Терри Брукс - The Druid of Shannara

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Quest for the Black Elfstone
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap.
Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel.
They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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And she was, of course. Walker drifted away again, and Morgan was left to wonder to what end they had been brought here. So much effort expended to reach this place and it all seemed for nothing. They were being drained of life, sapped of energy and purpose and will. He thought to speak of it to Quickening, but changed his mind. She knew what was happening. She always did. When it was time to do something, she would do it.

But it was Walker Boh who acted first. The fourth day of their hunt for the Stone King had concluded in the same manner as the previous three, without any of them having found even the smallest trace of their quarry. They were huddled in the shadows of their latest shelter; Pe Ell had insisted they change buildings in an effort to avoid discovery by the Rake, who still hunted them each night. They had not eaten a hot meal or enjoyed a fire’s warmth since their arrival in Eldwist, and their water supply was in need of replenishing. Footsore and discouraged, they sat mired in silence.

“We need to search the tunnels beneath the city,” the Dark Uncle said suddenly, his soft voice distant and cold.

The others looked up. “What tunnels?” Carisman wearily asked. The tunesmith, less fit than the others, was losing strength.

“The ones that honeycomb the rock beneath the buildings,” Walker answered. “There are many of them. I have seen the stairways leading down from the streets.”

Bearish Horner Dees shook his shaggy head. “You forget. The Maw Grint is down there.”

“Yes. Somewhere. But it is a huge, blind worm. It won’t even know of us if we’re careful. And if the Maw Grint hides within the earth, maybe the Stone King hides there as well.”

Morgan nodded. “Why not? They might both be worms. Maybe both are blind. Maybe neither likes the light. Goodness knows, there will be little enough of it down there. I think it is a good idea.”

“Yes,” Quickening agreed without looking at any of them.

Pe Ell stirred in the shadows and said nothing. The others muttered their assent. The darkness of their refuge went quickly still again.

That night Quickening slept next to Morgan Leah, something she had not done since their arrival in Eldwist. She came to him unexpectedly and burrowed close, as if she feared something would attempt to steal her away. Morgan reached around and held her for a time, listening to the sound of her breathing, feeling the pulse of her body against his own. She did not speak. After a time, he fell asleep holding her. When he awoke, she was gone again.

At dawn they departed their shelter and entered the catacombs beneath the city. A stairwell leading down from the building next to the one in which they were housed placed them on the first level. Other stairs ran deeper into the rock, spiraling down black holes of stone into emptiness. The tunnels on the first level were shaped from stone blocks and rails sat on beds of stone and cross ties as they disappeared into the dark. All had been turned to stone. There was no light beneath the city, so Walker Boh used one of Cogline’s powders to coat the head of a narrow wedge of stone and create a firebrand. They moved ahead into the tunnels, following the line of the rails as they wound through the darkness. The rails passed platforms and other stairs leading up and down, and the tunnels branched and diverged. The air smelled musty, and loose stone crunched beneath their feet. After a time they came upon a giant carriage that lay upon its side, its wheels grooved to fit the rails, but broken and splintered now and fused to the axle and body by the magic’s transformation. Once this carriage had ridden the rails propelled in some mysterious way, carrying people of the old world from building to building, and from street to street. The members of the company paused momentarily to gaze upon the wreck, then hurried on.

There were other carriages along the way, once an entire chamber full of them, some still seated upon the rails, some fallen and smashed along the way. There were piles of debris fallen by the rails that could not be identified and bits and pieces of what had been iron benches on the platforms they passed. Once or twice they ascended the stairs back to the streets of the city to regain their bearings before going down again. Below, far from where they walked, they could hear the rumble of the Maw Grint. Farther down still there was the sound of the ocean.

After several hours of exploring the network of tunnels without encountering any sign of the Stone King, Pe Ell brought them up short. “This is a waste of time,” he said. “There’s nothing to be found at this level. We need to go farther down.”

Walker Boh glanced at Quickening, then nodded. Morgan caught sight of the looks on the faces of Carisman and Horner Dees and decided the same look was probably on his own.

They descended to the next level, winding down the stairwell into a maze of sewers. The sewers were empty and dry, but there was no mistaking what they had once been. The pipes that formed them were more than twenty feet high. Like everything else, they had been turned to stone. The company began following them, the light of Walker’s makeshift torch a silver flare against the black, and the sound of their boots thudding harshly in the stillness. Not more than a hundred yards from where they had entered the sewers, a giant hole had been torn in the side of the stone pipe, shattering it apart as if it were paper. Something massive had burrowed through the rock and out again, something so huge that the sewer pipe had been no more than a blade of grass in its path.

From down the black emptiness of the burrowed tunnel came the rumble of the Maw Grint. The company crossed quickly through the rubble-strewn opening and continued on.

For two hours they wandered the sewers beneath the city, searching in vain for the lair of the Stone King. They twisted and wound about, and soon any sense of direction was irretrievably lost. There were fewer stairs leading up from this level, and many of them were nothing more than ladders hammered into the walls of drains. They came across the burrowings of the Maw Grint several times in the course of their hunt, the massive, jagged openings ripping upward through the earth and then disappearing down into it again, chasms of blackness large enough to swallow whole buildings. Morgan Leah stared into those chasms, realized they must honeycomb the peninsula rock, and wondered why the entire city didn’t simply collapse into them.

Shortly after midday they stopped to rest and eat. They found a set of steps leading up to the first level and climbed to where an abandoned platform offered a set of battered stone benches. Seated there, Walker’s odd torch planted in the rubble so that its light spilled over them like a halo, they stared wordlessly into the shadows.

Morgan finished before the others and moved over to where a thin shaft of daylight knifed down a stairwell leading to the streets of the city. He seated himself and stared upward, thinking of better times and places, wondering despondently if he would ever find them again.

Carisman came over to sit beside him. “It would be nice to see the sun again,” the tunesmith mused and smiled faintly as Morgan glanced over. “Even for just a moment.”

He sang:

“Darkness is for bats and cats and frightened little mice,
It’s not for those of us who find the sunshine rather nice,
So stay away from Eldwist’s murk and take this good advice,
Go someplace where your skin is warm instead of cold as ice.”

He grinned rather sadly. “Isn’t that a terrible piece of doggerel? It must be the worst song I’ve ever composed.”

“Where did you come from, Carisman?” Morgan asked him. “I mean, before the Urdas and Rampling Steep. Where is your home?”

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