Orson Card - Maps in a Mirror - The Short Fiction of Orson Scott Card

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Maps in a Mirror For the hundreds of thousands who are newly come to Card, here is chance to experience the wonder of a writer so versatile that he can handle everything from traditional narrative poetry to modern experimental fiction with equal ease and grace. The brilliant story-telling of the Alvin Maker books is no accident; the breathless excitement evoked by the Ender books is not a once-in-a-lifetime experience.
In this enormous volume are forty-six stories, plus ten long, intensely personal essays, unique to this volume. In them the author reveals some of his reasons and motivations for writing, with a good deal of autobiography into the bargain.
THE SHORT FICTION OF ORSON SCOTT CARD brings together nearly all of Card’s stories, from his first publications in 1977 to work as recent as last year. For those readers who have followed this remarkable talent since the beginning, here are all those amazing stories gathered together in one place, with some extra surprises as well. For the hundreds of thousands who are newly come to Card, here is a chance to experience the wonder of a writer so talented, so versatile that he can handle everything from traditional narrative poetry to modern experimental fiction with equal ease and grace. The brilliant story-telling of the Alvin Maker books is no accident; the breathless excitement evoked by ENDER’S GAME is riot a once-in-a-lifetime experience.
In this enormous volume are 46 stories, broken into five books: Ten fables and fantasies, fairy tales that sometimes tell us truths about ourselves; eleven tales of dread—and commentary that explains why dread is a much scarier emotion than horror; seven tales of human futures—science fiction from a master of extrapolation and character; six tales of death, hope, and holiness, where Card explores the spiritual side of human nature; and twelve lost songs.
The Lost Songs are a special treat for readers of this hardcover volume, for here are gathered tales which will not see print again. Here are Card’s stories written for Mormon children, a pair that were published in small literary magazines, a thoughtful essay on the writing of fiction, and three major works which have, since their original publication, been superseded by novel-, or more than novel-length works. First, there is the original novella-length version of Card’s Hugo and Nebula Award-winning novel, ENDER’S GAME. Then there is “Mikal’s Songbird”, which was the seed of the novel SONGMASTER; “Mikal’s Songbird” will never be published again. And finally, the narrative poem “Prentice Alvin and the No-Good Plow”—here is the original inspiration for the Alvin Maker series, an idea so powerful that it could not be contained in a single story, or a hundred lines of verse, but is growing to become the most original American fantasy ever written.
MAPS IN A MIRROR is not just a collection of stories, however complete. This comprehensive collection also contains nearly a whole book’s worth of
material. Each section begins and ends with long, intensely personal introductions and afterwords; here the author reveals some of his reasons and motivations for writing what he writes—and a good deal of autobiography into the bargain.
ORSON SCOTT CARD grew up in Utah and attended Brigham Young University, where he studied drama. Card’s early writing career was devoted to plays; he had his own theater company, which was successful for a number of years. Card spent his missionary years in Brazil, learning to speak fluent Portuguese. He now lives in Greensboro, North Carolina, with his wife and three children. From book flaps:

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From then on Ender’s life was a slow nervous breakdown.

He began fighting two battles a day, with problems that steadily grew more difficult. He had been trained in nothing but the game all his life, but now the game began to consume him. He woke in the morning with new strategies for the simulator and went fitfully to sleep at night with the mistakes of the day preying on him. Sometimes he would wake up in the middle of the night crying for a reason he didn’t remember. Sometimes he woke with his knuckles bloody from biting them. But every day he went impassively to the simulator and drilled his toon leaders until the battles, and drilled his toon leaders after the battles, and endured and studied the harsh criticism that Maezr Rackham piled on him. He noted that Rackham perversely criticized him more after his hardest battles. He noted that every time he thought of a new strategy the enemy was using it within a few days. And he noted that while his fleet always stayed the same size, the enemy increased in numbers every day.

He asked his teacher.

“We are showing you what it will be like when you really command. The ratios of enemy to us.”

“Why does the enemy always outnumber us?”

Maezr bowed his gray head for a moment, as if deciding whether to answer. Finally he looked up and reached out his hand and touched Ender on the shoulder. “I will tell you, even though the information is secret. You see, the enemy attacked us first. He had good reason to attack us, but that is a matter for politicians, and whether the fault was ours or his, we could not let him win. So when the enemy came to our worlds, we fought back, hard, and spent the finest of our young men in the fleets. But we won, and the enemy retreated.”

Maezr smiled ruefully. “But the enemy was not through, boy. The enemy would never be through. They came again, with more numbers, and it was harder to beat them. And another generation of young men was spent. Only a few survived. So we came up with a plan—the big men came up with the plan. We knew that we had to destroy the enemy once and for all, totally, eliminate his ability to make war against us. To do that we had to go to his home worlds—his home world, really, since the enemy’s empire is all tied to his capital world.”

“And so?” Ender asked.

“And so we made a fleet. We made more ships than the enemy ever had. We made a hundred ships for every ship he had sent against us. And we launched them against his twenty-eight worlds. They started leaving a hundred years ago. And they carried on them the ansible, and only a few men. So that someday a commander could sit on a planet somewhere far from the battle and command the fleet. So that our best minds would not be destroyed by the enemy.”

Ender’s question had still not been answered. “Why do they outnumber us?”

Maezr laughed. “Because it took a hundred years for our ships to get there. They’ve had a hundred years to prepare for us. They’d be fools, don’t you think, boy, if they waited in old tugboats to defend their harbors. They have new ships, great ships, hundreds of ships. All we have is the ansible, that and the fact that they have to put a commander with every fleet, and when they lose—and they will lose—they lose one of their best minds every time.”

Ender started to ask another question.

“No more, Ender Wiggins. I’ve told you more than you ought to know as it is.”

Ender stood angrily and turned away. “I have a right to know. Do you think this can go on forever, pushing me through one school and another and never telling me what my life is for? You use me and the others as a tool, someday we’ll command your ships, someday maybe we’ll save your lives, but I’m not a computer, and I have to know!”

“Ask me a question, then, boy,” Maezr said, “and if I can answer, I will.”

“If you use your best minds to command the fleets, and you never lose any, then what do you need me for? Who am I replacing, if they’re all still there?”

Maezr shook his head. “I can’t tell you the answer to that, Ender. Be content that we will need you, soon. It’s late. Go to bed. You have a battle in the morning.”

Ender walked out of the simulator room. But when Maezr left by the same door a few moments later, the boy was waiting in the hall.

“All right, boy,” Maezr said impatiently, “what is it? I don’t have all night and you need to sleep.”

Ender wasn’t sure what his question was, but Maezr waited. Finally Ender asked softly, “Do they live?”

“Does who live?”

“The other commanders. The ones now. And before me.”

Maezr snorted. “Live. Of course they live. He wonders if they live.” Still chuckling, the old man walked off down the hall. Ender stood in the corridor for a while, but at last he was tired and he went off to bed. They live, he thought. They live, but he can’t tell me what happens to them.

That night Ender didn’t wake up crying. But he did wake up with blood on his hands.

Months wore on with battles every day, until at last Ender settled into the routine of the destruction of himself. He slept less every night, dreamed more, and he began to have terrible pains in his stomach. They put him on a very bland diet, but soon he didn’t even have an appetite for that. “Eat,” Maezr said, and Ender would mechanically put food in his mouth. But if nobody told him to eat he didn’t eat.

One day as he was drilling his toon leaders the room went black and he woke up on the floor with his face bloody where he had hit the controls.

They put him to bed then, and for three days he was very ill. He remembered seeing faces in his dreams, but they weren’t real faces, and he knew it even while he thought he saw them. He thought he saw Bean sometimes, and sometimes he thought he saw Lieutenant Anderson and Captain Graff. And then he woke up and it was only his enemy, Maezr Rackham.

“I’m awake,” he said to Maezr.

“So I see,” Maezr answered. “Took you long enough. You have a battle today.”

So Ender got up and fought the battle and he won it. But there was no second battle that day, and they let him go to bed earlier. His hands were shaking as he undressed.

During the night he thought he felt hands touching him gently, and he dreamed he heard voices saying, “How long can he go on?”

“Long enough.”

“So soon?”

“In a few days, then he’s through.”

“How will he do?”

“Fine. Even today, he was better than ever.”

Ender recognized the last voice as Maezr Rackham’s. He resented Rackham’s intruding even in his sleep.

He woke up and fought another battle and won.

Then he went to bed.

He woke up and won again.

And the next day was his last day in Command School, though he didn’t know it. He got up and went to the simulator for the battle.

Maezr was waiting for him. Ender walked slowly into the simulator room. His step was slightly shuffling, and he seemed tired and dull. Maezr frowned.

“Are you awake, boy?” If Ender had been alert, he would have cared more about the concern in his teacher’s voice. Instead, he simply went to the controls and sat down. Maezr spoke to him.

“Today’s game needs a little explanation, Ender Wiggins. Please turn around and pay strict attention.”

Ender turned around, and for the first time he noticed that there were people at the back of the room. He recognized Graff and Anderson from Battle School, and vaguely remembered a few of the men from Command School—teachers for a few hours at some time or another. But most of the people he didn’t know at all.

“Who are they?”

Maezr shook his head and answered, “Observers. Every now and then we let observers come in to watch the battle. If you don’t want them, we’ll send them out.”

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