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How will Artificial Intelligence affect crime, war, justice, jobs, society and our very sense of being human? The rise of AI has the potential to transform our future more than any other technology--and there's nobody better qualified or situated to explore that future than Max Tegmark, an MIT professor who's helped mainstream research on how to keep AI beneficial.
How can we grow our prosperity through automation without leaving people lacking income or purpose? What career advice should we give today's kids? How can we make future AI systems more robust, so that they do what we want without crashing, malfunctioning or getting hacked? Should we fear an arms race in lethal autonomous weapons? Will machines eventually outsmart us at all tasks, replacing humans on the job market and perhaps altogether? Will AI help life flourish like never before or give us more power than we can handle?
What sort of future do you want? This book empowers you to join what may be the most important conversation of our time. It doesn't shy away from the full range of viewpoints or from the most controversial issues -- from superintelligence to meaning, consciousness and the ultimate physical limits on life in the cosmos.

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As our Universe expanded and cooled, it grew more interesting as its particles combined into ever more complex objects. During the first split second, the strong nuclear force grouped quarks into protons (hydrogen nuclei) and neutrons, some of which in turn fused into helium nuclei within a few minutes. About 400,000 years later, the electromagnetic force grouped these nuclei with electrons to make the first atoms. As our Universe kept expanding, these atoms gradually cooled into a cold dark gas, and the darkness of this first night lasted for about 100 million years. This long night gave rise to our cosmic dawn when the gravitational force succeeded in amplifying those fluctuations in the gas, pulling atoms together to form the first stars and galaxies. These first stars generated heat and light by fusing hydrogen into heavier atoms such as carbon, oxygen and silicon. When these stars died, many of the atoms they’d created were recycled into the cosmos and formed planets around second-generation stars.

At some point, a group of atoms became arranged into a complex pattern that could both maintain and replicate itself. So soon there were two copies, and the number kept doubling. It takes only forty doublings to make a trillion, so this first self-replicator soon became a force to be reckoned with. Life had arrived.

The Three Stages of Life

The question of how to define life is notoriously controversial. Competing definitions abound, some of which include highly specific requirements such as being composed of cells, which might disqualify both future intelligent machines and extraterrestrial civilizations. Since we don’t want to limit our thinking about the future of life to the species we’ve encountered so far, let’s instead define life very broadly, simply as a process that can retain its complexity and replicate. What’s replicated isn’t matter (made of atoms) but information (made of bits) specifying how the atoms are arranged. When a bacterium makes a copy of its DNA, no new atoms are created, but a new set of atoms are arranged in the same pattern as the original, thereby copying the information. In other words, we can think of life as a self-replicating information-processing system whose information (software) determines both its behavior and the blueprints for its hardware.

Like our Universe itself, life gradually grew more complex and interesting, *1and as I’ll now explain, I find it helpful to classify life forms into three levels of sophistication: Life 1.0, 2.0 and 3.0. I’ve summarized these three levels in figure 1.1.

It’s still an open question how, when and where life first appeared in our Universe, but there is strong evidence that here on Earth life first appeared about 4 billion years ago. Before long, our planet was teeming with a diverse panoply of life forms. The most successful ones, which soon outcompeted the rest, were able to react to their environment in some way. Specifically, they were what computer scientists call “intelligent agents”: entities that collect information about their environment from sensors and then process this information to decide how to act back on their environment. This can include highly complex information processing, such as when you use information from your eyes and ears to decide what to say in a conversation. But it can also involve hardware and software that’s quite simple.

For example, many bacteria have a sensor measuring the sugar concentration in the liquid around them and can swim using propeller-shaped structures called flagella. The hardware linking the sensor to the flagella might implement the following simple but useful algorithm: “If my sugar concentration sensor reports a lower value than a couple of seconds ago, then reverse the rotation of my flagella so that I change direction.”

Figure 11 The three stages of life biological evolution cultural evolution - фото 3

Figure 1.1: The three stages of life: biological evolution, cultural evolution and technological evolution. Life 1.0 is unable to redesign either its hardware or its software during its lifetime: both are determined by its DNA, and change only through evolution over many generations. In contrast, Life 2.0 can redesign much of its software: humans can learn complex new skills—for example, languages, sports and professions—and can fundamentally update their worldview and goals. Life 3.0, which doesn’t yet exist on Earth, can dramatically redesign not only its software, but its hardware as well, rather than having to wait for it to gradually evolve over generations.

You’ve learned how to speak and countless other skills. Bacteria, on the other hand, aren’t great learners. Their DNA specifies not only the design of their hardware, such as sugar sensors and flagella, but also the design of their software. They never learn to swim toward sugar; instead, that algorithm was hard-coded into their DNA from the start. There was of course a learning process of sorts, but it didn’t take place during the lifetime of that particular bacterium. Rather, it occurred during the preceding evolution of that species of bacteria, through a slow trial-and-error process spanning many generations, where natural selection favored those random DNA mutations that improved sugar consumption. Some of these mutations helped by improving the design of flagella and other hardware, while other mutations improved the bacterial information-processing system that implements the sugar-finding algorithm and other software.

Such bacteria are an example of what I’ll call “Life 1.0”: life where both the hardware and software are evolved rather than designed. You and I, on the other hand, are examples of “Life 2.0”: life whose hardware is evolved, but whose software is largely designed. By your software, I mean all the algorithms and knowledge that you use to process the information from your senses and decide what to do—everything from the ability to recognize your friends when you see them to your ability to walk, read, write, calculate, sing and tell jokes.

You weren’t able to perform any of those tasks when you were born, so all this software got programmed into your brain later through the process we call learning. Whereas your childhood curriculum is largely designed by your family and teachers, who decide what you should learn, you gradually gain more power to design your own software. Perhaps your school allows you to select a foreign language: Do you want to install a software module into your brain that enables you to speak French, or one that enables you to speak Spanish? Do you want to learn to play tennis or chess? Do you want to study to become a chef, a lawyer or a pharmacist? Do you want to learn more about artificial intelligence (AI) and the future of life by reading a book about it?

This ability of Life 2.0 to design its software enables it to be much smarter than Life 1.0. High intelligence requires both lots of hardware (made of atoms) and lots of software (made of bits). The fact that most of our human hardware is added after birth (through growth) is useful, since our ultimate size isn’t limited by the width of our mom’s birth canal. In the same way, the fact that most of our human software is added after birth (through learning) is useful, since our ultimate intelligence isn’t limited by how much information can be transmitted to us at conception via our DNA, 1.0-style. I weigh about twenty-five times more than when I was born, and the synaptic connections that link the neurons in my brain can store about a hundred thousand times more information than the DNA that I was born with. Your synapses store all your knowledge and skills as roughly 100 terabytes’ worth of information, while your DNA stores merely about a gigabyte, barely enough to store a single movie download. So it’s physically impossible for an infant to be born speaking perfect English and ready to ace her college entrance exams: there’s no way the information could have been preloaded into her brain, since the main information module she got from her parents (her DNA) lacks sufficient information-storage capacity.

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