Andrew Tanenbaum - Distributed operating systems

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As distributed computer systems become more pervasive, so does the need for understanding how their operating systems are designed and implemented. Andrew S. Tanenbaum's Distributed Operating Systems fulfills this need. Representing a revised and greatly expanded Part II of the best-selling Modern Operating Systems, it covers the material from the original book, including communication, synchronization, processes, and file systems, and adds new material on distributed shared memory, real-time distributed systems, fault-tolerant distributed systems, and ATM networks. It also contains four detailed case studies: Amoeba, Mach, Chorus, and OSF/DCE. Tanenbaum's trademark writing provides readers with a thorough, concise treatment of distributed systems.

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Another implementation issue is how overhead is dealt with. Many theoretical processor allocation algorithms ignore the overhead of collecting measurements and moving processes around. If an algorithm discovers that by moving a newly created process to a distant machine it can improve system performance by 10 percent, it may be better to do nothing, since the cost of moving the process may eat up all the gain. A proper algorithm should take into account the CPU time, memory usage, and network bandwidth consumed by the processor allocation algorithm itself. Few do, mostly because it is not easy.

Our next implementation consideration is complexity. Virtually all researchers measure the quality of their algorithms by looking at analytical, simulation, or experimental measures of CPU utilization, network usage, and response time. Seldom is the complexity of the software considered, despite the obvious implications for system performance, correctness, and robustness. It rarely happens that someone publishes a new algorithm, demonstrates how good its performance is, and then concludes that the algorithm is not worth using because its performance is only slightly better than existing algorithms but is much more complicated to implement (or slower to run).

In this vein, a study by Eager et al. (1986) sheds light on the subject of pursuing complex, optimal algorithms. They studied three algorithms. In all cases, each machine measures its own load and decides for itself whether it is underloaded. Whenever a new process is created, the creating machine checks to see if it is overloaded. If so, it seeks out a remote machine on which to start the new process. The three algorithms differ in how the candidate machine is located.

Algorithm 1 picks a machine at random and just sends the new process there. If the receiving machine itself is overloaded, it, too, picks a random machine and sends the process off. This process is repeated until either somebody is willing to take it, or a hop counter is exceeded, in which case no more forwarding is permitted.

Algorithm 2 picks a machine at random and sends it a probe asking if it is underloaded or overloaded. If the machine admits to being underloaded, it gets the new process; otherwise, a new probe is tried. This loop is repeated until a suitable machine is found or the probe limit is exceeded, in which case it stays where it is created.

Algorithm 3 probes k machines to determine their exact loads. The process is then sent to the machine with the smallest load.

Intuitively, if we ignore all the overhead of the probes and process transfers, one would expect algorithm 3 to have the best performance, and indeed it does. But the gain in performance of algorithm 3 over algorithm 2 is small, even though the complexity and amount of additional work required are larger. Eager et al. concluded that if using a simple algorithm gives you most of the gain of a much more expensive and complicated one, it is better to use the simple one.

Our final point here is that stability is also an issue that crops up. Different machines run their algorithms asynchronously from one another, so the system is rarely in equilibrium. It is possible to get into situations where neither A nor B has quite up-to-date information, and each thinks the other has a lighter load, resulting in some poor process being shuttled back and forth a repeatedly. The problem is that most algorithms that exchange information can be shown to be correct after all the information has been exchanged and everything has settled down, but little can be said about their operation while tables are still being updated. It is in these nonequilibrium situations that problems often arise.

4.3.4. Example Processor Allocation Algorithms

To provide insight into how processor allocation can really be accomplished, in this section we will discuss several different algorithms. These have been selected to cover a broad range of possibilities, but there are others as well.

A Graph-Theoretic Deterministic Algorithm

A widely-studied class of algorithm is for systems consisting of processes with known CPU and memory requirements, and a known matrix giving the average amount of traffic between each pair of processes. If the number of CPUs, k, is smaller than the number of processes, several processes will have to be assigned to each CPU. The idea is to perform this assignment such as to minimize network traffic.

The system can be represented as a weighted graph, with each node being a process and each arc representing the flow of messages between two processes. Mathematically, the problem then reduces to finding a way to partition (i.e., cut) the graph into k disjoint subgraphs, subject to certain constraints (e.g., total CPU and memory requirements below some limits for each subgraph). For each solution that meets the constraints, arcs that are entirely within a single subgraph represent intramachine communication and can be ignored. Arcs that go from one subgraph to another represent network traffic. The goal is then to find the partitioning that minimizes the network traffic while meeting all the constraints. Figure 4-17 shows two ways of partitioning the same graph, yielding two different network loads.

Fig. 4-17.Two ways of allocating nine processes to three processors.

In Fig. 4-17(a), we have partitioned the graph with processes A, E, and G on one processor, processes B, F, and H on a second, and processes C, D, and I on the third. The total network traffic is the sum of the arcs intersected by the dotted cut lines, or 30 units. In Fig. 4-17(b) we have a different partitioning that has only 28 units of network traffic. Assuming that it meets all the memory and CPU constraints, this is a better choice because it requires less communication.

Intuitively, what we are doing is looking for clusters that are tightly coupled (high intracluster traffic flow) but which interact little with other clusters (low intercluster traffic flow). Some of the many papers discussing the problem are (Chow and Abraham, 1982; Stone and Bokhari, 1978; and Lo, 1984).

A Centralized Algorithm

Graph-theoretic algorithms of the kind we have just discussed are of limited applicability since they require complete information in advance, so let us turn to a heuristic algorithm that does not require any advance information. This algorithm, called up-down(Mutka and Livny, 1987), is centralized in the sense that a coordinator maintains a usage tablewith one entry per personal workstation (i.e., per user), initially zero. when significant events happen, messages are sent to the coordinator to update the table. Allocation decisions are based on the table. These decisions are made when scheduling events happen: a processor is being requested, a processor has become free, or the clock has ticked.

The unusual thing about this algorithm, and the reason that it is centralized, is that instead of trying to maximize CPU utilization, it is concerned with giving each workstation owner a fair share of the computing power. Whereas other algorithms will happily let one user take over all the machines if he promises to keep them all busy (i.e., achieve a high CPU utilization), this algorithm is designed to prevent precisely that.

When a process is to be created, and the machine it is created on decides that the process should be run elsewhere, it asks the usage table coordinator to allocate it a processor. If there is one available and no one else wants it, the request is granted. If no processors are free, the request is temporarily denied and a note is made of the request.

When a workstation owner is running processes on other people's machines, it accumulates penalty points, a fixed number per second, as shown in Fig. 4-18. These points are added to its usage table entry. When it has unsatisfied requests pending, penalty points are subtracted from its usage table entry. When no requests are pending and no processors are being used, the usage table entry is moved a certain number of points closer to zero, until it gets there. In this way, the score goes up and down, hence the name of the algorithm.

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