Sarah Guthals - Building 3D Digital Games

Здесь есть возможность читать онлайн «Sarah Guthals - Building 3D Digital Games» — ознакомительный отрывок электронной книги совершенно бесплатно, а после прочтения отрывка купить полную версию. В некоторых случаях можно слушать аудио, скачать через торрент в формате fb2 и присутствует краткое содержание. Жанр: unrecognised, на английском языке. Описание произведения, (предисловие) а так же отзывы посетителей доступны на портале библиотеки ЛибКат.

Building 3D Digital Games: краткое содержание, описание и аннотация

Предлагаем к чтению аннотацию, описание, краткое содержание или предисловие (зависит от того, что написал сам автор книги «Building 3D Digital Games»). Если вы не нашли необходимую информацию о книге — напишите в комментариях, мы постараемся отыскать её.

A technology book for kids! Do you want to create 3D digital games that'll impress your friends, family, and even yourself? This book shows you how to use Alice, a free 3D game programming environment, to make seriously cool video games you'll have as much fun building as you will playing!
Create your own adventure— When zombies attack—

Building 3D Digital Games — читать онлайн ознакомительный отрывок

Ниже представлен текст книги, разбитый по страницам. Система сохранения места последней прочитанной страницы, позволяет с удобством читать онлайн бесплатно книгу «Building 3D Digital Games», без необходимости каждый раз заново искать на чём Вы остановились. Поставьте закладку, и сможете в любой момент перейти на страницу, на которой закончили чтение.

Тёмная тема
Сбросить

Интервал:

Закладка:

Сделать

BUILDING 3D DIGITAL GAMES Published by John Wiley Sons Inc111 River - фото 1

BUILDING 3D DIGITAL GAMES

Published by: John Wiley & Sons, Inc.,111 River Street, Hoboken, NJ 07030-5774, www.wiley.com

Copyright © 2018 by John Wiley & Sons, Inc., Hoboken, New Jersey

Media and software compilation copyright © 2018 by John Wiley & Sons, Inc. All rights reserved.

Alice 2.x © 2008-2017, Carnegie Mellon University. All rights reserved.

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions .

Trademarks:Wiley, For Dummies, the Dummies Kid logo, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and may not be used without written permission. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.

LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.

For general information on our other products and services, please contact our Customer Care Department within the U.S. at 877-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002. For technical support, please visit www.wiley.com/techsupport .

Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com . For more information about Wiley products, visit www.wiley.com .

Library of Congress Control Number: 2017953799

ISBN: 978-1-119-45347-5

ISBN: 978-1-119-45345-1 (ebk); ISBN: 978-1-119-45346-8 (ebk)

Building 3D Digital Games

Table of Contents

1 COVER

2 INTRODUCTION INTRODUCTION SO YOU WANT TO MAKE YOUR VERY OWN 3D VIDEO GAME? That is an awesome idea! Making video games is a lot of fun, but it can be a lot of hard work, too. The video games that you play on your computer, game consoles, or even mobile devices were built by large teams of professional engineers over years! For example, the original Legend of Zelda took more than 100 people three years to make! What you will be building here won’t be as polished as the games you play right now, but you can think of them as prototype games — models that you make to get your idea down and have your friends play. Then, when you have improved your idea and gained more experience, you can make it into a game that people can play around the world! About Alice ABOUT ALICE Alice is computer software that lets you make 3D video games faster and easier than with regular coding. It is a fun tool made by the researchers and engineers at Carnegie Melon University (CMU) in Pennsylvania. The brilliant people at CMU started creating Alice in 1999 and have been improving it for the past 20 years. Alice uses a block-based programming language that makes coding faster. You don’t have to worry about making spelling mistakes or forgetting punctuation. Instead, you get to focus on the logic of your video game and making sure that it works. Alice is software that you download, but you do not have to install it. You just download the file, double-click it, and use it! You might have to install Java to help it, though, because Alice uses Java to make your code run. Make sure you ask an adult for help and permission when you go to download Alice in Project 1 . About this Book ABOUT THIS BOOK Building 3D Digital Games has four projects that guide you through how to create a storyline for your games and how to build some simple video games. In the process, you learn to use Alice so that you can build your own video games. In this book, you Find out how to write code in Alice Create a world for your game and add characters to it Make your characters move, talk, and perform actions Set up a game with players fighting zombies! If you’re reading this as an e-book, you can click or tap web addresses to visit websites mentioned in the book, like this: www.dummies.com . This book has many steps with screen shots, and the highlighted text draws your attention to what to look for in the figure. About You ABOUT YOU Everybody has to start somewhere, right? I had to start writing this book by assuming that you’re comfortable doing these things: Typing on a computer and using a mouse. You may know how to use a Windows system or a Mac; either one will do. This book shows examples on a Mac. Following instructions. Coding is very precise, which means that you have to do it exactly right. There are a lot of pieces to the puzzle when you are making a mobile app. You have to follow instructions carefully, and compare the pictures in the book to what you see on your own screen. About the Icons ABOUT THE ICONS As you read through the projects in this book, you’ll see a few icons. The icons point out different things: Watch out! This icon comes with important information that may save you from trouble that professional coders sometimes have. The Remember icon comes with ideas that you should keep in mind. The Tip icon marks advice and shortcuts that can make coding easier.

3 PROJECT 1: GETTING ALICE AND MAKING A SIMPLE GAME Download and Start Using Alice Make a Simple Movie Make a Bunny Hop Game

4 PROJECT 2: ADVENTURE GAME — PART 1 Design Your Favorite Story Build Your First Scene in Alice Code Scene 1

5 PROJECT 3: ADVENTURE GAME — PART 2 Prepare the Next Scene Code the Scene Transition Prepare Scene 2 Code Scene 2 Code the Ending

6 PROJECT 4: CREATE AN ESCAPE ROOM MAZE Design Your Escape Room Maze Code Your Controls Add Enemies to Your Maze Make Your Enemies Move Around Make Your Enemies Try to Defeat Your Players Create Code for Winning the Game

Читать дальше
Тёмная тема
Сбросить

Интервал:

Закладка:

Сделать

Похожие книги на «Building 3D Digital Games»

Представляем Вашему вниманию похожие книги на «Building 3D Digital Games» списком для выбора. Мы отобрали схожую по названию и смыслу литературу в надежде предоставить читателям больше вариантов отыскать новые, интересные, ещё непрочитанные произведения.


Отзывы о книге «Building 3D Digital Games»

Обсуждение, отзывы о книге «Building 3D Digital Games» и просто собственные мнения читателей. Оставьте ваши комментарии, напишите, что Вы думаете о произведении, его смысле или главных героях. Укажите что конкретно понравилось, а что нет, и почему Вы так считаете.

x