Jason LaPier - Under Shadows

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The third instalment in the wondrous sci-fi Dome Trilogy by Jason LaPierOnce a dome operator, then a fugitive, Jax Jackson is now ready to go home. But he is stopped when, from out of the shadows his greatest nightmare ambushes him, and drags him back to a deep-space lair.Now a public relations officer for the profitable Modern Policing and Peacekeeping, Stanford Runstom still thinks like the detective he longed to be during his years of service as a law enforcement officer. Violence between space gangs and ModPol is on the rise, and if Runstom is going to find out why, he will have to defy authority and enlist the unlikeliest allies.Skilled assassin Dava was taught to survive by Space Waste boss Moses Down, so when he’s captured by ModPol, she goes on the warpath. Her trust issues are an asset when sniffing out traitors in her gang, but will she be able to control her rage and become the leader needed to stop the sabotage of an ark carrying a thousand sleeping Earthling refugees?

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It was his fourth and final trip between stars, and his eighth time experiencing faster-than-light speed. Each time it happened, his mind rewound to the beginning, replaying each memory in slow motion. As though he were traveling so fast that he lapped himself in a loop of time, and now watched only the moments where he broke laws – natural laws – not meant to be broken.

The first was his escape; from a prison barge, and from certain death. Some military dropship that Space Waste had repurposed, and Jax and Runstom had commandeered. Runstom piloted, Xarping in one direction, stopping to turn, Xarping again, and again and again. Multi-routed hops, like a hacker covering tracks on a network. Not that Jax had ever known any actual hackers. Well, except the ones that hacked him and framed him for murder. Fortunately, the original gangbanger pilot that they restrained in the cargo hold had a cache of Delirium-G. He’d revealed it to Jax on the condition that they’d both get a dose. The drug made the jagged trip bearable as Runstom tracked down the superliner that they would dock with and board.

The second was thankfully shorter, though drugless and sleepless. After weeks on the superliner investigating the murder that Jax had been accused of, they took the dropship for a hop across the Barnard system to the moon Terroneous. Runstom and Jax had survived the trip, but the ship had not, crash-landing into an empty field of grass. It was the first time Jax laid eyes on plant-life that had not been gardened or engineered.

Then he took a third trip, a long haul out to the Sirius system to chase the last of their clues. It was an interstellar commercial flight, which included stasis pods. Sleep was inescapable in the warm dark tube that droned with a soft, enveloping pulse of white noise that obscured binaural beats designed to quiet the mind. A light hypnotic gas ensured the sleep would hold for the duration of the trip, slowing his breathing and heartbeat. Most people wouldn’t dream, he’d been told, but some did. Jax dreamt of his flight from justice, replayed over and over and over, an inescapable loop.

And then only a few days since he’d arrived on Sirius-5, they’d found their killer, Runstom had made his arrest, and Jax needed to go. They’d solved the crime, but were under no illusion that Jax would be immediately exonerated. So he was back on one of those same commercial flights, returning to Barnard, in another sensory-depriving stasis tube. Upon boarding, his last and final companion was fear. He was alone, more so than he’d ever been in his life. His only ally gone off to make things right, with Jax’s remaining responsibility to stay out of the light.

Trip number five was a hitchhike, a soulless ride from the interstellar port back to Terroneous, but Jax drew few memories from those days. A shell arrived on that moon – a destination that some distant part of his mind desired, but once his body arrived, such desire was difficult to rekindle. Nevertheless, he trusted his inertia and slowly began piecing together a new life.

The sixth Xarp flight was when he was stolen away from that freshly planted home by this same sonova bitch, Jared McManus. They’d tubed him so again he’d gone into sensory-deprived sleep. Thinking back, he knew it’d been a short trip, but in those endless moments his frightful dreams of fugitivity slammed into fresh nightmares over the loss of his new home and his new friends. Lealina. She was not some true love, some mindless magical romance. She was real. She had made him feel real in a time when he’d forgotten what that was. She was what his life could be.

He’d been thrown into the tube by ModPol – by McManus – and when it opened, he’d been in the hands of Space Waste. Maybe it would happen again. When it happened before, he’d been given no choice but to join the gang’s ranks. They were planning an attack, and they needed his so-called hacker skills. And so the seventh Xarp trip Jax had taken was another leap between star systems, from Barnard’s Star to Epsilon Eridani, for the purposes of assaulting a lonely ModPol transport. He’d expected the Wasters to distribute Delirium-G or even the harder D-K for such a brutal trip, but their leaders were strict about limiting narcotics use before a fight. Instead, the Space Waste carrier had Xarp lounges: virtual rooms where passengers could congregate and take in limited forms of entertainment, such as storytelling or gambling. Breaking the laws of physics the way Xarp does, the mind can’t handle much input, so the data that flowed through those lounges was limited in bandwidth. It was the equivalent of a text-based chatroom, similar to the kind that Jax and his fellow operators frequented to pass time during long shifts at the life-support terminals back on Barnard-4. Although in the case of the Xarp lounge, the signal was a bit different, spiked into the brain through a helmet, in a way that made input and output seem like a spoken or typed conversation.

He had tried to play games with his fellow Wasters on that seventh Xarp trip, but the rules were usually not in the system, and instead only known to the participants who would send requests to bots to manage virtual decks of cards or random number generation as necessary. Most of the games seemed to Jax to be rooted in either luck, deceit, or both. They’d let him play as long as he was losing, but his first win had made them suspicious, given his role as a hacker. Again, their label, not his. Again, he’d never even known any hackers in his life, except those that were involved in murdering a block of domers and framing Jax for the crime.

So this was trip number eight for Jax. It would be his last, either because he would be thrown in prison or killed when he arrived to see the light of Barnard’s Star. And when this final trip started, all the others came flooding back, just like they always did. All the memories, the prison barge, the superliner, Terroneous, Sirius-5, Terroneous again, the arrest, the Space Waste base, Xarping to Eridani. The whole string kicked off by the haunting tragedy of those suffocated souls, Jax too concerned with his own false imprisonment to remember to mourn them. Damn Jenna Zarconi for her blind revenge streak. And damn Mark Xavier Phonson for driving her to it.

The thought of X was something Jax didn’t want in his head any more. The corrupt bastard had his come-uppance when Runstom arrested him back on Sirius-5. But nothing had stuck, and Jax never heard word of what became of him. He pushed the thoughts away.

The ModPol intersystem patroller had a similar lounge system to the Space Waste carrier, and Jax hadn’t noticed the apparatus that had slid around the back of his head until the interface spiked through the black clouds of his mind.

They could have left him in the blankness of Xarp. Days, weeks – endless nothing . Body slowed but not stopped. Mind useless but not asleep. It would have been torture. But they didn’t do that. They plugged him into the lounge. A shred of compassion from these thugs with badges.

The cops had lounge games of their own, which Jax had no choice but to play in order to keep his sanity. Most of these games were conducted by Ayliff, the pilot, and Granny, the gunner, as McManus managed to grumble his way through the text-like interactions and drifted in and out of the exchanges. After a while, Jax switched to some of the other channels that were available. These were one-way inputs, some of them being obsolete news broadcast recordings, others fiction. He sampled a few of these, but they all seemed to be poorly-written drivel about adventures through space.

With enough probing through the system’s help interface, he figured out how to open a private channel with McManus.

“Whaddya want?”

Even through the pseudo-text, pseudo-voice, mind-fuck interface, Jax could detect the cop’s disdain. “You said you’re not taking me to ModPol.”

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