C. Cherryh - Shon'jir
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- Название:Shon'jir
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"You are wrong from the beginning," Niun said, cold to the heart at such thoughts in him. "There is an autopilot to bring us in. And the she'pan never lied to you, or to me. She cannot.”
Duncan's eyes lifted suddenly to his, cynically amazed, and his hands fell idle. "Rely on that? Maybe regul automation is better than ours, but this is a human ship, and I would not trust my life to that if there were a choice. You could come down anywhere. And would you know how to engage it in the first place? Perhaps the she'pan is simply naive. You do need me, kel Niun. You tell her that.”
It had the sound of truth. Niun had no answer for it, shaken in his own confidence. There were things Melein could not reasonably know, things involving machines not made by the regul and motives of those not born of the People. Yet she proceeded on her Sight; he wished earnestly to believe in that.
"Come," he pleaded with Duncan.
"No," said Duncan, and fell to work again.
Niun rested unmoving, panic stirring hi him. The rhythm became louder, steel on steel, metal clenched hi taut, white-edged fingers. Duncan would not look up. A body's-length away, the dus stirred, moaned.
Niun thrust himself to his feet and stalked out of kel-hall, through the corridors, until he came again to Melein.
"He says he will not," Niun told her, and remained veiled.
She said nothing, but sat quietly and stared at the screen. Niun settled by her side, swept off mez and zaidhe and wadded them into a knot in his lap, head bowed.
Melein had no word for him, nothing. She was, he thought, finally reckoning with what she had wrought, and that reckoning was too late.
And by the middle of the night there was no more darkness left in the screen. The world took on frightening detail, brown patched with cloud swirls.
Suddenly a siren began, different from any that had sounded before, and the screens flashed red, a pulse terrifying in its implications.
Niun gathered himself to his knees, cast an anguished look " at Melein, whose calm now seemed thinly drawn.
"Go to Duncan," she bade him. "Ask again.”
He rose and went, covered his head, but did not trouble this time to veil himself: he went to plead with their enemy, and shame seemed useless in such a gesture.
The lights in kel-hall had dimmed: the screen, pulsing between the red of alarm and the white glare of the world, provided all the light, and Duncan sat, veilless, before it. There sounded still the measured scrape of metal, as if he had never ceased. Beside him lay the mass of the two dusei, that stirred and moved aside as Niun came and knelt before Duncan.
"If you know anything to do at this point," Niun said, "it would be well to do it. I believe we are falling quite rapidly.”
Duncan rasped the edge one long stroke, his lips clamped into a taut line. A moment he considered, then laid aside his work and wiped his hands on his knees, looked up at the world that loomed in the pulsing screen. "I can try," he said equably enough, "from controls.”
Niun stood up, waited for Duncan, who rose stiffly, then walked in with him through the ship. The dusei started to trail them. Niun forbade them with a sharp word, sealed a section door between, and brought Duncan into that section that belonged to the she'pan.
Melein met them there, in the corridor.
"He will try," said Niun.
She opened controls to them, and came in after, stood gravely by as Duncan settled himself into the cushion at the main panel.
Duncan paid them no further heed. He studied the screens, and touched control after control. A flood of telemetry coursed one stable screen. One after another the screens ceased their flashing and took on images of the world in garish colors.
"You are playing pointless games," said Melein.
Duncan looked half-about, back again. "I am. I have watched this world for some few days. It is puzzling. And it is still possible that the ship's defenses may take over when we reach the absolute limit: there are choices left, but for some reason it is not observing the safety margin, and the world's mass has anchored us, so that jump is impossible. Here." He took the cover off a shielded area of controls and simply pushed a button. Lights ran crazily over the boards. Immediately there was a perceptible alteration in course, the screens shifting rapidly. Duncan calmly replaced the cover. "An old ship, this, and it has run hard. A system failed. It should have reset itself now. It will avoid, then pull us back on course. I think that will solve the problem. But if there is an error in the tape that caused it to happen, why, we are dead.”
He offered that with a cynical tone, and slowly rose, still looking at the scanners. "That world is dead," he said then. "And that is strange, given other things I read in scanning.”
"You are mistaken," said Melein harshly. "Read your instruments again, tsi'mri. That is a world called Nhequuy and the star is Syr, and it is a spacefaring race that lives there and all about these regions, called the etrau.”
"Look at the infrared. Look at the surface. No plants. No life. It's a dead world, she'pan, whatever your records tell you. This is a dead system. A spacefaring people would have come to investigate an intrusion this close to their home-world. But none have. Not here, not anywhere we have been, have they? You could not have answered a challenge. You could not have reacted to their ships. You would have needed me for that, and you have not. World after world after world. And nothing. Why do you suppose, she'pan?”
Melein looked on him with shock in her unveiled face, a helpless anger. She did not answer, and Niun felt a chill creeping over his skin in her silence.
"The People are nomads," Duncan said, "mercenaries, hiring out whatever you have been. You have gone from star to star, seeking out wars, fighting for hire. And you have forgotten. You close each chamber after you, and forbid the Kel to remember. But what became of .all your former employers, she'pan? Why is there no life where you have passed?”
Niun looked at the screens, at the deadness they displayed, at instruments he could not read and looked to Melein, to hear her deny these things.
"Leave," she said. "Niun, take him back to kel-hall.”
Duncan thrust back from the panel, swept a glance from her to Niun, and in the instant Niun hesitated, turned on his heel and walked out, striding rapidly down the corridor in the direction of kel-hall.
Niun stared at Melein. Her skin was pale, her eyes dilated: never had she looked so afraid, not even with regul and humans closing on them.
"She'pan?" he asked, still hoping.
"I do not know," she said. And she wept, for it was an admission a she'pan could not make. She sank down on the edge of a cushion and would not look at him.
He stayed, ventured finally to take her by the arms and draw her out of that place, back to her own hall, where the chatter of the machines could not accuse her. He settled her in her chair and knelt beside her, smoothed her golden mane as he had done when they were both only kath'dai'ein, and with his own black veil he dried her tears and saw her face restored to calm.
He knew that she was lost, that the machines were beyond, her capacity; she knew that he knew; but he knelt at her knees and took her hands, and looked up at her clear-eyed, offering with all his heart.
"Rest," he urged her. "Rest. Even your mercies were well-guided. Is it not so that even the she'panei do not always know the Sight when it moves them? So I have heard, at least. You kept Duncan, and that was right to do. And be patient with him, for my sake be patient. I will deal with him.”
"He sees what is plain to be seen. Niun, I do not know what we have done.”
He thought of the dead worlds, and pushed the thought away. "We have done nothing. We have done nothing.”
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