Терри Брукс - The Druid of Shannara

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Quest for the Black Elfstone
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap.
Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel.
They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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Walker Boh stepped forward to where the wall was broadest between the bands of stone. Death brushed up against him, a soft sprinkle of rain caught in the wind, it was odd, but he sensed Cogline close beside him, the old man’s ghost risen from the ashes of Hearthstone, come to watch his student practice the craft he had taught him, come perhaps to judge how well he performed. You will never be free of the magic, he could hear the other say. He stared momentarily at the pitted, worn surface of the wall, watching the rainwater snake downward along its irregular paths, silver streamers that glistened like strands of Quickening’s hair. He reached down again within himself for the magic and this time fastened on it. He drew its strength about him like armor, banded himself with it as if to match the stone of the shell before him, then reached out with his one remaining hand and pressed his fingers to the wall.

He felt the magic rise within him, flowing hot like fire, extending from his chest to his arm to the tips of his fingers to...

There was a shudder, and the stone before him drew back, flinching away as if human flesh that had been burned. There was a long, deep groan that was the sound of stone grating on stone and a thin shriek as if a life had been pressed between. Quickening crouched like a startled bird, her silver hair flung back, her eyes bright and strangely alive. Morgan Leah drew out the broadsword strapped across his back in a single swift motion.

The wall before them opened—not as a door would swing wide or a panel lift, but as a cloth torn asunder. It opened, stretched wide from foundation to apex, a mouth that sought to feed. When it was twenty feet across, it stopped, immobile once more, the stone edges smooth and fixed, imbued with the look of a doorway that had always been there and clearly belonged.

A way in, thought Walker Boh. Exactly what they had come searching for.

Quickening and Morgan Leah stood beside him expectantly. He did not look at either of them. He kept his eyes focused on the opening before him, on the darkness within, on its sea of impenetrable shadows. He searched and listened, but nothing revealed itself.

Still, he knew what waited.

Carisman’s voice sang softly in his mind. Come right in, said the spider to the fly.

With the girl and the Highlander flanking him, Walker Boh complied.

Chapter Twenty-Five

Shadows enveloped them almost immediately, layers of darkness that began less than a dozen feet inside the opening to the dome and entirely concealed everything that lay beyond. They slowed on Walker’s lead, waiting for their eyes to adjust, listening to the hollow echoes of their booted feet fade into the silence. Then there was only the sound of their breathing. Behind them, the faint gray daylight was a slender thread connecting them to the world without, and an instant later it was severed. Stone grated on stone once more, and the opening that had admitted them disappeared. No one moved to prevent it from happening; indeed, they had all expected as much. They stood together in the silence that followed, each conscious of the reassuring presence of the others, each straining to hear the sound of any foreign movement, each waiting for some small measure of sight to return. The sense of emptiness was complete. The interior of the dome had the feel of a monstrous tomb in which nothing living had walked in centuries. The air had a stale and musty smell, devoid of any recognizable scents, and it was cold, a bone-biting chill that entered through the mouth and nostrils and worked its way instantly to the pit of the stomach and lodged there. They began to shiver almost immediately. Even in the impenetrable darkness it seemed to Walker Boh that he could see the clouding of his breath.

The seconds dragged by, heartbeats in the unbroken stillness. The three waited patiently. Something would happen. Someone would appear. Unless they had been brought into the dome to be killed, Walker speculated in the silence of his thoughts. But he didn’t think that was the case. In fact, he no longer believed as he had in the beginning that there was any active effort being made to eliminate them. The character of their relationship with Eldwist suggested on close study that the city functioned in an impersonal way to rid itself of intruders, but that it did not exert any special effort if it immediately failed. Eldwist did not rely on speed; it relied on the law of averages. Sooner or later intruders would make a mistake. They would grow incautious and either the trapdoors or the Rake would claim them. Walker was willing to wager that Quickening had guessed right, that until very recently the Stone King hadn’t even been aware of their presence—or if he had, hadn’t bothered himself about it. It wasn’t until Walker had used magic against the shell of his enclosure that he had roused himself. Not even using magic against the Rake had made any difference to him. But now, Walker believed, he was curious—and that was why they had been brought inside...

Walker caught himself. He had missed something. Nothing was going to happen if they just stood there in the darkness, not if they waited all that day and all the next. The Stone King had brought them inside for a reason. He had brought them inside to see what they would do.

Or, perhaps, could do.

He reached out with his good arm to grip first Morgan and then Quickening and bent their heads gently to press close against his own. “Whatever happens, Quickening,” he whispered, speaking only to the girl, his voice so soft it was barely audible, “remember your vow to do nothing to reveal that you have any use of the magic.”

Then he released them, stepped away, brought up his hand, snapped his fingers, and sparked a single silver flame to life.

They looked about. They were standing in a tunnel that ran forward a short distance to an opening. Holding the flame before him, Walker led them forward. When they reached the tunnel’s end, he extinguished the flame, summoned his magic a second time, and sent a scattering of silver fire into the darkness.

Walker inhaled sharply. The shower of light flew into the unknown, soaring through the shadows, chasing them as it went, and rising until everything about them lay revealed. They stood at the entrance to a vast rotunda, an arena ringed by row upon row of seats that lifted away into the gloom. The roof of the dome stretched high overhead, its rafters of stone arcing downward from peak to foundation. Lines of stairs ran upward to the rows of seats, and railings encircled the arena. The arena and stands, like the rafters, were stone, ancient and worn by time, hard and flat against the darkness that cloaked them. A string of shadowed tunnels similar to the one that had admitted them opened through the stands, black holes that burrowed and disappeared.

At the very center of the arena stood a massive stone statue, rough-hewn and barely recognizable, of a man hunched over in thought.

Walker let the fire settle in place, its light extending. The dome was vast and empty, silent save for the sound of their footfalls, seemingly bereft of any life but their own. Out of the corner of his eye he saw Morgan start forward and reached out quickly to hold him back. Quickening moved over to take the Highlander’s arm protectively in her own. Walker’s gaze swept the arena, the black tunnels that opened onto it, the stands that surrounded it, the rafters and ceiling, and then the arena again. He stopped when he reached the statue. Nothing moved. But there was something there. He could feel it, more strongly now than before, the same presence he had sensed when he had stood without.

He started forward, slowly, cautiously. Morgan and Quickening trailed. He was momentarily in command of matters now, Quickening’s deference in some way become an acknowledgement of her need. She was not to use magic. She was to rely on him. He discovered an unexpected strength of resolution in the fact that he had made her dependent on him. There was no time now for drifting, for self-doubts and fears, or for the uncertainties of who and what he was meant to be. A fiery determination burned through him. It was better this way, he realized, better to be in command, to accept responsibility for what was to happen. It had always been that way. At that moment he understood for the first time in his life that it always would.

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