Nick Cole - Soda Pop Soldier

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Soda Pop Soldier: краткое содержание, описание и аннотация

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Call of Duty meets Diablo in this fast-paced, action-packed novel from the author of The Wasteland Saga.Gamer PerfectQuestion fights for ColaCorp in WarWorld, an online combat sport arena where mega-corporations field entire armies in the battle for real world global advertising-space dominance. Within the immense virtual battlefield, players and bots are high-tech grunts, using drop-ships and state-of-the-art assault rifles to attack the enemy.But when times are tough, there’s always the Black, an illegal open-source tournament where the sick and twisted desires of the future are given free rein.And all too soon, the real and virtual worlds collide when PerfectQuestion refuses to become the tool of a mad man intent on hacking the global economy for himself, and fights to stay alive - in WarWorld, in the Black, and in the real world.

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The network feed goes hot. Right now the game director is cutting in to watch the action. This superlab objective is critical, but not to today’s battle. That’s happening, win or lose, somewhere else. But the tech the lab might yield could be a game changer later, if ColaCorp pays to develop it, in the strategic outcome of the ColaCorp campaign against WonderSoft for Eastern Highlands. But we have to get it first.

I break the first three squads off into a group and form a wedge. The other two squads I put in reserve behind the main body and order them not to move until I tell them where the action is. With First Squad on the left flank, Second leading the tip of the wedge, and Third Squad on the right, we move out from the LZ, heading through the wet mud and dark for the dimly outlined facility. Low-hanging mist shrouds the tops of the high mountains. Over ambient I hear nothing but the slap of rain as it sluices down from the tops of buildings and into the muddy streets below.

“Move forward,” I say over BattleChat. “Watch for targets; call ’em as you get ’em.”

“Lock and load, rock and roll!” screams some hillbilly named SonnyJim over the chat. Another player, LilStreet, opens up his feed. Hard-core drum and bass rap starts pouring out across BattleChat. The first spoken lines are about murdering hoes who cheat and being pushed down by white “so-sigh-et-tee” while someone chants “Monee- Monee- Monee” over and over. I cut his feed.

It’s so far so good as we move beyond the back-blast fences and onto the main street of the complex. The pouring rain begins to let up as a small breeze shifts the grass and some hanging industrial heavy tow chains nearby. They creak and jingle while our boots suck at the wet mud. It’s only a matter of time before we engage WonderSoft and then all bets are off on whether I can keep everyone under control long enough to find and hold the access point.

“Hey, Question?” says a player tagged AwesomeSauce15. A girl’s voice. Sounds young. I can hear the bubblegum snap in the background of her mic. “Sign over here says this is a bioweapon research facility. Weyland-Yutani. Never heard of ’em.”

Smart. She’s looking for clues. That’s the other half of this type of match: solve the puzzle. Most people think WarWorld’s all about shooting at one another. It is. But smart players use everything they can learn about the map to then shoot each other.

“Noted,” I whisper over the chat. “Tighten up, Third.”

We move farther down the main street of the complex. There are a few abandoned construction vehicles on the street. Their wheels are sunk in the mud.

“No sign of any Softies,” whispers Bronco24, point man for Second Squad. We pass the first two buildings guarding either side of the small muddy street leading up to the main hub of the complex.

That’s when it goes down.

“Comin’ in from above,” says AwesomeSauce15 as she cuts loose with three short bursts from her HK Mini submachine gun. I check the sky and see nothing but cloud cover, then, drifting down through the mist, I see WonderSoft troops with night-gray parachutes blossoming above their avatars. They must have had the Base Jump option and gone off the top of the rock that overlooks this place. Bullets begin to strike at the wet mud all around us.

“First Squad, take that alley on the left. Third, go to the right. Secure both ends of the alley and set up a base of fire. Second, on me!”

I actually hear someone say, “What squad am I in?” But it’s too late for that.

“Squads Four and Five, hold the entrance to the landing pad. Stand by, I’ll advise you shortly on where to concentrate your fire.”

I go wide right behind the building. I check my CommandPad as we hustle into the dim wet alley. I’ve already lost two out of Second. The kid playing hard-core gangsta rap got it first. Probably for the best.

The firefight begins in earnest as WonderSoft gets onto most of the roof of the main complex. It’s not the worst scenario. I can handle that as long as we control the ground. Sometimes coming in the boring old way, out of a dropship and then in on foot, is the best way. I can control my troops and keep the unit cohesive for a time before it gets all “tag with guns.” WonderSoft’s arrival had some surprise value in it, but they didn’t get much out of it. Now they’re strung out all over the rooftops. We, on the other hand are still together, which allows us to work together.

“Who’s got sniper rifles?” I say over the chat.

Bucklebee and IrishRogue tell me they’re each carrying. “Good,” I say. “Fall back and circle wide through the jungle. Get up on to that construction crane at the far end of the facility and get us some cover fire going. Anyone with a heavy, watch the road ahead.”

I scan the other side of the street and see Third Squad already moving into the other buildings and engaging targets.

So they’re useless to me.

“First and Second, bound up the left side of the street and try to sweep this end of the complex. Watch the rooftops. Second Squad, moving now. Follow me.”

I push out into the muddy alleyway running alongside the main street. I take a couple of shots at a WonderSoft grunt on a nearby platform and hit him in the legs. He goes forward off the roof and falls into the mud farther down the street with a wet splat. Most of Second has followed me, and while someone uses a couple of grenades on a nearby roof, I check the dead WonderSoft player in the mud and realize we’re facing a Special Teams unit. The guy’s wearing a grinning skeleton motorcycle mask over his avatar’s face. WonderSoft must’ve spent some dough to get this unit involved in the fight, which sucks because it means, yes, they’re amateurs, but they’ve also trained together.

“Question,” says AwesomeSauce over BattleChat, “I can see a couple of guys from Third on the other side of the road. They’re about even with us.”

So maybe they are useful, jury’s still out.

The gunfire from both sides is deafening.

Ahead, there’s a small street and then what looks to be some kind of garage or hangar across the way. I check the CommandPad and see that Third Squad is down to half strength.

“Okay, First,” I call out over BattleChat. “Poppin’ smoke. Get ready to move up the street. We’ll cover you from here.” I scroll my mouse and right-click a smoke grenade. I toss it out into the main street to cover First’s movement. WonderSoft begins to fire into the thick, erupting smoke. Everyone with me begins to unload on the rooftops.

I get a head shot on one.

Now I have two. I need one more for my first streak reward.

“AwesomeSauce,” I call out over the chat. “Check that garage across the road and tell me if it’s clear.”

I watch as her avatar, a lithe, young, impossibly perfect-figured female soldier wearing standard-issue fatigues, oversize boots, and a cocked jungle hat with a black feather in it dashes across the road and into the hangar. A second later I hear the tight braaap of her lethal HK Mini.

“Clear now,” she says breathlessly over the chat.

“Good work. Get ready to move into that hangar, Second, as soon as First says they’re in position.”

I check the CommandPad and see Third’s now completely decimated. I’ve lost two with Second Squad, and First hasn’t lost anyone.

“Four and Five, stand by to move up,” I say over the chat.

“Covering,” screams someone from First. Then, “Suppressive fire on that two-story at our one o’clock.” Someone’s got leadership skills. I make a mental note to watch the replay and find out who took charge of First.

“Move, Second, into the hangar!”

The gunfire from First is cacophonic, but we still lose a guy, Player9000177, as we cross the street firing and race for the low dark mouth of the hangar entrance. Once we’re inside, I tell what’s left of Second to watch the exits.

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