Orson Card - Maps in a Mirror - The Short Fiction of Orson Scott Card

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Maps in a Mirror For the hundreds of thousands who are newly come to Card, here is chance to experience the wonder of a writer so versatile that he can handle everything from traditional narrative poetry to modern experimental fiction with equal ease and grace. The brilliant story-telling of the Alvin Maker books is no accident; the breathless excitement evoked by the Ender books is not a once-in-a-lifetime experience.
In this enormous volume are forty-six stories, plus ten long, intensely personal essays, unique to this volume. In them the author reveals some of his reasons and motivations for writing, with a good deal of autobiography into the bargain.
THE SHORT FICTION OF ORSON SCOTT CARD brings together nearly all of Card’s stories, from his first publications in 1977 to work as recent as last year. For those readers who have followed this remarkable talent since the beginning, here are all those amazing stories gathered together in one place, with some extra surprises as well. For the hundreds of thousands who are newly come to Card, here is a chance to experience the wonder of a writer so talented, so versatile that he can handle everything from traditional narrative poetry to modern experimental fiction with equal ease and grace. The brilliant story-telling of the Alvin Maker books is no accident; the breathless excitement evoked by ENDER’S GAME is riot a once-in-a-lifetime experience.
In this enormous volume are 46 stories, broken into five books: Ten fables and fantasies, fairy tales that sometimes tell us truths about ourselves; eleven tales of dread—and commentary that explains why dread is a much scarier emotion than horror; seven tales of human futures—science fiction from a master of extrapolation and character; six tales of death, hope, and holiness, where Card explores the spiritual side of human nature; and twelve lost songs.
The Lost Songs are a special treat for readers of this hardcover volume, for here are gathered tales which will not see print again. Here are Card’s stories written for Mormon children, a pair that were published in small literary magazines, a thoughtful essay on the writing of fiction, and three major works which have, since their original publication, been superseded by novel-, or more than novel-length works. First, there is the original novella-length version of Card’s Hugo and Nebula Award-winning novel, ENDER’S GAME. Then there is “Mikal’s Songbird”, which was the seed of the novel SONGMASTER; “Mikal’s Songbird” will never be published again. And finally, the narrative poem “Prentice Alvin and the No-Good Plow”—here is the original inspiration for the Alvin Maker series, an idea so powerful that it could not be contained in a single story, or a hundred lines of verse, but is growing to become the most original American fantasy ever written.
MAPS IN A MIRROR is not just a collection of stories, however complete. This comprehensive collection also contains nearly a whole book’s worth of
material. Each section begins and ends with long, intensely personal introductions and afterwords; here the author reveals some of his reasons and motivations for writing what he writes—and a good deal of autobiography into the bargain.
ORSON SCOTT CARD grew up in Utah and attended Brigham Young University, where he studied drama. Card’s early writing career was devoted to plays; he had his own theater company, which was successful for a number of years. Card spent his missionary years in Brazil, learning to speak fluent Portuguese. He now lives in Greensboro, North Carolina, with his wife and three children. From book flaps:

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Ender smiled. “Are you boys any good?”

“If we aren’t, you’ll let us know.”

Ender chuckled a little. “Might work out. A fleet.”

For the next ten days Ender trained his toon leaders until they could maneuver their ships like precision dancers. It was like being back in the battleroom again, except that now Ender could always see everything, and could speak to his toon leaders and change their orders at any time.

One day as Ender sat down at the control board and switched on the simulator, harsh green lights appeared in the space—the enemy.

“This is it,” Ender said. “X, Y, bullet, C, D, reserve screen, E, south loop, Bean, angle north.”

The enemy was grouped in a globe, and outnumbered Ender two to one. Half of Ender’s force was grouped in a tight, bulletlike formation, with the rest in a flat circular screen—except for a tiny force under Bean that moved off the simulator, heading behind the enemy’s formation. Ender quickly learned the enemy’s strategy: whenever Ender’s bullet formation came close, the enemy would give way, hoping to draw Ender inside the globe where he would be surrounded. So Ender obligingly fell into the trap, bringing his bullet to the center of the globe.

The enemy began to contract slowly, not wanting to come within range until all their weapons could be brought to bear at once. Then Ender began to work in earnest. His reserve screen approached the outside of the globe, and the enemy began to concentrate his forces there. Then Bean’s force appeared on the opposite side, and the enemy again deployed ships on that side.

Which left most of the globe only thinly defended. Ender’s bullet attacked, and since at the point of attack it outnumbered the enemy overwhelmingly, he tore a hole in the formation. The enemy reacted to try to plug the gap, but in the confusion the reserve force and Bean’s small force attacked simultaneously, while the bullet moved to another part of the globe. In a few more minutes the formation was shattered, most of the enemy ships destroyed, and the few survivors rushing away as fast as they could go.

Ender switched the simulator off. All the lights faded. Maezr was standing beside Ender, his hands in his pockets, his body tense. Ender looked up at him.

“I thought you said the enemy would be smart,” Ender said.

Maezr’s face remained expressionless. “What did you learn?”

“I learned that a sphere only works if your enemy’s a fool. He had his forces so spread out that I outnumbered him whenever I engaged him.”

“And?”

“And,” Ender said, “you can’t stay committed to one pattern. It makes you too easy to predict.”

“Is that all?” Maezr asked quietly.

Ender took off his radio. “The enemy could have defeated me by breaking the sphere earlier.”

Maezr nodded. “You had an unfair advantage.”

Ender looked up at him coldly. “I was outnumbered two to one.”

Maezr shook his head. “You have the ansible. The enemy doesn’t. We include that in the mock battles. Their messages travel at the speed of light.”

Ender glanced toward the simulator. “Is there enough space to make a difference?”

“Don’t you know?” Maezr asked. “None of the ships was ever closer than thirty thousand kilometers to any other.”

Ender tried to figure the size of the enemy’s sphere. Astronomy was beyond him. But now his curiosity was stirred.

“What kind of weapons are on those ships? To be able to strike so fast?”

Maezr shook his head. “The science is too much for you. You’d have to study many more years than you’ve lived to understand even the basics. All you need to know is that the weapons work.”

“Why do we have to come so close to be in range?”

“The ships are all protected by forcefields. A certain distance away the weapons are weaker and can’t get through. Closer in the weapons are stronger than the shields. But the computers take care of all that. They’re constantly firing in any direction that won’t hurt one of our ships. The computers pick targets, aim; they do all the detail work. You just tell them when and get them in a position to win. All right?”

“No.” Ender twisted the tube of the radio around his fingers. “I have to know how the weapons work.”

“I told you, it would take—”

“I can’t command a fleet—not even on the simulator—unless I know.” Ender waited a moment, then added, “Just the rough idea.”

Maezr stood up and walked a few steps away. “All right, Ender. It won’t make any sense, but I’ll try. As simply as I can.” He shoved his hands into his pockets. “It’s this way, Ender. Everything is made up of atoms, little particles so small you can’t see them with your eyes. These atoms, there are only a few different types, and they’re all made up of even smaller particles that are pretty much the same. These atoms can be broken, so that they stop being atoms. So that this metal doesn’t hold together anymore. Or the plastic floor. Or your body. Or even the air. They just seem to disappear, if you break the atoms. All that’s left is the pieces. And they fly around and break more atoms. The weapons on the ships set up an area where it’s impossible for atoms of anything to stay together. They all break down. So things in that area—they disappear.”

Ender nodded. “You’re right, I don’t understand it. Can it be blocked?”

“No. But it gets wider and weaker the farther it goes from the ship, so that after a while a forcefield will block it. OK? And to make it strong at all, it has to be focused, so that a ship can only fire effectively in maybe three or four directions at once.”

Ender nodded again, but he didn’t really understand, not well enough. “If the pieces of the broken atoms go breaking more atoms, why doesn’t it just make everything disappear?”

“Space. Those thousands of kilometers between the ships, they’re empty. Almost no atoms. The pieces don’t hit anything, and when they finally do hit something, they’re so spread out they can’t do any harm.” Maezr cocked his head quizzically. “Anything else you need to know?”

“Do the weapons on the ships—do they work against anything besides ships?”

Maezr moved in close to Ender and said firmly, “We only use them against ships. Never anything else. If we used them against anything else, the enemy would use them against us. Got it?”

Maezr walked away, and was nearly out the door when Ender called to him.

“I don’t know your name yet,” Ender said blandly.

“Maezr Rackham.”

“Maezr Rackham,” Ender said, “I defeated you.”

Maezr laughed.

“Ender, you weren’t fighting me today,” he said. “You were fighting the stupidest computer in the Command School, set on a ten-year-old program. You don’t think I’d use a sphere, do you?” He shook his head. “Ender, my dear little fellow, when you fight me you’ll know it. Because you’ll lose.” And Maezr left the room.

Ender still practiced ten hours a day with his toon leaders. He never saw them, though, only heard their voices on the radio. Battles came every two or three days. The enemy had something new every time, something harder—but Ender coped with it. And won every time. And after every battle Maezr would point out mistakes and show Ender that he had really lost. Maezr only let Ender finish so that he would learn to handle the end of the game.

Until finally Maezr came in and solemnly shook Ender’s hand and said, “That, boy, was a good battle.”

Because the praise was so long in coming, it pleased Ender more than praise had ever pleased him before. And because it was so condescending, he resented it.

“So from now on,” Maezr said, “we can give you hard ones.”

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