Терри Брукс - The Druid of Shannara

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Quest for the Black Elfstone
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap.
Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel.
They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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“Like the Koden, it is a prisoner of the Stone King’s magic,” Walker Boh said. His sharp eyes fixed the girl. “And somehow Uhl Belk has managed to keep that magic his own, hasn’t he?”

“He has gained possession of the Black Elfstone,” she replied. “He went out from Eldwist long enough to steal it from the Hall of Kings and replace it with the Asphinx. He took it back into his keep and used it against his child. Possession of the Elven magic shifted the balance of power back to Uhl Belk. Even the Maw Grint was not powerful enough to defeat the Stone.”

“A magic that can negate the power of other magics,” Pe Ell recited thoughtfully. “A magic that can turn them to its own use.”

“The Maw Grint still threatens its father, but it cannot overcome the Elfstone. It lives because Uhl Belk wishes it to continue feeding on the land, to continue transforming living matter to stone. The Maw Grint is a useful, if dangerous, slave. By night, it tunnels the earth. By day it sleeps. Like the Koden, it is blind—made so by the magic and the nature of what it does, burrowing within darkness, seldom seeing light.” She looked again toward the city. “It will probably never know we are here if we are careful.”

“So all we have to do is to steal the Elfstone.” Pe Ell smiled. “Steal the Elfstone and let father and son feed on each other. Nothing complicated about it, is there?” He glanced sharply at Quickening. “Is there?”

She met his gaze without flinching, but did not answer. Pe Ell’s smile turned cold as he leaned back into the shadows.

There was a moment of strained silence, and then Morgan said to Horner Dees, “What about this Creeper you mentioned?”

Dees was looking sullen as well. He leaned forward ponderously, his eyes narrowed suspiciously. “Maybe the girl can tell you more about it than me,” he answered quietly. “I’ve a feeling there’s a great deal she knows and isn’t telling.”

Quickening’s face was devoid of expression, coldly perfect as she faced the old Tracker. “I know what my father told me, Horner Dees—nothing more.”

“King of the Silver River, Lord of the Gardens of Life,” Pe Ell growled from the shadows. “Keeper of dark secrets.”

“As you say, there is a Creeper in the city of Eldwist,” Quickening went on, ignoring Pe Ell, her eyes on Dees.

“Uhl Belk calls it the Rake. The Rake has been there for many years, a scavenger of living things serving the needs of its master. It comes out after dark and sweeps the streets and walkways of the city clean. We will have to be careful to avoid it when we go in.”

“I’ve seen it at work,” Dees grunted. “It took half a dozen of us on the first pass ten years ago, another two shortly after. It’s big and quick.” He was remembering now, and his anger at Quickening seemed to dissipate. He shook his head doubtfully. “I don’t know. It hunts you out, finds you, finishes you. Goes into the buildings if it needs to. Did then, anyway.”

“So it would be wise for us to find the Black Elf stone quickly, wouldn’t it?” Pe Ell whispered.

They fell silent then, and after a few moments drifted away from each other into the shadows. They spent the remainder of the night attempting to sleep. Morgan dozed, but never for long. Walker was seated at the edge of the rocks watching the city when the Highlander nodded off and was still there when he woke. They were all tired and disheveled—all but Quickening. She stood fresh and new in the weak light of the morning sunrise, as beautiful as in the moment of their first meeting. Morgan found himself disturbed by the fact. In that way, certainly, she was something more than ordinary. He watched her, then looked quickly away when she turned toward him, afraid she would see. It bothered him to think that there might be differences between them after all and, worse, that those differences might be substantial.

They ate breakfast with the same lack of interest with which they had eaten dinner the night before. The land was a stark and ominous presence that watched them through hidden eyes. Fog hung across the peninsula, rising from the cliffs on which the city rested to the peaks of the tallest towers, giving the impression that Eldwist sat within the clouds. The seabirds had returned, gulls, puffins, and terns, wheeling and calling out above the dark waters of the Tiderace. A dampness had settled into the air with dawn’s coming, and the water beaded on the faces of the six.

Having been warned by Dees of what lay ahead, they gathered rainwater from pools high in the rocks, wrapped what little food they still possessed against the wet, and set out to cross the isthmus.

It took them longer than they expected. The distance was short but the path was treacherous. The rock was crisscrossed with crevices, its surface broken apart by ancient upheavals, damp and slick beneath their feet from the ocean’s constant pounding. The wind gusted sharply, blowing spray in their faces, chilling their skin. Progress was slow. The sun remained a hazy white ball behind the low-hanging clouds, and the land ahead was filled with shadows. Eldwist rose before them, a cluster of vague shapes, dark and forbidding and silent. They watched it grow larger as they neared, rising steadily into the bleak skies, the sound of the wind echoing mournfully through its canyons.

Sometimes, as they walked, they could feel a rumbling beneath their feet, far distant, but ominously familiar. Apparently the Maw Grint didn’t always sleep during the daylight hours.

Midday neared. The isthmus, which had been so narrow at points that the rock dropped away to either side of where they walked into dark cauldrons and whirlpools, broadened finally onto the peninsula and the outskirts of the city. The cliffs on which Eldwist had been built lifted before them, and the company was forced to climb a broad escarpment. Winding through a jumble of monstrous boulders along a pathway littered with loose stone, with their feet constantly sliding out from under them, they struggled resolutely ahead.

It took them the better part of two hours to gain the heights. By then the sun was already arcing west.

They paused to catch their breath at the city’s edge, standing together at the end of a stone street that ran between rows of towering, vacant-windowed buildings and narrowed steadily until it disappeared into mist and shadow. Morgan Leah had never seen a city such as this one, the buildings flat and smooth, all constructed of stone, all symmetrically arranged like squares on a checkerboard. Broken rock littered the street, but beneath the rubble he could see the hard, even surface. It seemed as if it ran on forever, as if it had no end, a long, narrow corridor that disappeared only when the mist grew too thick for the eye to penetrate.

They began to walk it, a slow and cautious passage, spreading out along its corridor, listening and watching like cats at hunt. Other streets bisected it from out of the maze of tall buildings, these in turn disappearing right and left into shadow. There were no protective walls about Eldwist, no watchtowers or battlements or gates, only the buildings and the streets that fronted them. There appeared to be nothing living there. The streets and buildings came and went as the company pressed deeper, and the only sounds were those of the ocean and the wind and the seabirds. The birds flew overhead, the only sign of movement, winging their way past the caps of the buildings, down into the streets, across intersections and catwalks. Some roosted on the windowledges high overhead. After a time, Morgan saw that some of those he had believed roosting had been turned to stone.

Much of the debris that lay strewn about had once been something other than stone although most of it was not unrecognizable. Odd-looking poles stood at every street corner, and it was possible to surmise that these might have once been some form of lamps. The carcass of a monstrous carriage lay on its side against one building, a machine whose bones had been stripped of their flesh. Scattered pieces of engines had survived time and weather, gear wheels and cylinders, flywheels and tanks. All had turned to stone. There were no growing things, no trees or shrubs, nor even the smallest blade of grass.

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