Daniel Suarez - Daemon

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Daemon: краткое содержание, описание и аннотация

Предлагаем к чтению аннотацию, описание, краткое содержание или предисловие (зависит от того, что написал сам автор книги «Daemon»). Если вы не нашли необходимую информацию о книге — напишите в комментариях, мы постараемся отыскать её.

Daemon The storyline portrays one possible world consequent to the development of the technological innovations that we currently live with and the reality that the author, Suarez, imagines will evolve, and it is chilling and tense (on www.thedaemon.com the reader can find evidence that the seemingly incredible advances Suarez proposes could in fact become real).
is filled with multiple scenes involving power displays by the Daemon's allies resulting in complete loss of control by its enemies, violence with new and innovative weaponry, explosions, car crashes, blood, guts, and limbs-cut-off galore.
As far as computer complexity,
will satisfy any computer geek's thirst. I was thankful for Pete Sebeck, the detective in the book whose average-person understanding of computers necessitates an occasional explanation about what is going on. I came away from the novel with a new understanding, respect, and fear of computer capability.
In the end, Suarez invites the reader to enter the "second age of reason," to think about where recent and imminent advances in computer technology are taking us and whether we want to go there. For me, it is this "thinking" aspect of the novel which makes it a particularly fun, satisfying, and significant read.

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The edge of a single-story cinderblock building was visible a couple hundred feet down the road. There were no lights there. A single, thick chain spanned the road fifty feet ahead, secured to two steel posts. A metal NO TRESPASSING sign hung down at its lowest point.

Gragg looked at the GPS unit. He was still one decimal off. He put the car in gear and, with some trepidation, let it roll forward without putting his foot on the gas. He scanned from side to side, looking for anything that wasn’t a plant or a rock. He finally reached the chain and put the car in park again. He glanced at the GPS unit.

He was on station.

Gragg hesitated for a moment, then turned off the engine. Suddenly he could hear the woods. He heard the clattering of naked tree branches in the wind. Leaves scraped across the gravel road with each gust. The interior of the car cooled rapidly.

Gragg pulled the Glock 9mm pistol out of his rucksack and then freed the pistol from its holster. He placed it on the bench seat beside him.

What the fuck am I doing out here?

It was starting to seem like a really bad idea. He was running blind, and that was definitely something Brian Gragg did not like. It ran against his nature. He scanned the trees and the desolate-looking cinderblock building again.

How did this place have anything to do with the Monte Cassino map? There wasn’t any light out here. Was there even electricity? Gragg craned his neck to look up through the windshield and accidentally bumped the single night vision lens against the glass. He straightened the goggles and looked again. An electrical feed line ran along the road on the left side. Narrow utility poles of gray, cracked wood supported it every hundred feet or so.

Following the line with his eyes, Gragg noticed something interesting ahead: a fairly tall antenna was bolted to the side of the cinderblock building. He could see the mast rising above the roof.

Gragg took a deep breath. He was jittery. Time to concentrate. He pulled his laptop bag from the backseat and cleared space on the seat beside him. He put the pistol on the dashboard, then unzipped the laptop bag. He unpacked his laptop and booted up, flipping up the tiny antenna on the wireless card. He was temporarily blinded as the screen lit up, and he hurriedly stripped off the night vision goggles.

While the laptop booted up, he kept looking around in the darkness. He could actually see pretty well once his eyes adjusted. There was some moonlight.

After what seemed an eternity, the logon dialog came up, and a minute later Gragg launched NetStumbler. The program scanned for access points. In a moment, he was surprised to see a familiar SSID appear: Monte_Cassino.

The signal appeared to originate from the cinderblock building. Gragg’s jitters returned. Had he really done this? He tried to calm his rising fear. What was he doing? He thought about it.

There was an OTR server here.

He configured his Wi-Fi card to use the SSID, and soon Gragg obtained an IP address on the unsecured network. He didn’t even bother to explore. Instead, he closed NetStumbler and ripped open his CD case. He flipped through the CD-Rs until he found one marked with felt pen “OTR.” He slid the CD into the laptop’s drive and launched Over the Rhine. He clicked quickly past the opening screens, then selected multi-player mode. He let the game scan for available servers. Only one appeared in the server list: the Houston Monte Cassino server. This was the one visible to his wireless card.

Gragg smiled, then double-clicked on the name. The map started to load. Oddly, the weapon selection dialog box never appeared. Soon, Gragg’s avatar was standing, unarmed, in a trench at the base of the Monte Cassino mountain. Normally he’d work his way around to the left, but without weapons it was rather pointless. Gragg peered over the lip of the trench, and he could see the familiar German MG42 nests up at the edge of the ruins.

Strangely, the Krauts didn’t open fire immediately. Gragg let his avatar stand there for a moment, and still no tracer bullets came streaming down. He decided to push his luck and hopped up on the fire step—then out into full view.

Still no gunfire. The Germans just sat there.

Gragg started walking toward their lines. He had never approached the monastery successfully from this angle, and now he could see three machine gun nests aiming down at him from a hundred meters away. The gun barrels followed him as he walked, but still they did not fire.

Gragg kept walking, straight up to the center machine gun. The loader crouched next to the gunner. The NPCs had that familiar blank look on their faces. Before long, Gragg was within ten feet of the machine gun barrel. It stared down on him, ready to send his avatar into the spectator list. He was so close he could see the rank of the gunner from the textured graphic patches on his shoulders: Unterfeldwebel . A sergeant.

To Gragg’s shock, the gunner released his grip on the weapon and held up his hand. “Halt!” He peered at Gragg closely. “ Ich kenne Deinen Namen .” He rose and motioned for Gragg to follow. “ Komm mit! ” With that the gunner walked off into the ruins. Gragg hurried to follow. A dozen German soldiers rose from their concealed positions among the rocks and watched with glaring eyes as he passed.

The Unterfeldwebel brought Gragg through a maze of rooms and splintered wreckage. Around each corner were more Kraut soldiers clutching Schmeissers or manning mortar positions. Every time he walked past, the Krauts would whisper to each other and point. Gragg had to hand it to Sobol; every detail was there. It gave him a strong sense of being an outsider in an enemy stronghold.

Gragg was led down into the same cellar where he’d first encountered Boerner in the Monte Cassino map. They walked between the wine casks toward the doorway in the opposite wall. Torches lit their way, flickering against the darkness under the influence of a digital breeze. Gragg glanced around. There was no sign of the fire damage from the earlier game.

They headed into the dark passage that led to the round tower base. The ray of sunlight still shined there, illuminating the wall where the encrypted message once was, but now it was carved with:

29.3935-95.3933

Gragg turned his avatar to face the familiar metal screen through which he’d spoken to Boerner before. It was dark behind the screen. Suddenly the space beyond filled with the flare of a match, and Boerner was there, lighting his cigarette at the end of that damned filter. He cupped it with his hand until it lit, then breathed out a cloud of voluminous smoke.

The Unterfeldwebel gave a sharp salute with a click of his boot heels and scurried out, leaving Gragg’s avatar alone with Boerner. Boerner looked up and fixed his monocle over his left eye.

“Vee meet again, mein freund .” Boerner clamped the cigarette holder in one corner of his mouth. “You know ze console, yes? Use it zu answer my qvestions.” Boerner waited for some response.

The console. Gragg usually used it for cheat codes. He peered at the keyboard and hit the tilde key. A DOS-like console appeared in the northern third of the screen. It listed a number of scripting events that had already taken place—such as the appearance of the Boerner model and the creation of the objects in this room. The console served as both a comprehensive log of program events and a command console for overriding game settings. Basically, it gave him a blinking cursor where he could type input.

As soon as the console appeared, Boerner said, “Excellent. You haf some knowledge zu find me again. Vee vill zee how much knowledge you haf. Haf you come alone? Yes or no?”

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