Alistair Cockburn - Agile Software Development

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Agile Software Development: краткое содержание, описание и аннотация

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The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.
Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development
Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including
· Where does agile development fit in our organization?
· How do we blend agile ideas with other ideas?
· How do we extend agile ideas more broadly?
Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.
Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:
· Agile and CMMI
· Introducing agile from the top down
· Revisiting “custom contracts”
· Creating change with “stickers”
In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.
If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.

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Very often, teams tighten standards after the first increment, get more training, streamline the work flow, increase testing, and reorganize the teaming structures.

The changes will be much smaller after the second and subsequent increments, since the team has already delivered several times.

In the Middle of the Subsequent Increments

After the first increment, the team has established one (barely) successful way of working. This is a methodology design to fall back on, if needed.

Having that as a fallback plan, you can be much more adventuresome in suggesting changes in the mid-increment meetings you hold in the second and later increments.

In those mid-increment meetings, and particularly after the second successful delivery, look to invent new and better ways of delivering.

See if you can do any of the following: Cut out entire sections of the methodology. Do more concurrent development Use informal communications more to bind the project information Introduce new and better testing frameworks Introduce new and better test-writing habits Get closer collaboration between the key groups in the project, between domain and usage experts, programmers, testers, training people, the customer care center, and the people doing field repair.

You might use interviews or a reflection workshop for these mid-increment adjustment. By this time, your team will have had quite a bit of practice with these meetings, and will have an idea of how to behave.

You may omit the mid-increment workshops if the project is using increments three weeks or shorter.

Why bother with mid-increment reviews, when the project is already delivering, and you already have post-increment reviews in place?

In the middle of the development cycle, those things that are not working properly are right in people's faces. The details of the problems will not be as clear four or six weeks later, at the post-increment meeting. Therefore, you can pick up more details in the middle of the increment, get feedback immediately about the idea, and try out a new idea the same day, instead in several weeks or months.

What if a new idea doesn't work out?

Sometimes the team tries a new idea on the second or third increment, and finds that the idea simply does not work well. Mid-Project Team Structure Changes

On one project, we went through three different team structures during the third increment.

A short way into the third increment, we decided that the team structure we had been using was weak. So we chose a new team structure to use on increment three.

It was catastrophically bad. We knew within two weeks that we had to change it immediately. Rather than revert to the original, awkward but successful team structure, we created a new suggestion and tried it out right away.

It turned out to be successful, and we kept it for the duration of the project. In inventing new ways of working in these later increments, you create the opportunity to significantly improve your methodology. This is an opportunity not to be missed.

The Post-Project Review

Given the mid- and post-increment reflection workshops, I place less emphasis on having a post-project reviews. I feel that the time to reflect is during the project, when the reflection and discussion will do the project some good. After the project, it is too late.

Usually, I find that teams that run post-project reviews did not bother to reflect during the project, and suddenly wants to know how to do better for the next project. If you find yourself in such a meeting, put forward the suggestion that next time, you want to use incremental development, and hold postincrement reviews instead.

Nonetheless, it may be that the post-project review is the only time you get to make statements regarding the staffing and project management used. If this is the case, I suggest getting and using the book Project Retrospectives (Kerth 2001), which describes running a two-day post-project review.

If you hold a post-project review, think about who is going to make use of the information, and what they can really use, as they run their next project. You might draft a short (two-page) set of notes for the next project team to read, outlining the lessons learned from this project.

Of course, you might write yourself a one-page lessons learned reminder after each of your own increments, as a normal outcome of your reflection workshop.

A Reflection Workshop Technique

The tangible output of a mid- or post-increment reflection workshop is a flipchart that get posted on the wall in some prominently visible place and seen by the project participants as they go about their business.

I like to write directly onto the flipchart that will get posted. It is the one that contains the group memories. Other people like to copy the list from the scratched- and scribbled-on flipchart to a fresh sheet for posting. The people who created the one shown in Figure 3-10 decided to use sticky notes instead of writing on the flipchart.

A Sample Reflection Workshop Technique

There are several different formats for running the workshop, and for sharing the results (of course). I tend to run the simplest version I can think of. It goes approximately like this:

A Reflection Workshop

Hi, welcome to this workshop to reflect on how we can get better at producing our software. The purpose of this meeting is not to point fingers, to blame people, or to escape blame. It is to announce where we are getting stuck, and nominate ideas for getting past that stuckness.

The outcome of this workshop will be a single flipchart on which we'll write the ideas we intend to try out during the next increment, the things we want to keep in mind as we work. Let's break this flipchart into three pieces. On the left side, let's capture the things we are doing well, that we want to make sure we don't lose in the next increment.

On the right side, let's capture the new things we want to focus on doing.

On the supposition that the list of what we're doing right will be the shorter of the two, let's write down the major problems we're fighting with, halfway down the left side here (see Figure 6-1).

Let's start with what we're doing right. Is there anything that we're doing right, that we want to make sure we keep around for the next increment?

Figure 6-1. Sample poster from reflection workshop.

At this point some discussion ensues. It is possible that someone starts naming problems, instead of good things. If they are significant, write them down under the Problems section. Allow some time for people to reflect and discuss.

Eventually, move the discussion along:

All right, what are some of the key problems we had this last time, and what can we do to improve things?

Write as little as possible in the Problems section: write as few words as possible, and merge problems together if possible. The point of this poster is to post suggestions for improvement, not to focus on problems.

Collect the suggestions. If the list gets very long, question how many new practices or habits the group really wants to take on during this next period. It is sometimes depressing to see an enormous list of reminders. It is more effective to have a shorter list of things to focus on. Writing on a single flipchart with a fat flipchart pen is a nice, self-limiting way of handling this.

Periodically, see if someone has thought of more good things the team is doing that should be kept.

Toward the end of the workshop, review the list. See if people really are in agreement to try the new ideas, or if they were just being quiet.

After the workshop, post the list where everyone can see it.

At the start of the next workshop, you might bring in the poster from the previous workshop, and start by asking whether this way of writing and posting the workshop outcome was effective, or what else you might try.

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