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Este volumen, busca principalmente motivar y visualizar los trabajos de investigadores jóvenes. Es resultado de la conferencia Edutainment 2019, la treceava conferencia internacional en e-learning y juegos y, el Workshop on Computing and Technology in Health realizado en paralelo y como evento complementario a Edutainment.
This volume seeks mainly to motivate and visualize the works of young researchers. It is the result of the Edutainment 2019 conference, the thirteenth international conference in e-learning and games and, the Workshop on Computing and Technology in Health held in parallel and as a complementary event to Edutainment.

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Serious Applications of Technology in Games and Health

Serious Applications of Technology in Games and Health Zhigeng Pan Hangzhou - фото 1

Serious Applications of Technology in Games and Health

Zhigeng Pan - Hangzhou Normal University, PRC.

Xun Luo - Tianjin University of Technology, PRC.

Claudia Zúñiga - Universidad Santiago de Cali.

Fabian Castillo - Universidad Libre Cali.

Anita Portilla - Instituto para Niños Ciegos y Sordos del Valle del Cauca.

Andrés Castillo - Instituto para Niños Ciegos y Sordos del Valle del Cauca

Gloria Inés Álvarez - Pontificia Universidad Javeriana Cali, Colombia.

María Constanza Pabón - Pontificia Universidad Javeriana Cali, Colombia.

Diego Linares - Pontificia Universidad Javeriana Cali, Colombia.

Juan Carlos Martínez - Pontificia Universidad Javeriana Cali.

Andrés A. Navarro-Newball - Pontificia Universidad Javeriana Cali.

Santiago de Cali 2019 Serious Applications of Technology in Games and Health - фото 2

Santiago de Cali, 2019

Serious Applications of Technology in Games and Health / Zhigeng Pan [y otros 10] -- Santiago de Cali : Pontificia Universidad Javeriana, Sello Editorial Javeriano, 2019.

Incluye referencias bibliográficas.

ISBN 978-958-5119-63-5

1. Innovaciones educativas 2. Juegos educativos 3. Tecnología de la información 4. Métodos de enseñanza 5. Educación por competencias I. Pan, Zhigeng II. Luo, Xun III. Zúñiga, Claudia IV. Castillo, Fabián V. Portilla, Anita VI. Castillo, Andrés VII. Álvarez, Gloria Inés VIII. Pabón, María Constanza IX. Linares, Diego X. Martínez, Juan Carlos XI. Navarro-Newball, Andrés A. XII. Hangzhou Normal University, PRC XIII. Tianjin University of Technology, PRC XIV. Universidad Santiago de Cali XV. Universidad Libre Cali XVI. Instituto para Niños Ciegos y Sordos del Valle del Cauca XVII. Pontificia Universidad Javeriana (Cali). Facultad de Ingeniería y Ciencias. Departamento Electrónica y Ciencias de la Computación.

SCDD 371. 33 ed.23 CO-CaPUJ lmc/2019
Serious Applications of Technology in Games and Health Pontifica Universidad - фото 3

Serious Applications of Technology in Games and Health

Pontifica Universidad Javeriana Cali

Facultad de Ingeniería y Ciencias

Departamento Electrónica y Ciencias de la Computación

Autores:

© Zhigeng Pan

© Xun Luo

© Claudia Zúñiga

© Fabian Castillo

© Anita Portilla

© Andrés Castillo

© Gloria Inés Álvarez

© María Constanza Pabón

© Diego Linares

© Juan Carlos Martínez

© Andrés A. Navarro-Newball

Rector: Luis Felipe Gómez Restrepo S.J

ISBN: 978-958-5119-63-5

ISBN (e): 978-958-5119-64-2

Formato: 17 cm x 24 cm

Coordinacion Editorial: Claudia Lorena Gonzáles Gonzáles

Auxiliar Editorial: Manuela Triviño Monar

Diseño y Diagramación: Andres Julian Tabares Rojas.

Corrección de Estilo: Comunicaciones Creativas

Conversión ePub: Lápiz Blanco S.A.S.

Hecho en Colombia

Made in Colombia

Pontificia Universidad Javeriana

Calle 18 No. 118 - 250

Teléfonos (57-2) 3218200

Santiago de Cali, Colombia, 2019

El contenido de esta publicación es responsabilidad absoluta de su autor y no compromete el pensamiento de la institución. Este libro no podrá ser reproducido por ningún medio impreso o de reproducción sin permiso escrito de los titulares del Copyright.

Contenido

Introduction

1. Prologue

2. Invited Keynote paper

3. Workshop on Computing and Technology in Health-CoTH 2019

4. Poster session from the Edutainment 2019 Conference

5. Poster Session from the Edutainment 2019 Conference – Invited poster from IGDA Colombia’s representative and the REDIS’ Expoposter 2019-1 Event

Introduction

This book constitutes the refereed proceedings of the 13th International Conference on E-Learning and Games, Edutainment 2019, and the Workshop on Computing and Technology in Health (CoTH) 2019, held within the same conference. Edutainment was held in Cali, Colombia on august 15-17, hosted by Pontificia Universidad Javeriana Cali and supported by Hangzhou Normal University, Xi’an University of Technology and Tianjin University of Technology in China; Bournemouth University and Liverpool John Moores University in UK; National Polytechnic Institute, México; Divsar, Argentina; Universidad Libre Seccional Cali; Universidad del Cauca, Popayán; Universidad Santiago de Cali and Pontificia Universidad Javeriana Bogotá in Colombia. Edutainment 2019 has become a major international event which combines education and entertainment, covering not only the research issues of game-based learning but also the issues of learning experiences which may be gained from entertainment.

At first, when we talk about serious applications of technology in games and health, we are referring to serious games or games in which the objective goes beyond mere entertainment, which in Edutainment 2019 refer to education. Additionally, we decided to use the term “serious” to refer to the use of technology in applications that search to contribute to the solution of relevant social problems, in this case health. We did not want to limit the scope of the workshop to serious games applied to health or edutainment in health; indeed, we wanted to hear about new ideas related to the applications of technology to health.

The papers were organized in one prologue and four sections; because the focus of the main conference is Edutainment, the prologue was written by the founder, chair of the steering committee of the Edutainment conferences. The first section includes one extended paper from one of the keynote presenters; the second, contains the nine papers submitted to the CoTH; the third section includes three papers chosen 12 Edutainment’s poster paper candidates; and the fourth encompasses one abstract from a Colombian student representative from International Game Developers Association (IGDA) and five abstracts chosen at the Expoposter 2019-1 in Universidad Central del Valle to be presented at Edutainment 2019, which have not been previously published.

The Edutainment Conference had 41 submissions: three papers were presented during the Edutainment’s 2019 poster session; 22 in parallel sessions, whereof 21 are to be published in IEEE Xplore in collaboration with the 9th International Conference on Virtual Reality and Visualization (ICVRV 2019). Seventeen papers were invited for extended versions to the Revista Facultad de Ingeniería Universidad de Antioquia and the Virtual Reality and Intelligent Hardware journals. On the other hand, the Expoposter 2019-1 had 21 submissions, the CoTH 2019 had nine and all of them were presented. The 13 full papers and six abstracts presented in this volume were carefully reviewed and selected from 71 submissions. The listings of chairs, committee members and keynote speakers follow before the prologue.

This compilation, is part of the project No.125174455451, entitled “Apoyo a la Terapia de Rehabilitación del Lenguaje Oral y Escrito en Niños con Discapacidad Auditiva”, funded by the Departamento Administrativo de Ciencia, Tecnología e Innovación de la República de Colombia (COLCIENCIAS). It was also possible thanks to ICETEX Colombia and the Chinese delegation that came to Cali. The volume is written in English and Spanish, the two official languages of the event.

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