Larry Correia - Monster Hunter International

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Out of our current group I was guessing that about half of us would be assigned to Hunting teams. Not bad considering that we had started with forty recruits and now we were down to only twenty. There were a few I was not sure about, who could probably go either way, and then there were the last few, who personally I was not comfortable with even having loaded weapons anywhere near me. Some people just did not have the proper mindset to ever rise above mere proficiency with a firearm.

The classroom sessions were by far the most educational for all of us, because regardless of what kind of bizarre background somebody might have hailed from, the things we were being taught were guaranteed to be new material.

Earl Harbinger sat with his feet up on the desk. In one hand he held the remote control for the slide show, and the other held a yardstick that he used to point out interesting things. The photos on the slide show were disturbing to say the least.

"There's many kinds of undead. Undead is basically a catchall term for any being that's scientifically dead, yet still animated. They range from your basic zombie, which is nothing more than a flesh-eating corpse, all the way up to your virtually invincible master vampires and pretty much anything you can think of in between. You'll need to know them all-their strengths and especially their weaknesses." Click. This slide showed a large number of chewed-up corpses littering a suburban street. It could have been in any town in the country. Some of the modest ranch-style homes in the background were on fire. "Undead are our bread and butter. In North America alone we average at least one incident involving them a month. Factor in South America and the Caribbean and we probably have a Hunter team working an undead outbreak at any given time. With your basic lower-level undead, the key is a swift response. They multiply like rabbits, and the denser the human population, the more danger there is."

Click. The next slide appeared to have been taken with a cheap disposable camera at a really bad angle. The subject was a woman lunging with filthy hands outstretched toward the unseen photographer. Most of her face was missing, and her lower jaw consisted only of exposed bone, but she did not appear to notice. Her eyes were wide and hungry.

"Zombie. The walking dead. Not very fast. Not very smart. They'll head straight for you, they never stop, they feel no pain, they never tire, and they never quit. Luckily they're about as creative as broccoli. The real danger is their bite, as the guy taking this picture found out. A single bite is infectious and the victim's destined to end up a zombie themselves. The worse the injury, the faster you die, the faster you come back. George Romero was an optimist. Yes, head shots work, but you've got to really damage their brains for a reliable stop." We had learned that oftentimes cultural and entertainment ideas about monsters had some basis in fact.

"Where do they come from?" one of the class asked.

"Voodoo," muttered Trip. The twenty remaining Newbies sat on metal folding chairs behind rickety plastic tables. We were in a small room located in the main building. The air conditioner kept us alive in the freshly arrived Alabama heat.

"That's one possibility, and a good thing to keep in mind. If you can bag the person that animated the dead to begin with, by all means do it. Animating the dead is a serious felony, and the Feds usually pay a good reward for renegade witch doctors or mad scientists. I've got to keep going, though, because we have a lot to cover. All of this information is in your packets, and I'll get to specifics later, today is just the overview. Last thing on zombies, PUFF is usually about $5,000 a head, depending on the severity of the outbreak."

Click. The thing in the picture had obviously once been a person, but was now a hunched and rotting pile of rags and jagged edges and pointed teeth. The creature held what appeared to be a human leg in its mostly skeletal hand. It looked as if its lunch had been rudely interrupted by the flash of the picture. "This is a ghoul. Think of it as a super zombie on crack. Much smarter, much faster, way harder to stop. Luckily they're rare, which is a good thing because the one in this picture soaked up about two hundred rounds before it finally quit kicking. Head shots don't usually work, though they tend to slow them down. Your best bet is to hammer them until you break down their skeletal structure to the point where they just can't fight anymore. Then burn them to be sure. They're usually found around cemeteries, as they're carrion feeders. PUFF for a ghoul runs around 20K."

Click. "This is a wight. Toughest of the zombie family. One of old Europe's least popular exports." This picture took me by surprise. Sure the creature was as nasty as expected, appearing to be a normal man except for his horribly distorted visage, sharp, black teeth and red eyes, but this picture caught my attention because it was an action shot. Julie Shackleford was in the corner of the frame, with a long spear in her hands, keeping the creature at bay while it clawed at her. She was wearing some sort of strange body armor that I did not recognize. Her dark hair had been captured flying wildly around her head like a halo, and there was an intense look of fear and concentration on her face. She was frozen in midmovement, gracefully lunging toward the claws of the undead beast. It was like a cover shot from Sports Illustrated only this time the sport was Mutant Tag and the penalty for losing was painful death.

I studied her face. She was much younger, far too young to be doing what she was doing. Not as gorgeous and distinct then as she would turn out to be, but obviously filled with courage. She was wearing her glasses, but I could still see her brown eyes, and her teeth were a hard white line in her face. My heart knotted at the sight of her in danger, though obviously that incident must have turned out just fine. She was beautiful.

I'm such a sap.

I snapped out of my reverie and tried to pay attention to Harbinger's lesson. I had missed part of what he had said, but I did not dare ask him to repeat it. He was finishing up on the dangers of facing wights.

"Their touch causes immediate paralysis, even through armor. It wears off quickly, but by then it's usually too late. They can be insanely strong. So don't screw around against these without backup and heavy weapons."

"What happened?" I blurted.

"Huh?" he answered.

"In the picture, with this… wight."

Harbinger paused. Probably debating whether he should rip me for butting in, or just tell the story. He was notorious amongst the Newbies for not telling the stories behind their adventures, as opposed to Sam or especially Milo who seemed to love it. Finally the internal battle was ended and he decided to share. However, the look he fixed me with let me know that I would be running laps until I puked because of the interruption.

"Outside of Sandusky, Ohio, October of '95. Just before Halloween. Crazy time of year in this business. My team was taking care of a ghoul problem at an old cemetery, when this one surprised us. We didn't expect a wight. It popped out of the ground right in front of our vehicle, crushed the whole front end with its bare hands, and smashed through the window like it was nothing. I was in the passenger seat and it was on me so fast that it was a blur. It hit me and all of my muscles locked right up like I was frozen. Milo was driving. It nailed him too. Julie was in the back seat. She opened up right between us with her pistol, surprised it apparently, because it quit trying to kill me and Milo. The wight jumped on the roof and started peeling it back to get her. She bailed out with that spear." He paused and chewed on his lower lip for a moment.

"Make a note, it was a good thing she didn't just keep using her gun. Firearms will stop a wight eventually, but eventually is the key word. See, the longer an undead like the wight exists, the stronger it becomes. New ones are pretty easy to kill, but this particular son of a bitch dated back to the Civil War. They can take forever to quit, so you work in teams, hold them off you while you pour fire into them. The rest of the team heard the commotion on the radio, and they were coming fast, but not fast enough.

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