Терри Брукс - The Druid of Shannara

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Quest for the Black Elfstone
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap.
Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel.
They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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Morgan swallowed hard. “Even the Stone King?” He forced the question out, angry with himself for being frightened.

The blade disappeared back into the shadows. “Let me tell you something. The girl says you have magic about you. I don’t believe it. You have nothing. One-arm is the only one among you who has magic, and his magic doesn’t do anything! It doesn’t kill. He doesn’t kill. I can see it in his eyes. None of you matters in this business, whether you know it or not. You’re nothing but a pack of fools.”

He jabbed at Morgan with his finger. “Don’t get in my way, Highlander. Any of you. And don’t expect me to save you the next time that Creeper comes hunting. I’m all done with the lot of you,” He withdrew his hand scornfully. “Now get away from me.”

Morgan retreated wordlessly. He glanced briefly at Walker as he went, ashamed he had ignored the other’s warning about Pe Ell. It was impossible to tell if the Dark Uncle had been watching. Dees and Carisman were asleep. Quickening was a faceless, barely distinguishable shadow.

Morgan sat cross-legged in a corner by himself, seething. He had learned nothing. All he had done was humiliate himself. His mouth tightened. One day he would have the use of his sword again. One day he would find a way to make it whole and recapture its magic—just as Quickening had said he would.

Then he would deal with Pe Ell.

He made himself a promise of it.

Chapter Nineteen

The company emerged from its concealment at daybreak. Clouds masked the skies over Eldwist from horizon to horizon, morning’s arrival bleak and gray. A faint brightening of the damp, misty air was the best that dawn could manage, and night’s shadows merely retreated into the city’s alcoves and nooks to await their mistress’ return.

There was no sign of the Rake. The six from Rampling Steep scanned the gloom cautiously. The buildings rose about them, massive and silent. The streets stretched away, canyons of stone. The only sounds were the howl of the wind, the crashing of the ocean, and the cries of the highflying seabirds. The only movements were their own.

“As if it were never here,” Horner Dees muttered as he shouldered his way past Morgan. “As if it were all a dream.”

They began the search again for Uhl Belk. Rain fell through a curtain of smoky mist that tasted and smelled of the sea, and they were soaked through in minutes. A damp sheen settled across the stone walkways and streets, the walls of the buildings, the rubble and debris, a coating that mirrored the gloom and the shadows and played tricks with the light. The wind blew in sharp gusts, darting out of hiding at corners and alleyways, racing down the city’s corridors with shrieks of delight, chasing itself endlessly.

The morning wore on, a slow grinding of gears in some vast machine that could only be heard in the mind and felt in the wearing of the spirit. Time stole from them, they sensed. Time was a thief.

They found no trace of the Stone King. The city was vast and filled with hiding places, and even if they were sixty instead of six a thorough search could take weeks. None of them had any idea where to look for Uhl Belk or, worse, any idea what he looked like. Even Quickening could offer no help. Her father had not told her how the Stone King might appear. Did he look as they did? Was he human in form? Was he large or small? Morgan asked these questions as they trudged through the gloom, keeping well back on the walkways, close to the building walls. No one knew. They were searching for a ghost.

Midday passed. The buildings and streets of the city came and went in an endless procession of obelisks and gleaming black ribbons. The rain lessened, then increased. Thunder rumbled overhead, slow and ominous. The six ate a cold meal and drank a little in the dank, shadowed entry of one of the buildings while the rain turned into a downpour that flooded the streets with several inches of churning water. They peered outside and watched as the water gathered and flowed in small rivers to stone drains that swallowed it up.

They resumed walking when the rainfall lessened again and shortly afterward came upon the strange dome they had seen from the top of the building they had climbed the previous day. It sat amid the stone spires, a monstrous shell, its surface pitted and worn and cracked. They walked its circumference, searched for an entry, and found none. There were no doors, no stairs, no windows, nor openings of any kind. There were alcoves and niches and insects of varying sizes and shapes that gave its armor a sculpted look, but no way in or out. There were no footholds or ladders that would allow them to climb to its top. It was impossible to determine what it might have been used for.

It sat there in the gloom and damp and defied them.

Mindful of time’s rapid passing after yesterday’s debacle, they returned early to their shelter. No one had much to say. They sat in the growing darkness, mostly apart from each other, mostly silent, and kept their thoughts to themselves.

There had been no sign of either the Maw Glint or the Rake that day. Nightfall brought them both out. They heard the Rake first, a skittering of metal legs on the stone street below, passing by without stopping as they held their collective breath. The Maw Grint came later, the sound of its approach a low rumbling that quickly became a roar. The monster burst forth, howling as it rose into the night. It was uncomfortably close; the stone of the building in which they hid shook with its cry. Then, just as quickly as it had come, it was gone again. No one made any attempt to try to catch a glimpse of it. Everyone stayed carefully put.

They slept better that night, perhaps because they were growing used to the city’s night sounds, perhaps because they were so exhausted. They posted a watch and took turns standing it. The watch proved uneventful.

For three days afterward they continued their search. Fog and mist and rain hunted with them, persistent and unwelcome, and the city haunted their dreams. Eldwist was a stone forest filled with shadows and secrets, its towering buildings the trees that hemmed them in and closed them about. But unlike the green, living forests of the lands south the city was empty and lifeless. The girl and the men could form no affinity with Eldwist; they were trespassers here, unwanted and alone. Everything about the world in which they hunted was hard and unyielding. There were no recognizable signs, no familiar markings, and no changes in color or shape or smell or taste that would reveal to them even the smallest clue. There was only the enigma of the stone.

It began to affect the little company despite its resolve. Conversation diminished, tempers grew short, and there was a growing uncertainty as to what they were about. Horner Dees became more sullen and taciturn, his skills as a Tracker rendered useless, his experience from ten years previous used up. Pe Ell continued to distance himself, his eyes suspicious, his movements furtive and tense, a prowling cat at the edges of a jungle determined not to be brought to bay. Carisman quit singing almost completely. Morgan Leah found himself jumping at the smallest sound and was preoccupied with thoughts of the magic he had lost when the Sword of Leah had shattered. Walker Boh was a voiceless ghost, pale and aloof, floating through the gloom as if at any moment he might simply fade away.

Even Quickening changed. It was barely perceptible, a faint blurring of he,r exquisite beauty, an odd shading of her voice and movements, and a vague weariness in her eyes. Morgan, ever aware of what the girl was about, thought that he alone could tell.

But once, as they paused in their search in the shadow of a carriage husk, Walker Boh eased down beside the Highlander and whispered, “This city consumes us, Morgan Leah. Can you feel it? It has a life beyond what we understand, an extension of the Stone King’s will, and it feeds on us. The magic is all about. If we do not find Uhl Belk soon, we will be in danger of being swallowed up entirely. Do you see? Even Quickening is affected.”

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