David Weber - War Of Honor

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NO ONE WANTED ANOTHER WAR
Thomas Theisman didn't. After risking his life and a fresh round of civil war to overthrow the Committee of Public Safety's reign of terror and restore the Republic of Haven's ancient Constitution, an interstellar war was the last thing he wanted.
Baron High Ridge didn't. The Prime Minister of Manticore was perfectly happy with the war he had. No one was shooting anyone else at the moment, and as long as he could spin out negotiations on the formal treaty of peace, his government could continue to milk all those "hostilities only" tax measures for their own partisan projects.
His Imperial Majesty Gustav didn't. Now that the fighting between the Star Kingdom and the Havenites had ended, the Andermani Emperor had his own plans for Silesia, and he was confident he could achieve them without a war of his own.
Protector Benjamin didn't. His people had made too deep a commitment to the Manticoran Alliance, in blood as well as treasure, for him to want to risk seeing it all thrown away.
And Honor Harrington certainly didn't. The "Salamander" had seen the inside of too many furnaces already, knew too much about how much war cost.
Unfortunately, what they wanted didn't matter...

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The RMN's naval intelligence service, directed by the Second Space Lord.

Peeps—

Slang term for citizens and (especially) military personnel of the Peoples' Republic of Haven.

Penaids—

Electronic systems carried by missiles to assist them in penetrating their targets' active and passive defenses.

Pinnace—

A general purpose military small craft capable of lifting approximately 100 personnel. Equipped with its own impeller wedge, capable of high acceleration, and normally armed. May be configured for ground support.

Powered Armor—

Battle armor combining a vac suit with protection proof against most man-portable projectile weapons, very powerful exoskeletal "muscles," sophisticated on-board sensors, and maneuvering thrusters for use in vacuum.

Progressive Party—

A Manticoran political party typified by what it considers a pragmatic acceptance of real politik. It is somewhat more socially liberal than the Centrists but has traditionally considered a war against Haven as unwinnable and believed that the Star Kingdom's interests would be best served by cutting some sort of "deal" with the PRH.

Protector—

Title of ruler of Grayson. Equivalent to "emperor." The current protector is Benjamin Mayhew.

PubIn—

Office of Public Information. Propaganda arm of the PRH under both the Legislaturalists and the Committee of Public Safety.

PRH—

Peoples' Republic of Haven. The name applied to the Republic of Haven during the period when it was controlled by the Legislaturalists and/or the Committee of Public Safety. It was the PRH which began the current war by attacking the Star Kingdom of Manticore and the Manticoran Alliance.

Republic of Erewhon—

Government of the Erewhon System. A single-system unit which controls the Erewhon Wormhole Junction connecting the Solarian League and the Phoenix Wormhole Junction. A member of the Manticoran Alliance since before the start of the current war.

Republic of Haven—

The largest human interstellar political unit after the Solarian League itself. Until recently it was known as the Peoples' Republic of Haven, ruled by an hereditary governing class known as the Legislaturalists until they were overthrown by Rob S. Pierre. Thereafter controlled by Pierre through the Committee of Public Safety until it, too, was overthrown in turn and the original constitution of the Republic was reinstated.

RHN—

Republic of Haven Navy. Navy of the Republic of Haven as reorganized by Thomas Theisman.

RMAIA—

Royal Manticoran Astrography Investigation Agency. Agency created by High Ridge Government to explore the Manticoran Wormhole Junction searching for additional termini.

RMN—

Royal Manticoran Navy.

RMMC—

Royal Manticoran Marine Corps

SD—

Superdreadnought. The largest and most powerful hyper-capable warship. Average tonnage is from 6,000,000—8,500,000 tons.

Shuttles—

Small craft employed by starships for personnel and cargo movement from ship to ship or ship to surface. Cargo shuttles are configured primarily as freight haulers, with limited personnel capacity. Assault shuttles are heavily armed and armored and typically are capable of lifting at least a full company of ground troops.

Sidewalls—

Protective barriers of gravitic stress projected to either side of a warship to protect its flanks from hostile fire. Not as difficult to penetrate as an impeller wedge, but still a very powerful defense.

Silesian Confederacy—

A large, chaotic political entity lying between the Star Kingdom of Manticore and the Andermani Empire. Its central government is both weak and extremely corrupt and the region is plagued by pirates. Despite this, the Confederacy is a large and very important foreign market for the Star Kingdom.

Sillies—

Slang term for Silesian citizens and/or military personnel.

Solarian League—

Largest, wealthiest star nation of the explored galaxy, with decentralized government managed by extremely powerful bureaucracies.

Sollies—

Slang term for citizens or military personnel of the Solarian League.

StateSec—

Also "SS." Office of State Security. The successor to Internal Security under the Committee of Public Safety. Even more powerful than InSec. Headed by Oscar Saint-Just, originally second-in-command of InSec, who betrayed the Legislaturalists to aid Rob Pierre in overthrowing them.

Star Kingdom of Manticore—

A small, wealthy star nation consisting of two star systems: the Manticore System and the Basilisk System.

Treecats—

The native sentient species of the planet Sphinx. Six-limbed, telempathic arboreal predators which average between 1.5 and 2 meters in length (including prehensile tail). A small percentage of them bond with "adopted" humans in a near symbiotic relationship. Although incapable of speech, treecats have recently learned to communicate with humans using sign language.

"Up the kilt shot"—

An attack launched from directly astern of a starship in order to fire down the length of its impeller wedge. Due to the geometry of the impeller drive, this is a warship's second most vulnerable aspect.

Warshawski—

Name applied to all gravitic detectors in honor of the inventor of the first such device.

Warshawski, Adrienne—

The greatest hyper-physicist in human history.

Warshawski sail—

The circular gravity "grab fields" devised by Adrienne Warshawski to permit starships to "sail" along gravity waves in hyper-space.

Wormhole Junction—

A gravitic anomaly. Effectively, a frozen flaw in normal space providing access via hyper-space as an instantaneous link between widely separated points. The largest known junction is the Manticoran Wormhole Junction with six known termini as of the beginning of War of Honor.

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