Терри Брукс - The Druid of Shannara

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Quest for the Black Elfstone
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap.
Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel.
They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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Quickening said, “Eldwist is a land in midwinter waiting for spring. She is layered in stone as other parts of the earth at times are layered in snow. Can you feel her patience? There are seeds planted, and when the snow melts those seeds can be brought to bloom.”

Walker wasn’t sure what she was talking about. “There is only stone in Eldwist, Quickening. It runs deep and long, from shore to shore, the length and breadth of the peninsula. There are no seeds here, nothing of the woodlands or the fields, no trees, no flowers, no grasses. Only Uhl Belk and the monsters that serve him. And us.”

“Eldwist is a lie,” she said.

“Whose lie?” he asked. But she wouldn’t answer.

They followed the street for close to an hour, keeping carefully to the walkways, listening for the sound of anything moving. Except for the steady patter of the rain, there was only silence. Even the Maw Grint slept, it seemed. Water pooled and was channeled into streams, and it swept down the gutters in sluggish torrents that eddied and splashed and washed away the silt and dust the wind had blown in. The buildings watched in mute and indifferent testimony, unfeeling sentinels. Clouds and mist mixed and descended to wrap them about, easing steadily downward until they scraped the earth. Things began to disappear, towers first, then entire walls, then bits and pieces of the streets themselves. Walker and Quickening felt a changing in the world, as if a presence had been loosed. Phantasms came out to play, dark shadows risen from the earth to dance at the edges of their vision, never entirely real, never quite completely formed. Eyes watched, peering downward from the heights, staring upward through the stone. Fingers brushed at their skin, droplets of rain, trailers of mist, and something more. Walker let himself become one with what he was feeling, an old trick, a blending of self with external sensations, all to gain a small measure of insight into the origin of what was unseen. He could sense a presence after a time, dark, brooding, ancient, a thing of vast power. He could hear it breathing. He could almost see its eyes.

“Walker,” Quickening whispered.

A figure appeared out of the haze before them, cloaked and hooded as they were and uncomfortably close. Walker stepped in front of Quickening and stopped. The figure stopped as well. Wordlessly, they faced each other. Then the clouds shifted, changing the slant of the light, the shadows re-formed, and a voice called out uncertainly. “Quickening?”

Walker Boh started forward again. It was Morgan Leah.

They clasped hands on meeting, and Quickening hugged the sodden and disheveled Highlander close, kissing his face passionately. Walker watched without speaking, already aware of the attraction shared by the two, surprised that Quickening would allow it to be. He watched the way her eyes closed when Morgan held her and thought he understood. She was letting herself feel because it was all still new. She was no older than the time of her creation, and even if her father had given her human feelings she would not have experienced them firsthand until now. He felt an odd twinge of sadness for her. She was trying so hard to live.

“Walker.” Morgan moved over to him, one arm still wrapped about the girl. “I’ve been searching everywhere. I thought something had happened to you as well.”

He told them what had befallen Horner Dees and himself, how they had been snared by the trapdoor and tumbled onto the slide, and how they had found themselves confronted by the horror of the Maw Grint slumbering directly below. His eyes were fierce and bright as he struggled to describe how he had somehow managed to release the magic of the Sword of Leah once again, magic he had feared lost. With its aid they had escaped. They had taken refuge for the night close by, then made their way at dawn to where they had left the others of the little company. But the building had been empty and there had been no sign of anyone’s return. Worried for Quickening—for all of them, he hastened to add—he had left Dees to keep watch for them in case they returned and gone hunting alone.

“Horner Dees was prepared to come as well, but I refused to allow it. The truth is, he would never move again if he could arrange it—at least not until it was time to leave this place.” The Highlander smiled broadly. “He’s had enough of Eldwist and its traps; he wants the ale house at Rampling Steep again!” He paused then, looking past them speculatively. “Where’s Carisman?”

It was their turn to speak, and Quickening did so, her voice steady and strangely comforting as she related the events that had led to the death of the tunesmith. Even so, Morgan Leah’s face was lined with despair and anger by the time she had finished.

“He never understood anything, did he?” the Highlander said, the emotions he was holding inside threatening to choke him. “He just never understood! He thought his music was a cure for everything. Shades!”

He looked away a moment, shielding his expression, hands clasped on his hips defiantly, as if stubbornness might somehow change what had happened. “Where do we go now?” he asked finally.

Walker glanced at Quickening. “We believe that Uhl Belk hides within the dome,” the girl spoke for him. “We were looking for a way in when the Urdas appeared. We are returning to continue the search.”

Morgan turned, his face set. “Then I am coming with you. Horner will be better off resting right where he is. We can rejoin him at nightfall.” The look he gave them was almost defiant. “That’s the way it should be anyway. Just the three of us.”

“Come if you wish, Morgan,” Quickening soothed, and Walker nodded without comment.

They resumed walking, three rain-soaked figures nearly lost in the mist and shadows. Walker led, a lean and white-faced ghost against the gloom, leader now because Quickening had moved a step back to be with Morgan, content to follow. He hunched his narrow shoulders against the weather, felt the bite of the wind as it gusted momentarily, and felt the emptiness inside threaten to engulf him. He reached into that emptiness and tried to secure some part of his magic, a strength he could rely upon. It eluded him, like a snake in flight. He peered ahead through the thin curtain of the rain and watched the shadows chase after the light. The specter of his fate leered at him, a faint shimmer in a pool of water, a wisp of fog in a doorway, a darkening of stone where the dampness reflected like a mirror. In each instance, it wore the face of Allanon.

The street ended, and the dark bulk of the dome lifted before them like the shell of some sleeping crustacean. The three stepped down off the walkway and crossed to stand before it, dwarfed by its size. Walker stared at the dome without speaking, aware that Morgan and Quickening were waiting on him, conscious that something else was waiting on him as well. It. The presence he had sensed before was back again, stronger here, readier, more assured. And watching. Silently watching. Walker did not move. He felt eyes all around him, as if there were nowhere he might run that he could not be seen. The stone of the city was a hand that cradled him yet might close without warning to crush out his life. The presence wanted him to know that. It wanted him to know how insignificant he was, how futile his quest, and how purposeless his life. It bore down on him, pressed about like the mist and rain. Go home, he heard it whisper. Leave while you can.

He did not leave. He did not even step away. He had faced enough threats in his time, enough dark things that roamed the land to know when he was being tested. The effort was not a crushing one; it was teasing and fey, as if designed to insinuate an opposite effect than the one indicated. Don’t really leave, it seemed to say. Just remember that you were asked.

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