair, squaring himself for his encounter. Walker found him odd and heroic at once, a strange parody of a man aspiring to reality yet unable quite to grasp it. Give thought to what you are doing, he begged the tunesmith at one point. But Carisman’s answering smile was cheerfully beguiling and filled with certainty. He had done all the thinking he cared to do.

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