Терри Брукс - The Druid of Shannara

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Quest for the Black Elfstone
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap.
Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel.
They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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Walker reached out once more, and his fingers rested on the Koden’s muzzle. His thoughts became words. Let us pass, and we will find a way to set you free.

The Koden stared out at him from the prison of its ruined body, sightless eyes hard and empty. Go, it said.

Walker lifted his hand away long enough to beckon his companions forward, then placed it back again. The others of the company came hesitantly, Quickening in the lead, then Morgan Leah, Horner Dees, Carisman, and Pe Ell. He watched them pass without comment, his arm outstretched, his hand steady. He caught a glimpse of what was in their eyes, a strange mix of emotions, understanding in Quickening’s alone, fear and awe and disbelief in the rest. Then they were past. They walked from the rubble of Bone Hollow to the break in the cliffs beyond which they turned to wait for him.

Walker took his hand away and saw the Koden tremble. Its mouth gaped wide, and it appeared to cry out soundlessly. Then it wheeled away from him and lumbered down into the rocks.

“I won’t forget,” the Dark Uncle called after it.

The emptiness he felt made him shiver. Pulling his cloak close, he walked from the Hollow.

Morgan and the others, all but Quickening, asked Walker Boh when he reached them what had happened. How had he managed to charm the Koden so that they could pass? But the Dark Uncle refused to answer their questions. He would say only that the creature was a prisoner of the Stone King’s magic and must be freed, that he had given his promise.

“Since you made the promise, you can worry about keeping it,” Pe Ell declared irritably, anxious to dismiss the matter of the Koden now that the danger was behind them.

“We’ll have trouble enough keeping ourselves free of the Stone King’s magic,” Horner Dees agreed.

Carisman was already skipping ahead, and Morgan suddenly found himself facing Walker Boh with no reply to give. It was Quickening who spoke instead, saying, “If you gave your promise, Walker Boh, then it must be kept.” She did not, however, say how.

They turned away from Bone Hollow and passed into the break that opened out through the peaks to the Tiderace. The passage was shadowed and dark in the fading afternoon light, and a chill, rough-edged wind blew down off the slopes of the cliffs above, thrusting into them like a giant hand, shoving them relentlessly ahead. The sun had dropped into the horizon west, caught in a web of clouds that turned its light scarlet and gold. The smell of salt water, fish, and kelp filled the air, sharp and pungent.

Morgan glanced back once or twice at Walker Boh, still amazed at how he had been able to keep the Koden from attacking them, to walk right up to it as he had and touch it without coming to harm. He recalled the stories of the Dark Uncle, of the man before he had suffered the bite of the Asphinx and the loss of Cogline and Rumor, the man who had taught Par Ohmsford not to be frightened of the power of the Elven magic. Until now, he had thought Walker Boh crippled by the Shadowen attack on Hearthstone. He pursed his lips thoughtfully. Perhaps he had been wrong. And if wrong about Walker, why not wrong about himself as well? Perhaps the Sword of Leah could be made whole again and his own magic restored. Perhaps there was a chance for all of them, just as Quickening had suggested.

The defile opened suddenly before them, the shadows which had caged them brightened into gray, misty light, and they peeked through a narrow window in the cliffs. The Tiderace spread away below in an endless expanse, its waters roiling and white-capped as they churned toward the shoreline. The company moved ahead, back into the shadows. The trail they followed began to descend, to twist and turn through the rocks, damp and treacherous from the mist and the ocean spray. The walls split apart once more, this time forming ragged columns of stone that permitted brief glimpses of sky and sea. Underfoot, the rock was loose, and it felt as if everything was on the verge of breaking up.

Then they turned onto a slide so steep that they were forced to descend sitting and found themselves in a narrow passageway that curled ahead into a tunnel. They stooped to pass through, for the tunnel was filled with jagged rock edges. At its far end, the walls fell away, and the tunnel opened onto a shelf that lifted toward the sky. The company moved onto the shelf, discovered a pathway, and climbed to where it ended at a rampart formed of stone blocks.

They stood at the edge of the rampart and looked down. Morgan felt his stomach lurch. From where they stood, the land dropped away to a narrow isthmus that jutted into the sea. Connected to the isthmus was a peninsula, broad and ragged about the edges, formed all of cliffs against which the waters of the Tiderace pounded relentlessly. Atop the cliffs sat a city of towering stone buildings. The buildings were not of this time, but of the old world, of the age before the Great Wars destroyed the order of things and the new races were born. They rose hundreds of feet into the air, smooth and symmetrical and lined with banks of windows that yawned blackly against the gray light. Everything was set close together, so that the city had the look of a gathering of monstrous stone obelisks grown out of the rock. Seabirds wheeled and circled about the buildings, crying out mournfully in the failing light.

“Eldwist,” Horner Dees announced.

Far west, the sun was sinking into the waters of the sea, losing its brightness and its color with the coming of night, the scarlet and gold fading to silver. The wind howled down off the cliffs behind them in a steady crescendo, and it felt as if even the pinnacle of rock on which they stood was being shaken. They huddled together against its thrust and the fall of night and watched raptly as Eldwist turned black with shadow. The wind howled through the city as well, down the canyons of its streets, across the drops of its cliffs. Morgan was chilled by the sound of it. Eldwist was empty and dead. There was only its stone, hard and unyielding, unchanging and fixed.

Horner Dees called out to them over the sound of the wind as he turned away. He led them back to where a set of steps had been carved into the cliff face to lead downward to the city. The steps ran back against the wall, angling through the crevices and nooks, twisting once more into shadow. Night closed about as they descended, the sun disappearing, the stars winking into view in a sky that was clear and bright. Moonlight reflected off the Tiderace, and Morgan could see the stark, jutting peaks of the city lifting off the rocks. Mist rose in gauzy trailers, and Eldwist took on a surrealistic look—as if come out of time and legend. The seabirds flew away, the sound of their cries fading into silence. Soon there was only the roll of the waves as they slapped against the rocky shores.

At the base of the stairs they found an alcove sheltered by the rocks. Horner Dees brought them to a halt. “No sense in trying to go farther,” he advised, sounding weary. The wind did not reach them here, and he talked in a normal tone of voice. “Too dangerous to try to go in at night. There’s a Creeper down there...”

“A Creeper?” Morgan, who had been examining bits of grass and shrub that were perfectly preserved in stone, looked up sharply.

“Yes, Highlander,” the other continued. “A thing that sweeps the streets of the city after dark, gathering up any stray bits and pieces of living refuse...”

A rumbling within the earth cut short the rest of what he was about to say. The source of the rumbling was Eldwist, and the members of the company turned quickly to look. The city stood framed against the night sky, all black save for where the light reflected off the stone. It was larger and more forbidding when viewed from below, Morgan thought as he peered into its shadows. More impenetrable...

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