“Online Scrabble with Mom.”
Скриншот от 12 июня 2009 года: “My Amazing Lexulous Score—87 points!” http://www.flickr.com/photos/sour_patch/3621419260/.
В русском игровом сленге распространен вариант произношения «павнить», хотя заметно чаще используется аналогичный термин «овнить» Прим. пере в.
“Pwn.” Wikipedia entry, accessed May 1, 2010. http://en.wikipedia.org/wiki/Pwn.
И хотя это самое правдоподобное объяснение, стоит отметить существование и других легенд о происхождении данного термина. Так, согласно одной из них, в 1935 году во время шахматного турнира известный шахматист Александр Алехин перед матчем пригрозил своему противнику, что заберет его коня своей пешкой (англ. pawn), создав тем самым это выражение. Прим. ред.
Keltner, Born to Be Good, 163.
“WarioWare: Smooth Moves Review.” GameSpot, January 12, 2007. https://www.gamespot.com/reviews/warioware-smooth-moves-review/1900-6164180/.
Bateman, “Top Ten Videogame Emotions.”
Bateman, “Top Ten Videogame Emotions.
Ekman, Paul. Emotions Revealed: Recognizing Faces and Feelings to Improve Communication and Emotional Life (New York: Times Books, 2003), 197. (Экман П. Психология эмоций. СПб: Питер, 2017.)
Seligman, Learned Optimism, 282.
Seligman, Learned Optimism, 282, 284.
Jenkins, Henry. “Reality Bytes: Eight Myths about Videogames Debunked.” The Videogame Revolution, PBS, 2005. http://www.pbs.org/kcts/videogamerevolution/impact/myths.html.
“Braid Review.” IGN, August 4, 2008. http://www.ign.com/articles/2008/08/04/braid-review-3.
“Braid Is Now Live.” Official Braid blog, August 5, 2008. http://braid-game.com/news/?p=255.
“Braid Thrives on Live.” Edge, August 13, 2008. http://www.edge-online.com/news/braid-thrives-live.
Ducheneaut, Nicolas, Nicholas Yee, Eric Nickell, and Robert J. Moore. “Alone Together? Exploring the Dynamics of Massively Multiplayer Online Games.” In Conference Proceedings on Human Factors in Computing Systems, CHI 2006, Montreal, Canada, April 22–27, 2006, 407–16. http://www.nickyee.com/pubs/Ducheneaut,%20Yee,%20Nickell,%20Moore%20-%20Alone%20Together%20(2006). pdf.
Short, J., E. Williams, and B. Christie. The Social Psychology of Telecommunications (London: Wiley, 1976).
Morrill, Calvin, David A. Snow, and Cindy H. White. Together Alone: Personal Relationships in Public Spaces (Berkeley: University of California Press, 2005). The term “alone together” in the gaming context is inspired by this social theory text, which describes “social ties that paradoxically blend aspects of durability and brevity, of emotional closeness and distance, of being together and alone.”
“That’s Right! I Solo in Your MMOs!” Mystic Worlds, June 9, 2009. http://notadiary.typepad.com/mysticworlds/2009/06/thats-right-i-solo-in-your-mmos.html.
“That’s Right! I Solo in Your MMOs!” Mystic Worlds, June 9, 2009. http://notadiary.typepad.com/mysticworlds/2009/06/thats-right-i-solo-in-your-mmos.html.
Myers, David G. “The Secrets of Happiness.” Psychology Today, October 2009. http://www.psychologytoday.com/articles/199207/the-secrets-happiness?page=2.
Ito, Mizuko, et al. Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (Cambridge: MIT Press, 2009), 195.
Cookman, Daniel. “Pick Your Game Community: Virtual, or Real?” Lost Garden, February 5, 2006. http://lostgarden.com/2006/02/pick-your-game-community-virtual-or.html.
Cookman, Daniel. “Pick Your Game Community: Virtual, or Real?” Lost Garden, February 5, 2006. http://lostgarden.com/2006/02/pick-your-game-community-virtual-or.html.
Сайт pwnordie.com на данный момент неактивен. Прим. ред.
“12 Ways Video Games Actually Benefit ‘Real Life.’” Pwn or Die, May 12, 2009.
Bowling Alone: The Collapse and Revival of American Community. («Боулинг в одиночку: упадок и возрождение американской общности»). Прим. пер.
“13 Billion Kills: Join the Mission.” Halo 3 forum, Bungie.net, February 20, 2009. http://www.bungie.net/News/content.aspx?type=topnews&link=TenBillionKills.
“13 Billion Kills: Join the Mission.” Halo 3 forum, Bungie.net, February 20, 2009. http://www.bungie.net/News/content.aspx?type=topnews&link=TenBillionKills.
“Players Attempt to Hit 7 Billion Kills While Halo 3 Killcount Exceeds Global Population.” Joystiq, June 27, 2008. http://xbox.joystiq.com/2008/06/27/players-attempt-to-hit-7-billion-kills-while-halo-3-killcount-ex/.
Leith, Sam. “Halo 3: Blown Away.” Telegraph, September 22, 2007. http://www.telegraph.co.uk/culture/3668103/Halo-3-blown-away.html.
“Campaign Kill Count: 10,000,000,000.” Halo 3 forum, Bungie.net, April 13, 2009.
“Campaign Kill Count: 10,000,000,000.” Halo 3 forum, Bungie.net, April 13, 2009.
“Campaign Kill Count: 10,000,000,000.” Halo 3 forum, Bungie.net, April 13, 2009.
Seligman, Learned Optimism, 287
“Bungie: 10 Billion Covenant Killed in Halo 3. and Growing.” Joystiq, April 13, 2009. http://xbox.joystiq.com/2009/04/13/bungie-10-billion-covenant-killed-in-halo-3-and-growing/.
“Halo 3 Review.” NZGamer, September 24, 2007. http://nzgamer.com/x360/reviews/538/halo-3.html.
Paul Pearsall. Awe: The Delights and Dangers of Our Eleventh Emotion (Deerfield Beach, Florida: HCI, 2007), 193.
Keltner, Born to Be Good, 268.
Воинское звание главного героя происходит от реально существующего ранга в некоторых родах ВМС США Мастер чиф-петти-офицер (англ. Master Chief Petty Officer). В русской локализации игр и книг Halo имеет несколько вариантов перевода. Прим. ред.
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