1 ...6 7 8 10 11 12 ...18 First Squad is firing from behind a concrete wall down the street.
I hack the lock, watching as my avatar inserts his high-tech hacking tool into the computer lock and starts the operation. Fifteen seconds later, the game announces, “King of the Hill starts now.”
The clock starts, and we’ve got three minutes to go.
“Enemy Drive-by, inbound!” yells the in-game streaks’ menacing announcer.
“Take cover!” I call out needlessly.
Down the street, a low-riding flat windowless APC with thick ceramic tires and a small swivel-mounted Hauser minigun turret races toward us.
I’ve never seen an APC like that on a streak.
I briefly wonder if it’s some kind of new WonderSoft vehicle, just as I hear Bluuuuuurrrr; it’s the gun erupting in a loud, high-pitched sound as it sends hundreds of miniballs ripping into what remains of Second Squad—except for me, AwesomeSauce, and another guy. And seconds later, that guy’s heavy machine gun–wielding avatar disappears in a shimmering haze of lead as his body receives hundreds of hits almost instantly. AwesomeSauce switches out her HK Mini for the RPG on her back. She fires fast and skips the RPG off the muddy road with a small splash and right into the undercarriage of the APC. It explodes upward and lands on its side with a metal-rending crash as it begins to burn.
“That worked” she yells over BattleChat as if I need to be told.
The King of the Hill clock is already up thirty seconds. Two and half minutes to go.
For the next two minutes it’s a shooting gallery and we’re the ducks. WonderSoft’s elite unit keeps us pinned down behind the narrow confines of the loading dock, making sure they keep up the fire while they reload. We take sporadic shots and I get two of them.
I need one more kill to activate my next streak.
I check the CommandPad and see that Fourth Squad is engaging the WonderSoft unit on the other side of the facility. WonderSoft has started the clock on their King of the Hill zone. For some reason, Fifth never ended up where I told them to and they’re moving in way too soon and too close on WonderSoft.
“Enemy Gunship, inbound,” warns the game announcer.
If they drop it in on us, we’re finished. I hear the approaching engines of the gunship. It’s an HK. A hunter-killer. It streaks over the darkened sky and begins to hover above WonderSoft’s zone. Its auto cannons roar to life and I watch on the CommandPad as both fourth and fifth squads are wiped out.
One minute.
I spot a distant Softie shifting position and drop my sights over him, squeezing off a quick burst. I hit him, and he keeps running. I track a second longer, lead him, then fire again. This time he goes down, and I’ve got my last kill.
And my next streak reward.
I call in an Auto Gun Drop and just after the game announcer says, “Auto Gun package, inbound,” a dropship streaks underneath the gray canopy of the storm and drops a parachute containing the Auto Gun package off its back cargo deck. It lands near the beacon I’ve tossed onto the floor of the loading dock. I only have to crawl out onto the platform a little way to unlock and activate the package. Once I do, I watch as the sides of the crate flop down and the gun unpacks itself. Within seconds, its targeting lasers activate, cutting through the gun smoke and gloom as it begins spitting out short staccato bursts of hot lead at any WonderSofties within range. I get six more kills in the space of a minute.
“Thirty seconds!” calls out AwesomeSauce over the chat.
I’m down to nine players from both surviving squads, including the two snipers at the far end of the complex.
WonderSoft cracks their zone and advances to the second map just after our timer hits zero.
We get the King of the Hill bonus as the loading dock’s main door slides open, revealing a shadowy, wide, low-ceilinged hallway where overhead lights flicker on and off at random intervals.
“RangerSix, this is PerfectQuestion,” I say as I call in our status to Command.
“Six here; go ahead.”
“Command, we need reinforcements. I’m down to nine total, including myself.”
“I know, I’ve been watching the network feed, son. Heckuva a job. Bad break on Third Squad, though … but I was hoping you’d get the main door open, at low cost, and you did. I’m authorizing you one of our fan SF units. I think they’ll do the job considering where you’re at.”
Where I’m at?
“Where am I at, exactly?”
Long pause. Hairs rising on the back of my neck.
“You didn’t read that sign at the front gate, the one that said property of Weyland-Yutani Corporation?”
“Saw it. Didn’t mean anything.”
“And the big identifier on the face of the main building,” continues RangerSix. “LV-426. C’mon, Question, you’ve never seen the greatest sci-fi combat film ever made? Aliens.”
I pause. On-screen my avatar crouches on the platform as the eight other surviving players reload their weapons. My avatar is holding one hand to his headset, indicating I’m in communication with another element. Over ambient sound I hear the high-pitched whine of an Albatross’s engines powering into its braking hover. I turn. The Albatross rotates above the street. In front of the loading dock. it hovers above the mud.
“Everybody wants to play Space Marine, Question, but this is where it all started … Colonial Marines,” says RangerSix over the chat with a wheezy laugh.
Some fan units go beyond just training together like old gaming clans hoping to get picked up for a network battle. Some take the next step and modify their avatars to effect a cosplay element. I guess these were that sort. I’ve even heard of fan units who go on vacation together and try to live like their characters in real life. That’s a little much for me.
Colonial Marines.
Their armor and camo is similar to ours with only slightly different touches. It reminds me of images I’d looked at of soldiers from the Vietnam War. But spacier. They have helmet-mounted small lights attached. I can’t see how that will be any use in online combat. The trick is to not attract attention to yourself so you can shoot first. Headlights seem to be the opposite of that.
“Are these guys somehow … relevant to this map?” I ask RangerSix.
He laughs briefly. “Yeah, they’re real relevant, Perfect. Listen, this is how I see it. I just did a little checking. This is some sort of advertising stunt for the network. The map, that is. I just talked to a guy over at programming who told me they’re debuting a trailer for the Aliens reboot after the match tonight. Really, you never saw Aliens?”
“No, never. Is it good?”
He laughs again.
“You need to watch it, son. Listen up, this map will somehow relate to the movie. Whether it’s original source material or something from the reboot, I don’t know. But the bioweapon you’re looking for is most likely an alien. So watch out, there might be a whole lot of them inside the main building. If there are … well, your team’s in big trouble.”
“An alien?”
“Roger that, Perfect. An alien. If, and I’m just guessing here, we can get that tech unlock, if we can get the alien as a combat unit or something, that could be a game changer for us. So, if you can get it, get it. If you can’t, make sure WonderSoft doesn’t. The last thing we need right now is a bunch of those crazy things running around my battlefield, playing for the wrong team.”
“One question, Six? What does this alien look like?”
Again he laughs. I don’t think I’ve ever even heard him laugh once. Or express emotion. Anything. “I really can’t believe it, Question,” says RangerSix, still laughing. “Look like? It looks like a cross between a gorilla and a shark and a scorpion. You’ll know it when you see it, son. Six out.”
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